Just a reminder from your friendly neighborhood Spider-Man if you want to hax dont update the update is being released as I type its going from 5.5.0 to 5.5.1
google tubehax wii u for more info
I was just coming here to remind before to block updates lol. Thanks!
Also, the music expansion project is nearly complete. I have 1042 songs available in the sound test now, and for stage use on my end. This KEEPS ALL THE ORIGINAL songs, and adds 561 new ones. You can see my Google Sheet with the changes. I added back every song that was in Brawl and exclusive to Smash 3DS to start, then kept going from there.
Hopefully people will do more work on MKT8. Bean and Chadderz are attempting a new CTGP iirc.
So music expansion, character slot and costume expansion, and stage expansion with both normal and omega stages is possible. I don't know what our memory limits are yet though, and work still needs to be done for getting the game to load new stages and characters/costumes. Also gotta figure out Kirby hats and stuff.
Also, I took the collisions from 3DS stages and put them in the Wii U version. They worked, but they need to be scaled larger to fit with the Wii U character sizes. Other stuff like stage hazards still need research, but I'd love to have all 3DS stages ported at some point.
I'm just copypasting what I put in a Facepunch thread.
Hi all. I'm having trouble getting the game to load a character texture mod properly. I've replaced the classic and all-star clear textures fine, so the file replacing isn't the real issue. There's another texture for the fighters that I'm unsure what it is, but I think it's preventing the edits from loading as intended.
^ What I'm attempting.
^ What seems to be the key to fixing this. I'm ignorant when it comes to modeling and textures, but if anyone can help shed light on this, I'd be grateful. The texture edits end up underneath the other layer of the model for some reason without modifying this above map or whatever.
I'll personally wait until there's an exploit that works with the latest update. As much as I would want to be able to use the mods myself, I don't really have an urge to do so at the moment. Just enjoying the game and using it to come up with ideas for mods.
Thanks for the info anyways, I really appreciate that you put all of it up
I'd be cautious just in case there happens to be a new system update before the 5.5.0 exploit is fully functional. There's been research on 5.4.0 for almost 6 months now, and that extended into 5.5.0 since the system didn't change too much. I'm not sure how long it would take if 5.6 or 5.5.2 shows up for an exploit to be finished.
It's Automatic Software Download under Internet Settings, right?
Yeah. Unfortunately, this does not prevent system updates from downloading, only game updates. That's why we need the DNS blocking. :/
As long as we have the latest firmware version (or spoof it), we can use Nintendo Network. I'm able to still go online with my 5.3.2 console since it's spoofing, but the online only works without loading mods. Still, it's great news for anyone still wanting to get the most out of their system.
It's possible to manually install updates. I'm on 5.3.2 and able to install updates, and also purchase DLC from the eShop. I'd block stuff now to be safe, and we'll have workarounds later.
So, everyone should block updates on their consoles. I'm not 100% sure, but the exploit might be usable on the latest firmware by the end of the year.
If your gateway/router has the ability to block domain names, add these to the block list for now. You will lose eShop for now. OpenDNS is another way to block domains, but make sure you have the OpenDNS updater installed on your local computer, so that your public IP address stays up to date. After turning off your Wii U, do not leave it plugged in. Disable automatic software updates. Unplug your Wii U when not in use as a safety precaution.
Wait, wait, you're already able to music hack Midgar?
Assuming this is the last update since they're no longer adding anymore DLC, I think we can go full force now and avoid any updates and patching?
My question got lost in the last page lol but have you made a tutorial or are you planning on doing so?
Has anyone else been able to hack the music?
Sorry about all the questions, swear I'm not a cop.
Sorry, missed it. Yeah I just bought the DLC last night and got it working.
At least one more update coming as Leilani says, but we can work with the expectations of new content coming.
Yeah I plan on doing a tutorial once I get far enough in my research, or if someone can pick up what I'm doing can keep the momentum going. It's only useful right now for people on firmware 5.3.2 though.
I'm working with dantarion as well. He's working on some other fighter script related stuff, and also a more convenient method of loading files than my patch editing method.
Hold on wait, are we all able to successfully hack music now? I missed that bus.
We'd still all need an exploit, but I'm making a lot more progress with the versatility of music hacks. I think I understand how to get song titles displaying for the extra songs, but I'll have to verify this week. I also gotta update everything to account for tomorrow's potential game update.
Whoever wants to research something, just call it and we can see if someone already looked into it.
Tried KJP's edits, but there's an issue using AnimCmd with the Wii U files right now. It doesn't save the data properly.
As part of my music expansion project, I'm compiling a list of what I'm including on Google Sheets. Feel free to look at it, and if you wanna start adding personal suggestions to it, let me know and I'll give edit rights.
I'm adding songs from every other version of Smash first, then I'll start appending each series ID with new stuff. I can do the file naming, but anyone else can take care of the other fields.