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76  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 20, 2011, 08:07:32 AM
melee file, you mean looking into his specific files in melee? anywho, I'm recording tons of stuff with him and anaylzing it, right down to hitbox size and time length. its gunna take a while for everything, so I don't know if you guys want it released as I progress, like after I finish getting damages perfect and after other stuff.
77  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 17, 2011, 01:27:26 PM
You keep your psa up and keep working on other characters like Roy. I'll be working exclusively on doc and he'll take some time to do. I don't know how to make psas but working off the stuff people have already done, I should be able to modify him in every subtle way.
78  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 17, 2011, 12:13:14 PM
Absolutely, although I'm beginning to notice the differences between the doc and Mario aren't as some people believe, due to animation tricks and such. I'm doing plenty of research towards his attributes compared to Mario and how it can be equivalent in brawl. In the end every attribute will be as the doc had.

And Ill give all the credit to everyone who's helped with it
79  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 17, 2011, 10:08:24 AM
I don't care about none of that, I'm just after a perfect doc, such that I am currently modifying the psa you just made to have the exact damages the doc deals in melee.

If I do recreate everything about him, I don't know if you guys would look more for that exactness or a version of the doc more balanced or evolved into brawl like mario was (in which case I'll apply the same changes mario received going into brawl but applied to his moveset)
80  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 17, 2011, 09:55:21 AM
odd, I suppose it's with the codeset.

by the way, are you guys going for more exact melee recreation, similar but balanced characters, or brawlified versions of the characters for project m?
81  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: April 16, 2011, 11:52:04 PM
Ignore this post, its data I collected between doc and mario in melee along with mario in brawl and the current progress on his psa (as edited from this).

It's here to record the damage differences between melee and brawl mario as well as the differences between the doc and melee mario. it's what i'd need to make a perfect melee/doc psa, or to theorize how to make doc changed to fit brawl better, such as the evolution of mario into his brawl form.

yes, I was careful with stale moves. all brawl stuff was in training, all melee stuff was done only once to ensure no degradation

anything with a + or - are damages that need more research or editing to be perfect. other than that, other attributes to him need to change

aaa (a+a+a)
Doc 4 3 6 (4 7 13)
Mar 3 2 5 (3 5 10)
bra 3 2 4 (3 5 9)
psa 4 3 6 (4 7 13)

+Dash (async timer frames 10/ 02060100: 0-2719 to fix running)
Doc 8/9 (rev?)
Mar 9
bra 9/7
psa 8/9  (9 at peak)
fix running, see when melee doc does 9%

a>
Doc 8/7down/9up
Mar 9/8down/10up
bra 8/8down/8up
psa 8/7down/9up

a^
Doc 10
Mar 8
bra 7
psa 10

+av
Doc 9
Mar 8
bra 5/7/7
psa 9/9/9
see if melee doc does anything besides 9%

+smash>
Doc 19-25
Mar 18-24 (torched)
bra 14-19 (tiltable)
psa 19-26
(25%>24%)

+smash^
doc 16-21
Mar 15-20
bra 14-19
psa 16-22
(22%>21%)

+smashv (back hit)
Doc 18-24 (15-20)
Mar 16-21 (10-13)
bra 15-21
psa 18-25 (15-21)
(25%>24%/21%>20%)

Nair direct
Doc 9
Mar 10
bra 10
psa 9

Nair delay
Doc 14
Mar 8
bra 5
psa 14

+Fair (with sweetspot)
Doc 16 17
Mar 15 16
bra 10 13 12
psa 16 (17 close to body)  (last 4 hitboxes changed from 15>16)
(find hitboxes that do 17)

Bair 2nd is delay
Doc 8/7
Mar 11/9
bra 12/7
psa 8/7

Uair
Doc 10
Mar 11
bra 11/11
psa 10/10

-Dair
Doc (2 4 6 8 ) 10
Mar (2 3 5 7) 9
bra (1 2 3 4 5) 12 (tornado)
psa (2 4 6 8 10) 12
(1 less hit)

B>
Doc 12/12
Mar 10/9air
bra 8/6air
psa 12/12

-Bv
Doc (3 4 6 9) 13
Mar (234567) 12
bra 0 (water)
psa (134568) 13
(less hits, more damage per)

-B^
Doc (56810) 13
Mar (5678910) 14
bra 12
psa (56789) 12
(appropriate hits to 13)

B
Doc 8 (pill)
Mar 6 (fire)
bra 5 (fire)
psa 8 (pill)

grabhit
Doc 3
Mar 3
bra 3
psa 3

throw>
Doc 9
Mar 9
bra 9
psa 9

throwv
Doc 6
Mar 6
bra 6
psa 6

throw^
Doc 8
Mar 8
bra 8
psa 8

Backthrow
Doc 12
Mar 12
bra 12
psa 12

ledge recover (low damage)
Doc 8
Mar 8
bra 8
psa 8

other recovery attacks (ledge/ground)

Running speed (length of cornaria) (could be stage variation)
Doc 2.502 s
Mar 2.502 s
bra 2.269 s
psa (na)

fire/pill data (upcoming)

animation speeds/weight (upcoming)




I'll be back to textures next week
82  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 16, 2011, 08:55:00 PM
I didn't know you guys were making a good melee psa for the doc. Good Job FirenLF2!

(although the perfectionist I am, I will eventually make a near complete copy of him in every aspect, building off your stuffs of course)


1 small thing i noticed in the psa is that he stops after initially dashing, and then fast walks, instead of running. other than that, he looks great
83  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Gruntilda's Lair coming to Brawl!] (12 apr 11) on: April 13, 2011, 04:36:35 PM
You're sure making it damn hard for me to ignore updating my grunty vertexture. I'll resume after next week when I'm done school.
84  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: February 05, 2011, 01:21:08 AM
The script has a problem importing some vertex groups. I've had this same trouble trying to import the verts for pikmin and now I have it with waddle dee and such. The whole error is in the screenshot below. It's not converting types right with these files. I'm guessing it's because it's converting the offset or another property of the file which is too small to be converted the same way as character's verts with the current script. something to improve on it I guess.

http://i356.photobucket.com/albums/oo10/meleemaster500/vertimportproblem.png


Edit: also breaks the mdl0 upon exporting the vert sets with small offsets
85  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: January 30, 2011, 10:56:14 PM
As you can tell by my previous hacks, I already made a "paper" mario. he's completely flat unless thrown. Also, by the looks of it, my hack's getting a psa of sorts to play like paper mario. So I have no plans to further anything of that theme.

To answer the question of possibility, you could only make a shape of mario, as in a silhouette. Even at that point, any editing to his arms or legs (for proportion) would lead to rigging problems. so you couldn't even get a close shape. lastly, textures only work with his emerald textures, which aren't so U.V. mapped. Take a look at any G&W "textures", they always reflect based on the camera angle and a single texture reflects all around the body. so any texturing wouldn't be close at all.

One breakthrough though, it appears that g&w's data flattens his dimensions on the particular axis by a certain amount, like .0001 or something. By increasing his width through vertexing, I surmise it would be possible to make a "one-slot"(not really Roll Eyes) 3D game and watch. One problem though, his body parts rotate, which would make it look very weird in some animations (without bones disabled).

Lastly, I see no reason making the reverse of my flat mario hack wouldn't make game and watch 3D. Sure he's hard-coded flat, but that could likely be offset with width. Making a complete animation hack like I did would take a long time though, and I'm certainly not doing that anytime soon.
86  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: January 28, 2011, 10:25:56 AM
it's a revamp of my old gruntilda texture on dedede

little WIP pic:



I planned on making more versions of her, like her tooie form and nuts and bolts, but Idk how to change material properties to make them semi-transparent
87  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: January 27, 2011, 07:14:37 PM
he'll come soon enough, but first I gotta deal with a certain rhyming witch
88  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: January 26, 2011, 02:36:44 PM
@gamma ridley, yeah when I decided to make it, I started with the thought "why can't this be done?" I saw no reason it wouldn't and made it.

also, small release:



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16020

swapped the model from falco's side b over the falcon punch's model. Kinda old, but I fixed its animation and released it
89  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: January 18, 2011, 09:21:17 PM
yeah it does, just put it as "FitGamewatch00.pcs" in the gamewatch folder. It will affect all of his costume slots because his data's just special

if its not working for you, then you might be using some other hack that's affecting it. (perhaps one that changes his default colors)

and said hack preventing this may have "allowed" individual costumes for his slots.

so I have no idea exactly what your problem is
90  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* MRS. Game & Watch! (1/18) on: January 18, 2011, 08:43:07 PM


Finally released something new, the FIRST released vertex hack of Mr. Game & Watch



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15779

more info at stacksmash
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