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856  Help & Tutorials / Help / Re: Need help with my Voltorb texture (over Kirby) on: July 23, 2010, 06:33:19 PM
http://www.mediafire.com/?s4n76t03qm43sbg

My bad. Sorry about that.
857  Help & Tutorials / Help / Need help with my Voltorb texture (over Kirby) on: July 23, 2010, 05:48:47 PM
I'm having the same problems I did with my recent Goomba texture. This time, I took Tbrush's advice and tried to save the final smash eyes as targa, but no matter what I do, they still end up making kirby's face white. Once I get this fixed I can release it on brawlvault. What I need is either for someone to make the yellow eyes for me (I already made them as psd/png) in targa format with the proper alpha channel stuff and apply it to the texture, OR for someone to give me some very simple step by step directions for how to do the eyes properly in photoshop. I've looked for a long time, and I couldn't find out how to do it Sad

Here is the zip file, which includes the .pcs as well as all of the psd and png files I'm using.
http://www.mediafire.com/?s4n76t03qm43sbg

Thanks for your help.
858  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: knuckles project (WITH PICS) on: July 21, 2010, 12:17:59 PM
Is it possible to make Knuckles glide and wall cling. That would be perfect for him.
859  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Wolf Link Final Smash :D (Need Help Resizing) on: July 21, 2010, 11:49:21 AM
Awesome idea! If only he could be playable like Giga Bowser and not a pre-set animation like Beast Ganon. That would probably be way too much work though.
860  Help & Tutorials / Help / Re: Please Help With Texture Problem. on: July 19, 2010, 07:03:34 PM
I see. That is unfortunate. Thanks for your help anyways.
861  Help & Tutorials / Help / Re: Please Help With Texture Problem. on: July 19, 2010, 06:54:03 PM
What I meant was how to make parts of it shiny/reflective. For example, the Cosmic Mario texture is clearly a a different surface than just basic Mario. The same is true for Scorpion's clothing as opposed to his skin, as well as many other textures. I need to know how to make certain areas reflective like this.
862  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 19, 2010, 05:59:42 PM
You're probably right about there already being enough Pokemon (though I'm still hoping that someone tries a Gengar). That Lighting is looking great so far! The only thing I'm a little concerned about is that if she's over Ike, wouldn't she still sound like a guy?
863  Help & Tutorials / Help / Please Help With Texture Problem. on: July 19, 2010, 05:43:42 PM
I can't figure out how to make parts of a texture shiny (like Scorpion's shoulder pads on the Das Donkey site). This would really help with a texture I'm making that has metallic lining on someone's clothing.
864  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 19, 2010, 04:44:59 PM
If you're only interested in the original 151, How about Gengar over Pikachu?
865  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 19, 2010, 02:27:14 AM
I would love to see Xemnas (Kingdom Hearts 2) over Link. Now that a Link Vertex has been made without a hat, I think this could work out pretty well. Marth would probably work out well too, but I think there are already enough Marth vertexes and PSAs for now. If you're going to give it a texture, I think the white coat he wears in his final battle would be better to make him stand out from Sephiroth. I found a great picture to help with the texture of him that shows his back (not 100% sure if it's official but it helps).
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