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61  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 28, 2014, 05:53:47 PM
crea unas Melee de falco y fox pero con estilo brawl, o sea sin boca grande XDcrea unas Melee de falco y fox pero con estilo brawl, o sea sin boca grande XD

Ok, pero tendrias que esperar algunos dias. Quieres que use los modelos de Brawl, y darles texturas de Melee? O alrevez?
62  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 08, 2014, 12:46:11 PM
I just have a small comment about Sonic's color (blue/default) being a bit too bright IMO. I guess maybe you went for a Sonic Heroes-ish tone, but don't you think that it would be better if you used a tone more like the one on Sonic Adventure DX/Sonic Adventure 2: Battle? You know like a darker blue.


Indeed, I used Sonic Heroes (GC version) as reference. The Sonic on the preview picture looks bright because of the lighting effect on the Green Hill stage. That's where I took the picture.
The CSPs show the characters in their natural, unaltered form. If you want an idea of how the character actually looks like, look at the CSPs. The stages have different lighting, and there are some that I avoid, like Castle Siege, Pictochat, Halberd, and others because the lighting makes the characters look too bright. That's why I showed Roy and Ike on Pokemon Stadium 1.
Sonic is actually much darker than he looks in the preview. Here is his texture sheet.



I admit that in the preview he has a cyan-ish tone to his fur, but again, it's a lighting effect.
63  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 06, 2014, 04:58:55 AM
Are you going to make a full pack of these melee-remasted textures eventually?

Not only will I release the Melee remastered hacks in a single pack, but I will eventually release a copy of what's in my SD card. That being:
- character hacks
- stages from Melee and Smash 64
- new songs (and changed titles, of course)
- CSPs, battle portraits, stage and character selection icons
and much more. This will be in the far future, though.
64  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 31, 2014, 11:18:45 PM
Ok so I was wondering, do you like have a set schedule for releasing some of your hacks? Because it seems that in the screenshots of the pictures for the characters that are "coming soon" it looks like they're finished yet they're not out.

They are indeed pretty much done. The reason I don't release them right away is because I don't know how much I will take on the next one. In case I take too long, I release the next one on the list while I continue working. Let's say that I release the ones under "Coming Soon." If I take a month to finish Ike, I have nothing else to release in the meantime.

Actually, it seems that I'm not taking that long on each hack anyway. I think I may release them within the next 2 weeks.

Thank you for your support Smiley
65  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 31, 2014, 10:18:18 AM
Thank you Cheesy
I'm still working on other characters. I don't know when I will finish all, especially because of Toon Link, Ganondorf and Zelda/Sheik. They are the hardest characters. Plus, I also work on other costumes and requested recolors. I sort of estimated by when I would finish all of them, but I don't want to give myself a deadline. I'd rather keep it as a surprise for you guys and me Smiley
66  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 29, 2014, 08:28:47 PM
I personally think it'd be better using the screenshot Xeno posted for reference, the red is really bright currently.


Did it.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204143
67  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 28, 2014, 09:39:48 PM
Regarding your recent upload of the Phazon Suit... I don't know if you were aware of this when you made it, or if you did it intentionally...
This is how it's supposed to be colored, though there is a bit of a small blue tinge on the silver of the lower torso and thighs, but that's because of the lighting effect from the Phazon.

Yes, it was intentional. Since all the pictures I found were inconsistent when it came to the color scheme, I decided to make it based on the Phazon Suit sprite in Super Metroid.
68  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 27, 2014, 06:45:47 PM
My question is that how are you going to remaster Snake? Since he didn't have any significant changes on his skin or color adjustments on his sneaking suits in any of his games.

This is what I do when it comes to the characters that weren't in Melee:

1. If the characters were on Melee as trophies (Pit, Samus Unmasked, Olimar), I'll make their costumes and textures based on the trophy textures

2. If the character wasn't in Melee at all, then I'll make their textures and costumes based on their GameCube games. For example, Snake was in Twin Snakes on the GC. His textures were revamped and colored to resemble his suit on that game. Also, I "shaved" his beard, and made him younger. Believe me, he was a pretty tough character to re-texture.
69  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 27, 2014, 05:01:42 PM
Will we see Melee Ganondorf Remastered?

Of course! I'm going to re-master all the Brawl characters, as well as give them additional costumes
70  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 23, 2014, 06:55:17 PM
Do you plan to release your CSP's renders? because they look very cool with that Melee poses.
Anyways, great work!


Umm... I already deleted those files from my computer :/ The CSPs look one way, but the renders are stretched, twisted, and overall distorted. Like, I had to stretch DK's limbs to get the perfect pose. Besides, each character was taken at a different camera angle, so they all look away.
71  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 17, 2014, 01:57:07 PM
I can make an Orange Luigi and upload it separately just like I did with Link's Yellow costume Cheesy
72  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 16, 2014, 06:21:13 PM
lol I'll fix it right away. Thanks
73  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 14, 2014, 09:21:15 PM
Sure! I'll get to work right away  Smiley
74  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 12, 2014, 07:04:17 PM
It's uploaded now

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203751

and yes, that made sense Smiley
75  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: May 11, 2014, 10:15:27 PM
Well... I really don't mind when people ask me for recolors or request costumes because I enjoy it like you have no idea. But if you want something specific, it's best if you do it yourself. In other words, yes. You have my permission Smiley
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