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1  Super Smash Bros. Brawl Hacking / Project Concepts / Project Casuals: Returning Stage Hazards on: December 22, 2014, 07:54:42 PM
Greetings!
So as we all know, Project M is the greatest thing on earth, for both competitive and noncompetitive players alike. Regardless of who you are, it's pretty obvious that Project M took out a LOT of hazards.

This project aims to bring them back.

My goal is to put the hazards on the old brawl stages onto the new Project M structures. Some rather specific examples: I hope to return the visiting bulborb to Distant Planet, I hope to put lava on Norfair, I hope to put the rotating platform on the Brawl Green Hill Zone, and remove the sides so it's no longer a walk-off, and I hope to put the tornado in Hyrule Castle! (Albeit functioning differently, it'll be entirely animation/collision based.)

I dabbled with each one, but some turned out sort of glitchy and broken to the point of unplayability, due to my lack of knowledge. The problems were entirely with the collision. If anyone's interested, here are my files! https://www.dropbox.com/sh/9551o0vjtgxnges/AADNHFmnss3TI42OP18r3Gdua?dl=0
2  Super Smash Bros. Brawl Hacking / Project Concepts / Holiday related Project M addon packs! on: December 01, 2014, 06:03:06 PM
So this is the first time posting in the "Project Concepts" page, so all criticism is needed! There was no "how to post here" topic pinned, so I'm winging it!

This Project I hope to complete, as you can see in the Subject, is an attempt to give Project M a festive look, via the addons option in the Project M launcher!

Basically, I'm to go into every stage and character from Project M 3.5, adjust the textures to make them more festive, and call it good! I've done absolutely nothing so far! However, when I'm done, I hope to include
A retexture of every map and default character palette, for a more
1. Christmas feel,
2. Halloween look,
3. St. Patrick's day appeal,
4. Easter element,
5. April Fools Day decorations
5. Whatever other holiday or seasonal appeal that comes to mind!

I'll try and make a few guidelines, but you don't have to follow them:
1. They can't change the player shape,
2. They can't change the player identity.
3. If someone contributes their work or if I'm inspired by it, I'll ABSOLUTELY credit them!
4. They have to fit the Brawl/Project M style.

My own example:
3  Help & Tutorials / Help / [SOLVED] I'm making a god, but he's broken right now. on: July 27, 2014, 05:56:42 PM

So I'm creating my first thing... And it's totally broken. It seems that most of the UVW thingies are screwy, the spawn particles are a few feet off, and activating the shield crashes the game. In Brawlbox and 3DS Max 2015, everything's looking fine... Sooooo... Does anyone know what's up? Here is the .pac file, and and here is the .pcs file. I have no idea what the difference is between the two!

And take a guess at the abomination I'm making!
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