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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 30, 2014, 02:15:39 AM
I decided to start on the recolors, only made 2 so far (gonna be hard to find good references for the others...)
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 29, 2014, 11:03:17 AM
I just saw that there is something weird about his knees, you can see a part of his legs, but I guess there wasn't any other way to make it, lol (I think the original model had a bone just for this part)

And lol'd at the Monado Guitar, I could imagine him at some kind of rock concert
"ARE YOU FEELING IIIIT !?"
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 29, 2014, 09:49:03 AM
Wow, awesome work there ! He look way better now Cheesy
... must... resist... rendering attempt... urge... gnnnnh

I'm even more hyped for the PSA now Im srs here
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 27, 2014, 02:21:14 AM
yep pretty much! xD

anyways just came across shulk's movable face.. so thats a plus

do u know where the monado is that has the animated texture on it? i cant find it...

Sadly, I don't know where it is, I find several Monado model, but none of them had the animated texture...

That's awesome. Will definitely use them.

those kanji's look great!! Smiley

Glad you like them !
Since I had a bit of free time, I decided to make them bigger, just in case they were too small before (now they are too big, but can be resized down if needed):
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 26, 2014, 05:45:07 PM
Aren't those the ones used when you have an equipment in the "hat" slot ? lol
You mean models such as this one ? Right ?
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 26, 2014, 05:36:27 PM
IF I'm not wrong, I think it use the default "game" models (for the armor and such), except for the face, which is a separate file
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 26, 2014, 05:31:35 PM
The Playable characters start with "16"
... Or at least it seems so

And yeah, having names such as "244322334" is annoying, lol
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 26, 2014, 05:19:06 PM
I have the ripped files of the iso already, if needed
Characters, armors (or even armorless*cough*)
Oh, and also, this may be useful :
Face model used in the cutscene, with rigged eyes and jaw, I thought this could be useful for giving some expression for the import Cheesy
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 26, 2014, 01:56:40 PM
Just wondering, will you make the symbols appear when changing between modes ?
I've made them just in case (I can make them bigger if needed) :
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Bugfix OUT! Preview of Beta! on: September 23, 2014, 11:39:16 PM
Original
_______________
翔 (Jump): Higher jumps, lower defense.
疾 (Speed): Faster movement, lower jumps, weaker attacks.
盾 (Shield): Higher defense, lower jumps, weaker attacks, slower movement.
斬 (Buster): Stronger attacks, weaker launch ability, lower defense.
撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.

Mine
______
翔 (Jump): Higher jumps
疾 (Speed): Faster movement, weaker attacks.
盾 (Shield): Higher defense, weaker attacks, slower movement.
斬 (Buster): Stronger attacks, weaker launch ability
撃 (Smash): Stronger launch ability, weaker attacks

I like it too, but I think you should put a small downside for the Jump one too
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Released! on: September 17, 2014, 05:36:05 PM
why not use the smash4 one as a csp? Cheesy lol

Y'see, in the pose, his knee wasn't feelin' it, so the sword was hiding that part :

Well, it look really good. But it's that I'm not really feelin' it... The Sm4sh feel...
Owell, why not trying the pose he does in Shulk's sig?

Huh... I could try that one too, I guess (I'm not too good with poses .-.)
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk ALPHA Released! on: September 17, 2014, 09:41:39 AM
So... I tried the render/CSP/BP
Err... I'm not really feelin' it, tbh

The pose isn't really the SSB4, but I did this to avoid few clipping and such


I would love to make recolors based on SSB4, but there isn't any "high res" screen of them (to see the details), so I guess I'll wait before doing them
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shulk's PSA's: SSB4 Shulk now on Marth! Progress on Pages 53 and 54 on: September 16, 2014, 05:10:21 AM
This PSA seems really interesting ! If you don't mind, I would love to make CSP/BP for it
59  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 15, 2014, 02:52:58 PM
I've just tested, i can even spawn the crabs and koopas from the mario bros stage Smiley i've also found where the game loads the item names and such inside sora_melee.rel. If i had the ability to actually add bytes to module and rebuild the relocations i could possibly add new items to the game..

WAIT WAIT WAIT WAIT WAIT.
...
... New items... into the game !?
Even if it would be just "clone" of existing items, this would be an awesome thing !

The items hack possibilities would be (almost) endless, I love it Im srs here
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: September 08, 2014, 12:22:59 PM
Well... To be honest, I don't particularly mind cell-shading and such myself

But this Goku revamp, I can understand that MarioDK try to make it perfect as possible, moveset revamp, new model(s) and, of course, textures, to make it the perfect "Goku in Smash" kind of thing

I don't get why people don't mind "anime-like" texture all of the sudden for this precise PSA when anime-like textures used to be criticized as being "lazy" before... ._. (or when people don't mind waiting a bit more for a full PSA/Model/Texture to be perfectly Brawl-like... except for this PSA)

Either way, it's MarioDK's choice if he want to release it with the original texture or not, so no one can do, I guess
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