Probs gonna be streaming mostly Deadpool. Maybe some Metal Sonic.
Oh right yeah I guess I forgot to actually mention that. I've been making more animations for Metal Sonic again. Though if you seen the stream for the past few weeks you would know
EDIT: My computer is being a massive pain in the ass at the moment and is deciding in its infinite wisdom to crash every time I try to stream
Fun fact, it's actually not the gsc by PhantomWings. It's our own code that's similar but different designed to supercharge the P:M metagame. We want it to be so fast and relentless it makes Melee's look slow.
Not surprised if you're using my one. It's because I changed all the item throw, tech, etc animations so that they transition into Deadpool's Wait. However that increased the file size by a lot. I now have a more elegant way of doing that which should lower the file size a fair bit, but for the time being I'd recommend not using said animations.
Are the BBox cleaning functions gonna be fixed to how they were in 0.64d? I would be a happy little chappy if they were :3 Also bone pinning. Rooting feet is a pain in the ass in particular since BBox is forward kinematics only.
Haven't popped in here to comment for a while, but every now and then I like to lurk and you always bust out something amazing BJ. Excellent stuff sir. You never cease to amaze me.
Well nobody else is really trying >.> theres about 5 peolpe. Not really going anywhere. And dont even complain. your not even doing anything for brawl hacking.
I completely understand the intent of returning popular Melee characters to their Melee gameplay, but I am still mystified as to why time was spent reverting unique animations to the previous clone versions when, in my mind at least, it is unnecessary from a gameplay standpoint. Things like Ganon's dair and Falco's jabs seem like they could easily maintain both their Melee properties and the more aesthetically appropriate Brawl animations.
This statement here I feel is incorrect. Even small animation adjustments can make a large difference to a move feels as a whole and what you can do with the move. This was already explained before. For example, a while ago we tried experimenting with giving Falco some more unique moves but with Melee hitboxes (for example transferring moves to his wings instead of his feet whilst trying to keep similar principles) but it just didn't feel right. Certain moves couldn't do things they could do before, and hurtbox placements were all different for example.
Also, I don't know what you're talking about with Falco's jab. Falco's jab IS his Brawl jab and always has been. It's the one Brawl move we kept for him.