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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Tons of releases! on: November 18, 2019, 09:47:47 PM
Well, P+ was merely context and has nothing to do with the issue itself. The real problem is (likely) that the file size for the PAC file is too big which causes the game to crash. This instance is relevant even to the other versions of the game given that it loads the PAC file for single player/instances of transform, and I would assume that you might want it to function properly for completion's sake. It would be a shame if you put all that work into porting a nice model for the character only to have it be dysfunctional.

Post Merge: November 19, 2019, 01:40:10 PM
I fixed your texture myself. I figured out what you did. Sowwy for bothering you.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Tons of releases! on: November 17, 2019, 10:47:37 PM
Hello, I wanted to report an issue I'm having with Hyrule Warriors Zelda. It literally won't load and crashes the game 100% of the time. My guess is that it's because in P+ they added the code that loads PAC files only, and you probably made it outside of that and thus were loading the PCS files (Because it obviously worked at some point)? I had a similar issue with a texture I made for OoT Zelda where the game crashed every time the PAC tried to load via transform or what have you because of the file size or something of that nature being too big (It was clearly larger than the other OoT Zeldas I had so I assume that was the issue), yet the PCS version when initially loading her worked fine. That's just my guess and maybe I'm just missing something.
3  Help & Tutorials / Help / GFX Editing Help on: January 07, 2016, 03:25:16 AM
In regards to things such as... Falcon's fire color, Ike's fire color (edited to Yune's blue in P:M), Link's spin attack color, Lucario's aura color, etc. How does one go about editing those? What I'm looking for doesn't seem to be tied to a texture in their pac files and I can't find anything on this; I've been looking for a while now. I might just be overlooking something.
4  Help & Tutorials / Help / Re: Swappings specific parts of a character on: June 27, 2014, 12:14:44 PM
Pretty sure to do this, you could try following these steps:
1) Figure out which polygon is Captain America's Shield by either selecting the different polygons in the "Objects" folder and previewing them(Newest version of BrawlBox only), or by previewing the model and on the left pane, make invisible all polygons, and then check each one, until you find the shield.(All versions)
2) Change the name of the bone that the shield uses to match the name of the bone for Ivysaur's bulb/leaves, then export by selecting the polygon in the "Objects" folder, and right-clicking, and say "Export".
3) Open up the Ivysaur model and under the objects folder, select the bulb/leaves polygon, right-click, and "Replace" it with the new one.
4) Preview the model; on the left pane, select the bone that is the bone for the back, and on the bottom pane, you can change the "Transform" and "Rotation" of it, which is where it is located in space and what angle it is, respectively. This will ACTUALLY move it on the model itself. Then save.

This is written like this in case anyone else wants to know how.(Assuming it works, which it should); if it doesn't work, please tell me.
3) Import

It says an unhandled exception has occurred in my application. Insufficient memory to continue the execution of the program. I have no idea what that means but I'm assuming it should be obvious. This is whenever I try to replace it, even after I changed the bone names and whatnot. Should I just try to find a different shield? Lol. I'm using the Link one. But I figure it doesn't actually matter which one I'm using since they should all function relatively similarly.
5  Help & Tutorials / Help / Swappings specific parts of a character on: June 27, 2014, 08:07:44 AM

My overall goal is to change the bulb/leaves on Ivy's back with the Captain America shield and have it positioned to lay flat on her back. I have no idea how to go about doing this since I've very limited experience with models and the like. If anyone could point me in the direction of a means to accomplish this I'd appreciate it.
6  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Party Time on: October 09, 2013, 01:18:20 AM
God, might I ask what animation you used to get the Link pose? I've been trying to find it.
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