I'd recommend moving onto PSA Compressor, as it offers almost everything BrawlBox v0.68b has to offer (and more), with the only BrawlBox exclusive features being hitbox/hurtbox viewing, and hitbox flag parsing.
It's your choice if you want to keep this tutorial up or not. Even if it's outdated, it would be a shame for you to put all this work to waste.
For removing an Override with the updated method, just go to the Override tab, select your desired list (Entry or Exit), select your desired Override, right click, and click Remove.
I'm aware this is a 4 year necropost, but it's rather important. With the release of PSA Compressor, this tutorial has been made obsolete, so I'll be removing the sticky from this thread. I have since made a tutorial with the most up to date information regarding adding Action Overrides.
For the Fighting Alloy Team pack, the Red Alloy's Dark color animation didn't reference the correct materials. This has since been fixed, and I request those who have downloaded the pack to re-download it.
You guys remember why I made this Fighting Alloy project, right? It was supposed to be an appetizer to hold off until the Ridley update was done, but over a year ended up going by. For a fully extensive document on the past, present, and future of the Ridley update, take a look at my most recent pastebin post.
For those who already read my post and/or just want to skip to the final preview, take a look at the updated Ridley renders by Tryptech. Ridley. Meta Ridley.
After a year of teasing for what basically amounts to a side project, I have decided to finally release my Fighting Alloy Team. Happy Thanksgiving, everyone.
So it's been about two months since any updates, so I feel I'm obliged to give an update.
Alloys haven't changed since my last preview...
Though for Ridley, I've done numerous things since the last previews.
I've uploaded a (now outdated) preview video of the current Ridley at the time facing off against the current Waluigi at the time, so you're all able to see new things for both Ridley and Waluigi. https://www.youtube.com/watch?v=1Ma_lRpWNFw
The reason why the above video is outdated is because of a few things.
Updated Super Metroid Box Art alternate color. Wing membranes are now yellow, thanks to @Cahalan.
An undisclosed discovery has allowed me to give Ridley 18 costume slots (default limit was 15). Though I'll need permission from the user involved if I were to include this in the pre-made build I plan on releasing.
Meta Ridley has been given an electric spark effect for when stunned by things like shield breaks, Deku Nuts, etc.
New Side Special visuals.
New Up Special visuals + animation edits.
New Down Special mechanic.
That's all I have to show for now.
In regards to what's left for Alloys and Ridley, the Alloys need their Wireframe alt costumes, and Ridley needs his Heavy Item animations polished and PSA coded. I can only hope we're able to get everything done before the end of the year.
Two files I forgot to mention would be gameconfig.txt and config.dat (this is usually auto-generated when configuring GeckoOS), which both go into the root of the SD card.
Your RSBE01.gct goes inside the codes folder (at bare minimum, you must at least have the File Patch code to allow mod usage), GeckoOS goes inside the apps folder, and your mods go into private > wii > app > rsbe > pf (for Project M, the folder path is projectm > pf) with the branching folder structure depending on the type of mod you want to install.
For example, if you wanted to replace Mario's default model, your FitMario00.pac and FitMario00.pcs files would go inside private > wii > app > rsbe > pf > fighter > mario (for ProjectM, it would be projectm > pf > fighter > mario).
About the Snake box walk, I'm glad that it's made a thing, just like Samus' ball crawl, but since I don't play PM, I'm still waiting on a vBrawl release.
If there's enough demand for it, I could make a vBrawl version of it.
Entering the fray with a double post...(Does anyone not have anything to say about the things I've been showing?)
For those still watching my Fighting Alloy Team project, I've recorded and uploaded gameplay videos of each of the Alloys. Since they're almost identical to their originals, I've made the most use out of their Specials to highlight their core differences.
6 month old necro, I know, but I've since updated the OP to add instructions on how to download and install IOS 36 into your Dolphin (snagged from a thread on the Dolphin Forums). However, if you've dumped your NAND and are using it with your Dolphin, then you don't need to follow the additional step, as IOS 36 is already present.
For those still following my Fighting Alloy Team project, it's practically done. Though just one thing is holding me back from release now, and that's the Fighting Wireframe alternate costumes for the Red and Blue Alloys. Once those are done, I can make a release for sure.