I just saw that there is something weird about his knees, you can see a part of his legs, but I guess there wasn't any other way to make it, lol (I think the original model had a bone just for this part)
And lol'd at the Monado Guitar, I could imagine him at some kind of rock concert "ARE YOU FEELING IIIIT !?"
Glad you like them ! Since I had a bit of free time, I decided to make them bigger, just in case they were too small before (now they are too big, but can be resized down if needed):
So... I tried the render/CSP/BP Err... I'm not really feelin' it, tbh
The pose isn't really the SSB4, but I did this to avoid few clipping and such
I would love to make recolors based on SSB4, but there isn't any "high res" screen of them (to see the details), so I guess I'll wait before doing them
I've just tested, i can even spawn the crabs and koopas from the mario bros stage i've also found where the game loads the item names and such inside sora_melee.rel. If i had the ability to actually add bytes to module and rebuild the relocations i could possibly add new items to the game..
WAIT WAIT WAIT WAIT WAIT. ... ... New items... into the game !? Even if it would be just "clone" of existing items, this would be an awesome thing !
The items hack possibilities would be (almost) endless, I love it
Well... To be honest, I don't particularly mind cell-shading and such myself
But this Goku revamp, I can understand that MarioDK try to make it perfect as possible, moveset revamp, new model(s) and, of course, textures, to make it the perfect "Goku in Smash" kind of thing
I don't get why people don't mind "anime-like" texture all of the sudden for this precise PSA when anime-like textures used to be criticized as being "lazy" before... ._. (or when people don't mind waiting a bit more for a full PSA/Model/Texture to be perfectly Brawl-like... except for this PSA)
Either way, it's MarioDK's choice if he want to release it with the original texture or not, so no one can do, I guess