I've mirrored all Sephiroths animations from my V3, took some better animations from DO's update, and I'll take better ones when Tormod sends me the files.
should I upload a new brawl vault for sephy revamp or just update the current one? EDIT: I'm done with Sephiroth Version 3.0 REVAMP +fixed all animations - everything is smooth and better +new dash attack +new wait + EXG edits + lots moar XD ----- I forgot, what did you guys want his Down B in air to be? after that I'll release version 3.0 Revamp
Waitwat? I'm already working on it.......I'm just waiting for Tormod to get done.
Nice ^^ I'll test it out when I get back from my singing lesson. In the mean time, I leave you guys with this: http://www.youtube.com/watch?v=WoDJWBOQ8xw Yes I know the angles of the webs need fixing, but we'll get to that. But apart from that and a couple of other things, expect the beta to be out possibly tomorrow.
So, how does his web work? Do you just shoot forward after you use it?
Lol. Seems like there's nothing else to speak about 'til Tormod adds his share tothe PSA. :3 So... Let's turn this into a chat! How's everyone doing?<.<
Seeing a video containing Sephiroth has inspired me to work on it some more. Unfortunately, I have not much time left today.
Can you tell me why? Because it looks to me to have something to do with either the HaveN or ThrowN bones. Anyway, all you need to do is figure out how a ledgegrab is initiated. Then you can just make a fake one.
Yes. My apologies for not replying. I'm not too sure how the catching could work. He could just shoot out a burst of web from his hands which has good range to catch the opponent. As for tethers and air catches, I figured that characters attach using their XRotN bones.