I'm having a problem when importing brawl characters .dae to 3ds max.
I export the model I want as a .dae, then I select "Import" in 3ds max and set the configurations as you can see in the pic:
3ds max imports the model, shows me the usual error window, and when I close it, I encounter this:
The model is all buggered up and the skelleton doesn't show as it should: The right foot is always away from the rest of the model and such things.
I'm using 3DS max 2010, and afaik, the dae importer that comes with it works :/
Delete the skin modifier on the mesh/poly and everything should snap into place.