The model "doesn't" have eyes. I mean, it has, but the textures don't apply to them.
You should ask yourselves why did I leave the goggles on before complaining about it
PS: Thanks for the comments, everyone :3
The eyes polygons are there, but ingame they are like an emerald texture or something like that, when you move the camera, the textures change and that stuff.
Currently working on... maybe Asuka Langley (Evangelion) or Jack Skellington[/color] (Nightmare Before Christmas)
PS: Okay, I know someone (don't remember who that was right now) was going to import Shulk because it was requested or something. If that person imports him holding the Monado on Marth and the tip of the Monado is at the same point as Marth's sword tip is (so competitive players wont cry about hitboxes and range and such rubbish), then I won't import him myself. Otherwise, I'll import Shulk over Marth by myself.
I think it would be useful if you could replace the model viewer background with an image, just like it does now with a single colour, but sticking a pic you could use as a reference for an animation or a part of a stage or anything like that, but I'm not sure if it could be done.
I can't seem to make this right... I have the same problem as MarioKart, with Marth's right leg, but double patching doesn't seem to fix it. I have this problem for about a month right now. How'd you fix that??
I have the same problem. For things like heads or other things that don't involve arms or legs, I can get them to brawlbox with no errors, but when it comes to exporting arms, legs, feet or hands, the right part of the model (left part if the model is facing towards us), gets messed up, like in the videos, so I "double patch" and it gets even worse ._.
Has anyone tried to modify Meta Knight's wings? When I edit them and do all the stuff before previewing them on brawlbox, there's a mess instead of what I did when I preview them. And I'm sure I did it all right :/
Could it be I'm doing something wrong or are MK's wings just f*cking b*stards?