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1636  Help & Tutorials / General Tutorials / Re: Scout's Uploading Tips #1: Ingame Pictures on: July 06, 2014, 07:40:14 PM
Take the pictures you want to take in brawl (pause + z button), be sure to save the pictures on the SD card.

I don't know if this is just for me or not; I'm sure other people have the same problem:

Problem: When trying to save a snapshot onto the SD card, it will act as if there is no SD plugged in, not letting you click on the "Save to SD" button.

Fix: Save it the Wii, and then go into NORMAL Brawl(NOT hacked Brawl), and Move or Copy the files onto the SD from there.
1637  Help & Tutorials / General Tutorials / Re: Scout's Uploading Tips #2: Broken Thumbnails on: July 06, 2014, 07:37:10 PM
Awesome Smiley I'll have to use imgur for my mods until I run out of room.
Question, though; you have in the picture that "Dropbox is preferred" for uploading files; are OneDrive and Google Drive also allowed, in addition to Dropbox and MediaFire, or no?
1638  Help & Tutorials / Help / Re: My files suddenly broke! on: July 05, 2014, 12:52:17 PM
I did that and it did not work. I also plugged it in and looked in it on a windows 7 computer and the same thing happened. My computer is windows 8. Does windows 8 have anything to do with this?!?!?!

On my Windows 8, occasionally it will load the folder before loading everything in the folder, and it might even look blank for minutes, saying "Folder is empty"(Paraphrase) before the green progress bar loads fully, and everything's there. Especially if you have large files, or have not rebooted your computer in a while, or have recently put files there that aren't small filesizes, will it do this. So try having it be in the folder and just waiting for a few minutes for it to load; you can do something else while waiting; it won't effect it.
1639  Help & Tutorials / Help / Re: My files suddenly broke! on: July 05, 2014, 10:08:34 AM
I had a bug like this on my Windows XP; it would, after a period of time, act as if the folders no longer existed. All I did to fix it was just remove the SD card and put it back, so you could try that and see if it works.
1640  Help & Tutorials / Help / Re: HELP PLEASE! on: July 04, 2014, 09:37:17 PM
UPDATE: Textures are working but not in the right places. FitMario01 is in FitMario05s place, FitLuigi01 is in FitLuigi03s place, and FitPeach01 is in FitPeach02s place. REALLY CONFUSED NOW ANYONE PLEASE HELP????


If by thism you're talking that the numbers of the models doesn't match up with the order of the pictures, this is normal. You just have to figure out which is which; you can test this by just simply making a .png without alpha of a number, naming it the number of the file number, and testing in-game which ones would be under which picture.
1641  Help & Tutorials / Help / Re: CSS Help? (Riivolution) on: July 04, 2014, 09:48:36 AM
Oh, I use a different directory with riivolution. It looks like this

SD Root-> brawlmods-> textures->{Figters, stages, system, etc}

I was told to put it in there. I'll try out your way though.

I don't know who told you that; I got the Riivolution from the official webpage and what I wrote above was my directory O_O
So that may be your problem; anyway, it doesn't hurt to try something(usually).
1642  Help & Tutorials / Help / Re: PM Character Freezes on: July 03, 2014, 10:02:00 PM
There could be lots of reasons to this; be specific; no one can help you if you don't give any information about the problem; that would be like asking a dentist to fill you cavities if he doesn't know where they are.
1643  Help & Tutorials / Help / Re: Would anyone be willing to help me with a something? on: July 03, 2014, 10:00:13 PM
Did you try following my Vertex Editing Tutorial here( http://forums.kc-mm.com/index.php?topic=68657 ) and instead of translating the vertex points, to press the 's' button and scale the whole model?
1644  Help & Tutorials / Help / Re: Need Help Locating Luigi Texture on: July 03, 2014, 09:57:08 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=melee&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Target=Luigi

Check to see if any of these is what you're looking for.
1645  Help & Tutorials / Help / Re: CSS Help? (Riivolution) on: July 03, 2014, 09:43:28 PM
Inside the common5.pac located inside the "system" folder.
As for where all the Riivolution files are located standardly, it's here:

SD Root->ssbb->projectm(Or whatever version you're wanting to play, but I use Project M)->{Game Folders(i.e. "fighter" or "system")}
1646  Help & Tutorials / Help / Re: Reducing file of Lucina texture to work on PM Roy on: July 02, 2014, 10:25:48 PM
Simple; before importing the textures, take each one and copy it, and make the copies one half the size, until you get to 32x32; Then, import a group size of them(e.g. Import 5 different textures that you just half-sized), save it as another file, and compare that with the original; keep doing this, until you get to the filesize that is about the same as the original Brawl file(not 50%, but under 100%); then you could try it.

Another option(If you have an Autodesk application, like 3DS Max or Maya) would be to export the model to the application, lower the polycount(Probably a button for it), and then reimport, doing a similar process as with the textures.
1647  Help & Tutorials / Help / Re: Help editing character model, on: July 02, 2014, 10:14:33 PM
You could try my tutorial here on vertex editing(Tested, and works; first spoiler), and when you move the vertices, just move the vertices to his face to remove the nose, but still keep the texture and the no-random-gap-where-an-object-is-gone.
http://forums.kc-mm.com/index.php?topic=68657
1648  Help & Tutorials / Help / Re: How to record your gameplay on Dolphin with sound on: July 02, 2014, 10:07:33 PM
Note that Fraps isn't free; the free version stops recording after 30 seconds and puts a small watermark at the top of the video. But the full version is only $37. Pretty cheap in terms of software.

Another option is Debut Video Capture Software, which has like no max time limit for the free version(Non-Commercial Use ONLY), but the free version is also limited to only 32 FPS. Although, it does allow you to take videos from your webcame, or from your monitor, regardless of what. It takes new videos every time you change programs, btw, which is awesome, cause then you can use that to not have to edit out the part of the video where you scroll across the desktop to open the program! Cheesy
1649  Help & Tutorials / Help / Re: DDBV 'Errorjava.io.EOFException' Oh joy! on: July 02, 2014, 09:59:23 PM
I've visited this section of the fourm way to much Im srs here
Anyway, Im editing vertex points using SharpHackz200's method (http://forums.kc-mm.com/index.php?topic=49133.0) and anytime I click "Create 3DS File" on DDVB I get a pop up saying "Errorjava.io.EOFException'" ;~; Honestly I dont know what to do, Im pretty sure I have java (unless i need to re-install it, i dont quite remember if the installation went through) and I want to get the fourm's word before installing java since im using a mobile hotspot, and installation would take some time (and data). So yeah. Any help would be appreciated.

Im using Windows 8.1 if it helps. >u>


You could try my vertice hacking tutorial below(First spoiler), which is an easier way to do his technique by implementing my own tested techniques, as well as using his tutorial as a base, and filling in some of the important info that he forgot to say.

http://forums.kc-mm.com/index.php?topic=68657
1650  Help & Tutorials / Help / Re: HELP PLEASE! on: July 02, 2014, 09:33:19 PM
I have both. i didn't realize what the Pcs flies were for a second. It still wont load any other texture changes for multiple characters unless its in the first00 spot


Post Merge: July 02, 2014, 01:29:36 PM
I have the patch code and the names are right but it still wont load textures for certain characters

The .pcs is a compressed .pac; unless it's a single file(When a modder converts it to only needing one), you need both to have the exact same textures in them to have the textures show up. Previewing the model in both the .pac and the .pcs can help in showing whether or not the textures are properly there.
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