Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 9 10 11 [12] 13 14 15 ... 164
166  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: moar Halo on: May 04, 2013, 10:46:13 AM
Actually, now that I think about it, a Scorpion would make more sense if going over the Landmaster Tongue


It would be easier to animate too.

@ Thread

Sergeant Johnson is complete.

The spec map came out especially nice, i figured out how to do it right this time. (Reptile's spec map were not very good)

Download him here:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31961

For more info on the mod and pics go here:

http://infinitesmashteam.com/2013/05/04/send-me-out-with-a-bang/

The spec map looks great and it would look perfect on Marcus Fenix. So i will import him soon probably. We will see who is next though, idk yet.

I am tempted to update some old hacks with a sexy spec map/better rig, but i am not sure if i really want to revamp yet. (people tell me i revamp my hacks more than anyone else on the forums)
167  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: moar Halo on: May 04, 2013, 08:25:22 AM
Master Chief will be a snake moveset, but i will probably include rels to have him over other characters. (although porting it to anyone else is very easy.) I myself have him over CF, but will probably change it to be over Dedede or Olimar. The rel i am using was recently made by PhantomWings and is flawless, it can be used over any character without glitches or codes needed.

So essentially you guys can use MC over who ever you want, but he is staying a snake clone/rel port. I'm not doing anything weird with porting like Mariodk's goku over pit. Keep in mind this is probably going to be my first real PSA.

He needs to be on Snake because:

- Snake has a lot of articles and it opens up a lot of possibilities for weapons
- Snake's voice sounds almost exactly like MC's voice
- Snake's animations fit MC very well, so we wouldn't need to make as many animations for him
- Nanobuds Halo 4 MC import is going to be amazing, i am not going to try and top that by having him over another character.

We could probably figure out how to use the warthog on Snake's final smash, that was an idea by SB. It would take a lot of work, but SB thinks it might be possible.

Man, i really need to make a thread for this. Tongue
168  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: moar Halo on: May 03, 2013, 07:38:41 PM
I have a plan for teh final smash involving the warthog, which is why i would think C Falcon, but we could probably do it on snake also.

and that rig looks really well done. :Dsounds like a plan

I was thinking CF before i got the rel, because Snake used to be impossible to port. Snake has a LOT of articles and they can be replaced with Halo weapons and maybe the warthog possibly; without messing up the original Snake slot at all. That's the magic behind PhantomWing's new "plug n play" rels. No codes needed either, they are pretty magical rels.

Plus Snake's voice and animations fit MC pretty well. I just hope that Warthog will be possible, it isn't a Halo moveset without a vehicle.

Lol i better make a PSA thread soon, before i spam my thread with MC PSA ideas. Really though, i look forward to making this moveset come to life with you SB.

Do you have PW's Snake rel yet? If you don't i can send it to you. I ported it to CF.
169  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: moar Halo on: May 03, 2013, 07:13:55 PM
I don't think he's TOO obscure Tongue
But good luck on him.


I guess your right, it's not like i am importing some random spartan from Reach, Johnson was in 1, 2, 3 and ODST.

I am hoping the Didact and Cortana get imported though.

I loved the vertex, now the model will be in? I cant wait. And if we do work on a psa together, we could psa MC. I have a few ideas for him, if we psa him over c falcon.


Yes sir and very soon actually. I probably wouldn't PSA him on CF, considering Nanobuds new import will be perfect and i have an absolutely perfect Snake rel over CF.

Sgt. Johnson is almost done, this has been remarkably easy.



Just need to add spec maps and he is set. I got all of his expressions in and the rig is pretty good even though it's kind of low-poly and i haven't rigged in forever.
170  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: preview and news on: May 03, 2013, 09:50:21 AM
Wow I didn't even realize that Booker had an actual full model unlike Bioshock 1's protagonist.

I've also been thinking of getting into PSA, it's just so time consuming/making smooth animations is kinda terrible.



It is time consuming, but the benefits are great. I am still going to import a few more models before i get into it.

And yeah Jack from Bioshock was just floating arms, Booker and Delta have full models but only in cutscenes i believe.

I think you should try PSA. Grin

I only say that because you mentioned Master Chief and X. Im srs here



Idk how good i will be but worth a shot. I am suprised nobody has made any MC or X PSAs yet. Im srs here

WAIT so SNAKE is now portable??? :O
i should really start paying attention to the clone engine XD


Yes sir. I am going to make a lot of snake hacks for this.

If you do Chief...

Let me know. I have a ton of weapon models from the Halo series.


Alrighty i will.

@ Thread

Well... Booker DeWitt is a no-go for now... His proportions do not fit snake at all! The hands and head are too big and the legs are too short, he would go better over Fox/Falco/Wolf to be honest. But since i don't want to try and T-pose him again for awhile, he is on hold.

So here is a new preview.

This is to accompany Nanobuds's upcoming Halo 4 Master Chief import.

Sergeant Johnson from Halo 3.



Sure it's an obscure character (even more obscure than The Arbiter) but Halo 3 is one of my favorite games ever, so this had to be done for me.

The model is quite low poly for a 360 model, so i should be able to give him expressions and a spec map. I will add moving eyes if possible but those are kind of too file consuming to add on anything lol. I finished aligning him to the bones and the rig will probably only take an hour to do.
171  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 28, 2013, 09:18:18 PM
Yay.




You are fast my friend... Im srs here

I am still T-posing Booker DeWitt and i started him a week ago...

If you want my help with texture edits than feel free to ask.
172  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 28, 2013, 01:13:59 PM
As long as nothing really bad happens while I'm doing my last rounds making sure everything works, I'll release Brawlbox v0.68 today.



Really though, can't wait. I have been lurking this page for the past few weeks and all the progress you have made recently is astonishing.

Hope all goes well when testing.
173  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Pick which PowerUp YOU want on the Bros!!! on: April 24, 2013, 10:38:02 AM
Bond came out great SMF1, the spec map and expressions look great and his rig is decent; but he has a few issues... The fingers are not aligned properly and moving the finger bones have rig influence on more than one finger. This isn't very noticable though since he just makes fists for the most part. Also the shoulderN bones are not rigged which shows in a few animations, but the shoulderJ bones are rigged very well.

Despite those smaller issues there are no stray verts and the mod is worth using regardless. I mean c'mon, it's James freaking Bond!
174  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 22, 2013, 06:49:24 PM
What game did you have Pierce from?
i dont know, i just found a good model somewhere. i am almost certain is is the same one you are using, which is great.
175  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 22, 2013, 06:32:51 PM
I guess I could have him blink, even through the texture clearly gives the impression that he has teeth, the model I got didn't have any. Tongue I guess I could make him frown or something. lol
So I have put in some weapons and items from GoldenEye: Source into Brawl to use with Bond. Cheesy





The armor on it's back restores 50%, and the sparkling armor restores 100%...do I need to say what items they replace? Im srs here I think the proximity mine should be obvious since the item it's replacing is based of that mine in melee and the original smash bros game... Roll Eyes
Later I'll replace Snake's some of Snakes weapons and make a few animation changes...like what I was doing with Bond from GoldenEye: Source until my computer crashed and of course that WIP pack wasn't on the other computer. Mario Facepalm Oh well live and learn.
Not sure how much more I'll get done tonight, but you've got to admit, Bond is looking good. Wink


Bond looks great! I was going to import him but i couldn't choose between Daniel Craig, Pierce Brosnan or Sean Connery. I had all 3 models.
176  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Team NanoWaffle? StarBuds? ....Naffle? on: April 17, 2013, 09:19:23 AM
I have never played Castle Crashers but they look great! You and StarWaffle make one heck of a collab, can't wait to see what else you guys have to bring.
177  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 16, 2013, 06:36:45 PM
Booker DeWitt from the amazing game Bioshock Infinite.



I might import Elizabeth from Bioshock Infinite over Zelda as well, depending on how many Bioshock fans are in this place.
178  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: Reptile RELEASED on: April 16, 2013, 06:30:46 PM
So earlier today using a rel PhantomWings posted i was able to port an extra glitch free snake slot over captain falcon, Snake is my main so i'm really glad to say that i can make more snake imports. (I might release my port if PW allows it.)

I was going to import Marcus Fenix over Snake but i can't find a T-posed model with working uvs, so here is:

Booker DeWitt from the amazing game Bioshock Infinite.



I might import Elizabeth from Bioshock Infinite over Zelda as well.

I am working on a custom model as well.  I see what you did there ... I will try and post hints and brief teasers over the next few days, the first one who can guess it will get a cookie.

Lastly i think i am going to try out making PSAs again soon, i did make a couple small PSAs a long long time ago but now moveset hacking is much more advanced and the community has a lack of good movesets, so i think i should give it a shot. There is a lot of characters i want to have movesets for, but they don't have them. Like Master Chief, Megaman X, Arbiter, Altair, Etc. Going to be a little bit before i get into though, i just got back into it imports!
179  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 10, 2013, 09:49:02 AM
yay more Banjo Kazooie characters!



i was looking into it, and it turns out that the Jinjos are almost identical to Mumbo, just without all the extra stuff.  well, and with a head.  so yeah.  just need to figure out what to do for a stick, make the other colors, and call him good.

and yes, i'm going to be making Gruntilda next.  i'm just in a BK kind of mood for some reason.


looks great! i like your Mumbo, are you going to make banjo kazooie as well? GBC's was good but it'd be nice to have the classic look and not the crappy BK: nuts and bolts look.
180  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Imports: I Am Not Dead! on: March 27, 2013, 10:03:24 PM
yay i finished Reptile.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31581

I added you 3 on live, i hope you all love Halo because thats pretty much all i play.

Now back on topic, i would make spyro, cynder and amaterasu consecutively next using a one slot bone mod, but i hate editing bones. Either that or Marcus Fenix will be next.
Pages:  1 ... 9 10 11 [12] 13 14 15 ... 164