Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6 7 8 ... 307
61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. looking for Testers on: April 21, 2013, 11:47:26 PM
New models looking tight so far.  So glad he finally has fingers.
62  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 21, 2013, 05:49:02 PM
Yay!  Good to see you Toon Zelda you adorable bundle of Hylian cuteness :3
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto! on: April 21, 2013, 05:10:40 PM
Hmph Ok are you like doing the other PSA and Tekkaman Blade for last?

Not too sure.  Won't really be able to work on PSAs until summer.  I've got exams coming up pretty soon and any spare time I'll have for Brawl modding will be dedicated to Project:M animations.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto! on: April 21, 2013, 04:45:16 PM
Im waiting for TekkaMan Blade Smiley

You're gonna be waiting for a looooooooooooong time mate.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Juri PSA!? Surprise! on: April 21, 2013, 04:44:29 PM
Bazzam https://www.box.com/s/6xb27xbsp68ttj4az6pm
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Juri PSA!? Surprise! on: April 21, 2013, 03:47:34 PM
If you're working on a new Cloud, I could send you the animations I've made if you'd like.  They're pretty old but nonetheless they look pretty decent.
67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things on: April 21, 2013, 01:05:59 PM
Woot a release!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834&Moderated=All&facebook=true

Major props and thanks to Hagure/Mephisto for PSAing him and filling the gaps.  Once I get my new graphics card and a little more time I'll tighten a few things up and give him a blog feature and stuff but since exams are round the corner I'll have to save it for another time.
68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - I changed GSS' Final Smash! on: April 20, 2013, 08:25:16 PM
Better indeed
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - I changed GSS' Final Smash! on: April 20, 2013, 06:19:50 PM
*Sees vid



Main thing that I feel needs tightening though is the landing at the end.  She literally remains stiff upon touching the ground and reaching the pose.  Remember the key squash and stretch principle son!  Let her sink into the landing for a bit, then rise back up.  Think Brawl's landing animations but slower for a greater dramatic effect.

Otherwise, nice work.
70  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 20, 2013, 06:08:20 PM
I'm still hyped for animation shortcuts lol ¦3  That's all I'll need.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. looking for Testers on: April 17, 2013, 06:32:24 AM
But you have to remember, SDo0m.

Waluigi had this dodgeroll in the Mario Strikers games. And yes, it looked just like that in the actual game.


Oh yeah...

By the by, one thing I think MK left out of the OP. I believe he's looking for testers for both vBrawl, and P:M.


I know, I've played and owned them both.  I even mained Waluigi in the Wii game.  Regardless it looks ugly and unfitting in the grand scheme of the moveset.  Canon shouldn't factor over something looking good.  The rest of Waluigi's moveset is wacky and charismatic but the rolls stick out like a sore thumb.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. looking for Testers on: April 17, 2013, 05:35:30 AM
Please change the rolls.  They're unfitting and scream novice elemental god PSA.  Apart from that nice work so far.  Interesting nod to Jin/Kazuya with the Down B, wouldn't have thought of that for Waluigi.
73  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 12, 2013, 05:03:28 PM
Why so serious?


Despite my answer to all requests generally being no, keyboard shortcuts are easy as [censored]tles to code in lol, no need to be so negative about it.

Ctrl C: copy frame
Ctrl V: paste frame
Add shift and it will affect only the selected bone
Add alt and it will only use keyframed values.

How about that.


You don't know how happy I am to read this Im srs here

I would hug you and love you forever.
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vaanrose Custom Imports: Mewthree Previews on: April 12, 2013, 02:03:19 PM
Just include a FitLucarioMotionEtc.pac with the edited animations imo for those using the Mewtwo PSA.   Probably would be the easiest thing to do as long as you give proper credit to AGFan.
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Small Taskmaster Preview+University related things on: April 08, 2013, 05:32:02 PM
animate in 3ds max Tongue

Yes because obviously when a graphics card doesn't work for Brawlbox it's obviously going to work for a more taxing program such as 3DS Max Tongue
Pages:  1 2 3 4 [5] 6 7 8 ... 307