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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 08, 2014, 11:00:09 AM
And then, Brawl Vault became this:
whydidirigthisabomination
Is that animation Pit's?... Is it rigged over Pit?
62  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Recommandation of a pack ? on: December 08, 2014, 10:32:51 AM
I think I know what I said without you having to quote it. I'm not blind, son.

Enablers are the reason we're getting so many noobs that don't know what they're doing.
You know... you can sound like a jerk sometimes, but I respect that. What you say is truthful and brutally honest. I like that.
I'm gonna have to agree with you on this one as well. I know I personally only have somewhat of an understanding on how to completely build a pack from scratch. I've used other's as a base many times, but they are never actually exactly what I want... Now that I'm thinking about it I'm gonna try and actually make my own over x-mas break! Thank you LC for the inspiration! Tongue
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 04, 2014, 07:46:33 PM
Shy Girl just suddenly became one of my favorite things ever.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 02, 2014, 06:17:41 PM
It's been a long time hasn't it?
For those that haven't been paying attention to my tweets my drive and passion for smash has died and been dead for the past 4 months. And with that, my drive to do further Brawl modding has died as well.
I honestly don't see myself continuing any further projects aside from Simon's new model....
Not sure what to do....

Might do an Action 29 style compilation of all my unreleased stuff which would include the most up to date versions of Gray Fox,Sora,Simon, my unreleased PSAs like Aiai and Solidus, the VR Mission Stage I never put out, the Monkey Island stage, and my old personal build of BrawlEx I made to test things.
All Assets related to those including maya and max scenes and textures would be included too; would probably be a rather large DL. Concepts for things never started would probably be there too

Oh and I'll put in notes of bugs/unfinished stuff too.

Would you want such a thing??
I'm sorry to hear that, but at the same time I respect you. Thank you for everything you have done for the Brawl hacking community!


And yes, such a thing would be awesome!
65  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 10:40:30 PM
My reaction to that...
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 10:15:41 PM
The more I look at it the more things I see...
Like Goku's clothes...
and is that Mewtwo's tail?...
lol
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 10:11:08 PM
That makes so much more sense now! Thank you for enlightening me.  Tongue
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 01, 2014, 10:03:57 PM
What even is that supposed to be?... It kind of freaks me out honestly. Tongue
69  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: December 01, 2014, 06:49:17 PM
Alright, that works. Yeah it's really weird. We just tested it again and it did the same thing. Unless names make a difference... I don't think that should matter.
70  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: December 01, 2014, 06:43:37 PM
It's on wii.

We had 4 stocks. Selected 4 characters. I had my first and last character as the same person but with different color... Then selected the stage and it froze.

It works when I try and go against a cpu, but whenever we try 1v1 with human players it freezes.

Post Merge: December 01, 2014, 06:44:40 PM
Thank you kindly. My intentions was not to make you feel bad, rather to help people out. : )

No worries. Tongue What you said does make sense, and so as common courtesy I removed it. Smiley
71  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: December 01, 2014, 06:36:38 PM
Please, don't share this here, do it privately and away from this thread.
Well now I feel bad... It has been taken down. Tongue It wasn't that hard to find if you use google...

But about my question from before: All-star mode. How does it work and am I the only person that is having it freeze on them?
72  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: December 01, 2014, 06:21:43 PM
does anyone have a vid or pic? i cant find those leaks >_>
This is one I found... It looks kind of cool... I actually really like the Knuckles PSA that is shown... The model looks pretty good too.



Also. How exactly does All-star brawl work? Me and my friend have been trying it, and we constantly have it freeze after stage selection.
73  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 01, 2014, 10:17:21 AM
If Nebulon's build had 5 more characters, the Random would be bigger and in the middle.

The CSS was originally built for 92 characters + Random.
Oh alright. That makes more sense. If I remember correctly there was a CSS that looked like that before with only the original characters that had the big random in the middle... Alright, yeah. I get it now. Cool! Good job on it. I'll probably be downloading it. Tongue
74  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 01, 2014, 09:58:54 AM
Is there a reason for the empty rectangle in the middle? You can fit like 12 more characters in that gap.
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 30, 2014, 05:56:51 PM
Shulkle
I understand now...
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