Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 369
76  Help & Tutorials / A/A Tutorials / Re: How to Nullify an Action Override or Exit and Save for Later Use on: December 09, 2018, 05:23:07 PM
I'd recommend moving onto PSA Compressor, as it offers almost everything BrawlBox v0.68b has to offer (and more), with the only BrawlBox exclusive features being hitbox/hurtbox viewing, and hitbox flag parsing.

It's your choice if you want to keep this tutorial up or not. Even if it's outdated, it would be a shame for you to put all this work to waste.
77  Help & Tutorials / A/A Tutorials / Re: How to Nullify an Action Override or Exit and Save for Later Use on: December 09, 2018, 06:05:34 AM
I'm sorry to say, but the tutorial you linked (and by extension, this tutorial) is outdated (I have since unstickied the other thread).

Here's a more up to date tutorial for adding Action Overrides: http://forums.kc-mm.com/index.php?topic=78868.0

For removing an Override with the updated method, just go to the Override tab, select your desired list (Entry or Exit), select your desired Override, right click, and click Remove.
78  Help & Tutorials / A/A Tutorials / Re: Adding New Action Overrides and Exits on: December 09, 2018, 06:00:35 AM
I'm aware this is a 4 year necropost, but it's rather important. With the release of PSA Compressor, this tutorial has been made obsolete, so I'll be removing the sticky from this thread. I have since made a tutorial with the most up to date information regarding adding Action Overrides.

http://forums.kc-mm.com/index.php?topic=78868.0
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 11/22/2018: Fighting Alloy Team Finally Released! on: November 30, 2018, 05:58:52 AM
For the Fighting Alloy Team pack, the Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 11/22/2018: Fighting Alloy Team Finally Released! on: November 29, 2018, 01:09:54 PM
You guys remember why I made this Fighting Alloy project, right? It was supposed to be an appetizer to hold off until the Ridley update was done, but over a year ended up going by. For a fully extensive document on the past, present, and future of the Ridley update, take a look at my most recent pastebin post.

For those who already read my post and/or just want to skip to the final preview, take a look at the updated Ridley renders by Tryptech.
Ridley.
Meta Ridley.
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. 11/22/2018: Fighting Alloy Team Finally Released! on: November 22, 2018, 05:34:20 PM
After a year of teasing for what basically amounts to a side project, I have decided to finally release my Fighting Alloy Team. Happy Thanksgiving, everyone.

Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217000
Direct Link (if KC-MM goes down): https://www.dropbox.com/s/unc5e85vcccxqb2/Fighting%20Alloy%20Team%20Release.zip?dl=0
82  Help & Tutorials / A/A Tutorials / Re: [Novice] How to Make an Aerial Special a One Time Use Move on: November 07, 2018, 10:52:16 AM
This tutorial has been updated, as the previous tutorial has been since outdated thanks to the introduction of PSA Compressor.
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: November 02, 2018, 07:23:17 AM
So it's been about two months since any updates, so I feel I'm obliged to give an update.

Alloys haven't changed since my last preview...

Though for Ridley, I've done numerous things since the last previews.

I've uploaded a (now outdated) preview video of the current Ridley at the time facing off against the current Waluigi at the time, so you're all able to see new things for both Ridley and Waluigi.
https://www.youtube.com/watch?v=1Ma_lRpWNFw

The reason why the above video is outdated is because of a few things.

Updated Super Metroid Box Art alternate color. Wing membranes are now yellow, thanks to @Cahalan.


An undisclosed discovery has allowed me to give Ridley 18 costume slots (default limit was 15). Though I'll need permission from the user involved if I were to include this in the pre-made build I plan on releasing.


Meta Ridley has been given an electric spark effect for when stunned by things like shield breaks, Deku Nuts, etc.


New Side Special visuals.


New Up Special visuals + animation edits.


New Down Special mechanic.

That's all I have to show for now.

In regards to what's left for Alloys and Ridley, the Alloys need their Wireframe alt costumes, and Ridley needs his Heavy Item animations polished and PSA coded. I can only hope we're able to get everything done before the end of the year.
84  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: August 18, 2018, 08:15:27 AM
Two files I forgot to mention would be gameconfig.txt and config.dat (this is usually auto-generated when configuring GeckoOS), which both go into the root of the SD card.

Your RSBE01.gct goes inside the codes folder (at bare minimum, you must at least have the File Patch code to allow mod usage), GeckoOS goes inside the apps folder, and your mods go into private > wii > app > rsbe > pf (for Project M, the folder path is projectm > pf) with the branching folder structure depending on the type of mod you want to install.

For example, if you wanted to replace Mario's default model, your FitMario00.pac and FitMario00.pcs files would go inside private > wii > app > rsbe > pf > fighter > mario (for ProjectM, it would be projectm > pf > fighter > mario).
85  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: August 17, 2018, 06:17:38 PM
You would set up your apps, private, and codes folders as if you were going to use them on an actual SD card.
86  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: August 13, 2018, 11:05:08 AM
To make the Yellow Alloy's Neutral Special more unique, I've given it the ability to angle the projectile with 5 different angle options.


I've also re-enabled its surface bouncing property, allowing for things like this.

About the Snake box walk, I'm glad that it's made a thing, just like Samus' ball crawl, but since I don't play PM, I'm still waiting on a vBrawl release.
If there's enough demand for it, I could make a vBrawl version of it.
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: August 12, 2018, 07:37:52 AM
Entering the fray with a double post...(Does anyone not have anything to say about the things I've been showing?)

For those still watching my Fighting Alloy Team project, I've recorded and uploaded gameplay videos of each of the Alloys. Since they're almost identical to their originals, I've made the most use out of their Specials to highlight their core differences.

Red: https://www.youtube.com/watch?v=7kS5KqJ2ilw
Blue: https://www.youtube.com/watch?v=9Jmt_izK4hU
Yellow: https://www.youtube.com/watch?v=6ZuamvoDjNk
Green: https://www.youtube.com/watch?v=IfPCKSwuswQ
88  Help & Tutorials / General Tutorials / Re: Setting up Brawl Mods to use with Dolphin Emulator on: August 05, 2018, 08:28:27 AM
6 month old necro, I know, but I've since updated the OP to add instructions on how to download and install IOS 36 into your Dolphin (snagged from a thread on the Dolphin Forums). However, if you've dumped your NAND and are using it with your Dolphin, then you don't need to follow the additional step, as IOS 36 is already present.
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Opening Thread Overhauled! on: July 31, 2018, 04:05:41 AM
For those still following my Fighting Alloy Team project, it's practically done. Though just one thing is holding me back from release now, and that's the Fighting Wireframe alternate costumes for the Red and Blue Alloys. Once those are done, I can make a release for sure.

Can you merge the previous triple post into one post?
The deed is done.
90  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS/Wii U Animations for use with Brawl Skeletons on: July 26, 2018, 06:28:27 PM
Would I have to resize the animation I imported into Brawl from Smash Wii U?
Define "resize". Since that could be taken two different ways. Either scaling down the animation's "physical" size or file size.
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 369