I was having that issue. Make sure you didn't replace the random css icon texture. If you didn't then double check everything you did. It took me awhile but I just perfected my CSS. I have 3 slots to spare.
I double checked, I don't really get what I did wrong and I didn't replaced anything, I added new entries for the AnmTexPat, I renamed those "new entries", I added the CSS's name and face images, renamed them [...]
Erm... If someone could help me on that one I have a new CSP, yay, I have a new CSS... yay too Except ... For some reason, the "random" CSS is also replaced by my new CSS...? ôo
And I didn't replaced anything, I just added two files (the name and face of the CSS)
I tried to change the CSP... but it crash before I can see the CSS
The CSP is named "MenSelchrFaceB.901", the format is CI8 with "has palette:true" in a new BRRES file which is id "90" I also added the CSS and Name, they are named "MenSelchrChrFace.091" and "MenSelchrChrNmS.091", the offset in the Cosmetic file is also "5A" ...
EDIT: The compression for the BRRES file is "LZ77" too
The fact that the slot showed up as a ROB icon has brought to my attention that I may have used the wrong CSS or Cosmetic file as a template. I'm gonna correct that and try again.
Using the "Cosmetic file" of the character that you are porting isn't required You can, for example, use Charizard's Cosmetic file even if the character itself isn't Charizard. For example :
This. Is. Awesome. Seems to work "almost" perfectly for me, even if I was a little slow to understand how that work
Just a question, does anyone tried to "clone" and use the Lloyd Irving or Zero PSA ? For some reason, the Lloyd one freeze after stage selection and Zero freeze few frame after the fight started for me (And I did exactly like the 10 others slots I created, which all of them work perfectly)
Oh, by the way, if you need some inspiration for the animation or attack, there is a Nazrin character for Mugen, I think it can help for few animation I can rip them and do a .rar, if you want
Just curious how'd you get rid of the Pokemon trainer? Rel ported Reimu and others over the slots makes him not appear? Completely invisible texture? Relocated him very far away and out of view? Or something else entirely?
Or ever easier : deleting every polygon, so the character is entirely invisible :p
Ooooh, by the way, I have an idea for an Halloween hack, well, another one, since I'm pretty sure you have already one, heh
Koishi ! But I don't mean "that" Koishi, but the KKHTA's one "Koishi Komeiji's Heart-Throbbing Adventure" 's Koishi is creepy as @#!?§ ಠ_ಠ That could be a nice Halloween hack, I think, lol
In my opinion, Bass's "Treble Boost" is better than Bass's "Super Adaptor" (Mareeo 64's picture) (the "Super Adaptor" is the Megaman 7 version, the "Treble Boost" if the improved version used in the others games like in Megaman & Bass)
Also, just a suggestion, but why not using Bass's somersault kick from one of the Megaman Fighting games as the Smash Up ? I think it could work well
But anyway, I'm looking forward for this PSA to be finished, It sound really cool !