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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zig''s PSA Projects (noob needs help :D ) on: September 16, 2011, 08:22:12 PM
woot ty kinda on hold for a bit i'm moving soon so don't have as much free time to work on things. might tinker later tonight with the new info tho ty ^^

just tried it it didn't do anything at all. doesn't seem to affect special collisions. any other ideas?
47  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: September 16, 2011, 12:10:28 AM
http://hackmii.com/2011/08/letterbomb/ any one try this? its another exploit for 4.3
48  Welcome / Rules / Feedback / Brawl Vault / Re: Wii System Menu 4.3 (HBC Updated!) on: September 16, 2011, 12:01:23 AM
http://hackmii.com/2011/08/letterbomb/
anyone tried this?

edit: my bad i thought this was stickied. it was on the first page at least O.o srri i posted in a dead thread.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zig''s PSA Projects (noob needs help :D ) on: September 15, 2011, 11:39:37 PM
omg ty haha this attack is probably the one that will make or break the psa. hopefully i can get it to work now ^^ i'll tinker with it later

For steady growth, you should use this event:     06020200 Change Hitbox Size.
You'll need to set up several different instances to raise the size to various levels.
 
i'm a bit confused lol still new to it how would i make a new instance to make it?
lol assume i dont know anything (wich i probably dont xD) lol ty for ur patience, i finally got a new subroutine for the missile and it freezes as well as changed a few basic things with flags on other moves.
50  Help & Tutorials / Help / Re: PSA Subroutine help (new issue) on: September 15, 2011, 10:07:03 AM
I heard samus has a very low file size limit, but if carefully done that won´t be a problem. Good luck

lol yea she does, 260kb if i remember right. the missile will be the bulk of her coding then maybe the beams after, power bomb i think i can just do a timer and drop a smartbomb with. if i can get passed the missile i'll be well on my way after that.
51  Help & Tutorials / Help / Re: PSA Subroutine help (new issue) on: September 15, 2011, 12:14:56 AM
alright thx i'll try that for now. looking into making 4 hitboxes that will spiral out from the main blast, hitting a few times in the process. think the hardest moves to code will be this and the wave/plasma beam along with the power bomb lol
52  Help & Tutorials / Help / Re: vertexing tips/help needed on: September 14, 2011, 09:28:53 PM
did u add the morpher modifier to the stack?
53  Help & Tutorials / Help / Re: PSA Subroutine help (new issue) on: September 14, 2011, 09:26:37 PM
Im not sure since I have never edited them before, but if you can edit its already existing hitbox, into an special offensive collition it would give you an option. They have an atribute that has them refresh over time, like if you put it to 2, every two frames the hitbox would make damege again. This combined with a bigger hitbox could work.
do u know wich attribute it is exactly? its already a special offensive collision.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zig''s PSA Projects (noob needs help :D ) on: September 14, 2011, 09:18:54 PM
Exactly what do you want out of the diffusion missile? Do you want it to expand slowly, hit multiple times, or  freeze more often(with or without regard to damage taken)? Are you looking for the hitbox to move in some particular way (perhaps four spinning hitboxes, in reference to Metroid Fusion?) I haven't done a lot with articles (I can never seem to actually stick with something very long), but I might be able to offer some level of advice.
those r kinda what i had in mind also i found out to use a goto command and make a new event to add hitboxes would still appreciate anything that u can add tho assume i know nothing lol
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Zig''s PSA Projects (noob needs help :D ) on: September 14, 2011, 07:17:22 PM
isn't seven jumps a little too much?
depends how the psa is made. a lot of the attacks r weaker so it takes longer to kill ur opponant. i want survivability. also note i use brawl minus, i may make it more balanced once i actually make decent progress was thinking 3 jumps for a more balanced version already
56  Help & Tutorials / Help / Re: Color=Freeze on: September 14, 2011, 06:51:42 PM
it may not be the rel, was stating that it was what was wrong with mine.if only a particuar costume freezes on a character then it could be the costume is currupt. also custum music is due to save file curruptiopn theres a code to fix it somewhere tho dont really have time to look for it atm tho.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Zig''s PSA Projects (Diffusion missile solved, now for the beam weapon) on: September 14, 2011, 06:44:07 PM
hi all i'm still rather new to psa, still learning soe of the basics. i decided to make this thread to keep track of a project i'm working on as well as maybe get a few tips or pointers on how to do certain things for it. now for my current project:

currently i need help perfecting the Beam Weapon, i don't think this one will be as hard to edit as the diffusion missile. i need to allow the beam to pass thru walls and players without stopping, but still damaging. minimal knock back

(idea stage and messing with flags atm)
Fusion Samus
Ice Missile
Diffusion Missile
Speed Booster
Space Jump
Wave/Plasma/Wide Beam
Power Bomb
finished
what i'm curently fiddling with
left to do Tongue
feel free to comment or add input altho it will probaby be slow work till i get the hang of things.

Ice Missile has a small chance to freeze opponants with a weak missile

Diffusion Missile Stronger version of the Ice Missile. shoots into a group of players and explodes freezing multiple enemies, long ranged attack.

Speed Boost will be a side A tilt. similar to the original but goes a bit farther. unless something better comes to mind

Space Jump 7 jumps! >.>

Wave/Plasma/Wide Beams able to pierce through walls and players, little to no knock back. final charge will take longer to build up but will have a bit more damage added with minimal knock back. was thinking of adding the ice beam to the final charge.

Power Bomb down A smash similar to a smart bomb. can damage urself as well if ur not careful.
58  Help & Tutorials / Help / Re: Color=Freeze on: September 14, 2011, 05:51:28 PM
thought so, had a similar issue with mine. what character and what costume does it freeze on? i had to replace donkey kongs rel file because it became currupt. so trouble shoot and use wiiscrubber to replace the costumes with a fresh one
59  Help & Tutorials / Help / Re: Color=Freeze on: September 14, 2011, 05:33:20 PM
do u happen to be playing on a loader? if not it may be corruption somewhere in the files
60  Help & Tutorials / Help / Re: PSA Subroutine help (new issue) on: September 14, 2011, 05:32:00 PM
Lol, dant's Wiki... But yeah I think if you find in hex the timer that cuts out the hitbox then you can edit it and make it last longer...
Another nice link:
http://anonym.to/?http://opensa.dantarion.com/tmp/samus.txt
i'll have to play with this a bit. just messed with the hitboxes of the missile. making it bigger makes it explode, earlier because it touches the bubble sooner, while it makes a bigger raidus it only freezes the first person it touches unless ur inbetween a group of people. making it last longer might help some tho. ty both ^^ back to testing i'll update with new finds and issues

edit: think i'll make a psa topic on it, might get more help if people know exactly what i plan on doing lol
edit2: http://forums.kc-mm.com/index.php?topic=32701.msg677703#msg677703 threads up
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