my reasons for making this:
-literally grew up playing with this character
-been dyeing to make a brawl hack for him( since i found out how they work )
-i think he would be a competitive character for brawl
-this is my first time making a character
Whats needed:
-a model rigged over both diddy kong and toon link with rigged mouth and tail
( i plan to make him over both characters)
-an external graphic to fake a boomerang projectile
-someone to rip sound effects from his 2nd and 3rd games:
Ty the tasmanian tiger 2: bush rescue
Ty the tasmanian tiger 3: night of the quicken
-someone to help me fix random freezes or tell me more about psa and brawlbox stuff
so here is the planed move set:
aaa: tripple slash combo
side a: twin slash
up a: flip kick
down a: low swing
air attacks:
neutral: twin rang spin
front: bite forward
down: bite dive
back: back kick
up: i might do toonlinks attack, but i might need ideas
neutral special: bite:chargeable, fully charged he will lunge forward and bite his opponent
sie special: boomerang throw: can change elements
down special: rang switch: switch between:
flamerang: burns enemies
zappyrang: electrocutes enemies
freezirang: freezes enemies
i was planning on doing just small element gfx on the tip of his rangs, but if there is room i might add actual different boomerangs
up special: flower launch: a rainforest flower engulfs ty and shoots him into the air(need external flower gfx for this)
throws:
grab: lassorang over toonlinks clawshot: its a rope attached to a boomerang, you get the idea
pumbel: hits with left rang
up:TL's up throw
forward: double slash
back: still need to think
down: pins opponent to the floor and bites him
final smash: the doomerang:
Ty throws this badboy onto the battlefield,it works kinda like pikachus final smash,but slower and more controllable, dealing damage as it flys around opponents( 1 or 2 per hit) it last for i say 8 or 10 seconds before exploding (20-30 damage)or just press b to explode it before time is up
alternate final smash: The shadow bunyip
ty gets in this robotic mech and starts punching and blasting all over the stage, press and hold b to fire the shadow beam, last for about 10-15 seconds
other misc moves:
his sheild is a series of random colored orbs orbiting him
i also need to put on a glide mechanic for holding the jump button.
need to think about what to do for his stage entry