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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 10:27:56 PM
Oh, yeah, he plays great. Except for the stalling. But, after looking at Zero's Side B, I think I can fix it.
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 09:28:16 PM
Still trying to get rid of it......
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 09:12:10 PM
Okay, got the special cancel to work again. When specials are cancelled, and you try a special, you get a little height, which can be used for stalling majorly, so I have to get rid of that, too.

Don't worry, it'll come soon.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 08:08:07 PM
But either way he'll be uploaded soon?
Ya.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 08:04:26 PM
Well, I'm going to try to fix it. If not, then he'll have to go into helpless fall.
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 08:00:32 PM
Damn. Apparently, it freezes when you press down B after you can't use specials.
67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 07:49:44 PM
I finally got sephy to be unable to use specials after side and down b, but it froze on one occasion. I'm going to see if I can get rid of it. If I do, then Everything is done.

New win animations. More fluent animations too.
68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Devil May Cry: Dante Version 1.0 Beta on: June 22, 2011, 03:34:40 PM
Where did you get that ice?
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: The Ultimate Filler Poll of Justice O_O on: June 22, 2011, 07:01:15 AM
You mean you're not gonna make Filler Option PSA?

How could you?!
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 22, 2011, 06:51:30 AM
^wut


Sorry about the wait, guys. My dad sent me to bed before I could finish.

I'll get it to you today, promise.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 21, 2011, 08:27:57 PM
Okay. His throws work perfectly, if I do say so myself.
And you can't use more than one aerial in one jump.

Standby for the link.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 21, 2011, 08:00:22 PM
I want WallRun. Sad
Next version. Tongue

Okay, going to test them now.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 21, 2011, 07:51:59 PM
Quote from: Hollow from a long time ago
BThrow: He turns around, throws the opponent forward and up a little, then does a two handed slash.

DThrow: He jumps up with the opponent on his sword, then shoots down and stabs his sword into the ground, sending the opponent flying.
Remember this? Well, I did those.
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 21, 2011, 07:04:00 AM
I have no idea what to do with back air. And I remember wanting to make UAir just three pokes. Maybe in a later version.
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V.2.99 updated 4.30.11 - off topic: Dante preview on: June 21, 2011, 06:55:17 AM
I had talked about this with SDo0m earlier on in this thread, it's a special sub action or something like that for certain characters like Snake and Sonic. So it would be pretty complex to do that (normal attacks without allowing specials after a special).
I know about that, but the code I used worked with Sephy v1, so it should have worked with this one too. =\
Anyway, I'll make them go into helpless fall, and release him today. Unless I decide to change his boring, boring throws. XD
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