Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 [2] 3 4 5 ... 33
16  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: January 11, 2016, 06:36:41 PM
Just a reminder from your friendly neighborhood Spider-Man
if you want to hax
dont update
the update is being released as I type
its going from 5.5.0
to
5.5.1

google tubehax wii u for more info

I was just coming here to remind before to block updates lol. Thanks!

Also, the music expansion project is nearly complete. I have 1042 songs available in the sound test now, and for stage use on my end. This KEEPS ALL THE ORIGINAL songs, and adds 561 new ones. You can see my Google Sheet with the changes. I added back every song that was in Brawl and exclusive to Smash 3DS to start, then kept going from there.

Super Smash Bros. for Wii U - Custom Music Expansion List

I'm doing a stream once I finish setting up the new music tables, so hopefully Tuesday evening.
17  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: January 06, 2016, 08:19:27 AM
Hopefully people will do more work on MKT8. Bean and Chadderz are attempting a new CTGP iirc.

So music expansion, character slot and costume expansion, and stage expansion with both normal and omega stages is possible. I don't know what our memory limits are yet though, and work still needs to be done for getting the game to load new stages and characters/costumes. Also gotta figure out Kirby hats and stuff.

Also, I took the collisions from 3DS stages and put them in the Wii U version. They worked, but they need to be scaled larger to fit with the Wii U character sizes. Other stuff like stage hazards still need research, but I'd love to have all 3DS stages ported at some point.
18  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 27, 2015, 10:32:03 AM
I'm just copypasting what I put in a Facepunch thread.

Hi all. I'm having trouble getting the game to load a character texture mod properly. I've replaced the classic and all-star clear textures fine, so the file replacing isn't the real issue. There's another texture for the fighters that I'm unsure what it is, but I think it's preventing the edits from loading as intended.



^ What I'm attempting.



^ What seems to be the key to fixing this. I'm ignorant when it comes to modeling and textures, but if anyone can help shed light on this, I'd be grateful. The texture edits end up underneath the other layer of the model for some reason without modifying this above map or whatever.
19  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 18, 2015, 04:30:47 PM
I'll personally wait until there's an exploit that works with the latest update. As much as I would want to be able to use the mods myself, I don't really have an urge to do so at the moment. Just enjoying the game and using it to come up with ideas for mods.

Thanks for the info anyways, I really appreciate that you put all of it up Smiley

I'd be cautious just in case there happens to be a new system update before the 5.5.0 exploit is fully functional. There's been research on 5.4.0 for almost 6 months now, and that extended into 5.5.0 since the system didn't change too much. I'm not sure how long it would take if 5.6 or 5.5.2 shows up for an exploit to be finished.
20  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 18, 2015, 12:57:18 PM
How's the DNS blocking done? Or is that not public either?

https://gbatemp.net/threads/tutorial-blocking-wiiu-update-domains-with-opendns.385996/

^ That's the method I use.
21  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 18, 2015, 11:21:33 AM
It's Automatic Software Download under Internet Settings, right?

Yeah. Unfortunately, this does not prevent system updates from downloading, only game updates. That's why we need the DNS blocking. :/

As long as we have the latest firmware version (or spoof it), we can use Nintendo Network. I'm able to still go online with my 5.3.2 console since it's spoofing, but the online only works without loading mods. Still, it's great news for anyone still wanting to get the most out of their system.
22  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 18, 2015, 10:13:38 AM
It's possible to manually install updates. I'm on 5.3.2 and able to install updates, and also purchase DLC from the eShop. I'd block stuff now to be safe, and we'll have workarounds later.
23  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 18, 2015, 08:38:20 AM
So, everyone should block updates on their consoles. I'm not 100% sure, but the exploit might be usable on the latest firmware by the end of the year.

If your gateway/router has the ability to block domain names, add these to the block list for now. You will lose eShop for now. OpenDNS is another way to block domains, but make sure you have the OpenDNS updater installed on your local computer, so that your public IP address stays up to date. After turning off your Wii U, do not leave it plugged in. Disable automatic software updates. Unplug your Wii U when not in use as a safety precaution.

nus.c.shop.nintendowifi.net
nus.cdn.c.shop.nintendowifi.net
nus.cdn.shop.wii.com
nus.cdn.wup.shop.nintendo.net
nus.wup.shop.nintendo.net

If you need eShop access, make sure to verify that there isn't a firmware update yet, then change your DNS address temporarily from the OpenDNS stuff.
24  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 16, 2015, 04:52:16 PM
It's Kit Ballard actually XD

Ahhhh, I haven't been gone too long then. Good to see you again Kit. Smiley

I'm putting together an English voice pack for Cloud. I guess I should actually check the Vault to see if any have been made for Brawl.
25  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 16, 2015, 09:40:25 AM
Wait, wait, you're already able to music hack Midgar?

Assuming this is the last update since they're no longer adding anymore DLC, I think we can go full force now and avoid any updates and patching?

My question got lost in the last page lol but have you made a tutorial or are you planning on doing so?

Has anyone else been able to hack the music?

Sorry about all the questions, swear I'm not a cop.

Sorry, missed it. Yeah I just bought the DLC last night and got it working.

At least one more update coming as Leilani says, but we can work with the expectations of new content coming.

Yeah I plan on doing a tutorial once I get far enough in my research, or if someone can pick up what I'm doing can keep the momentum going. It's only useful right now for people on firmware 5.3.2 though.
26  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 16, 2015, 06:11:47 AM
I did the flaming meteors in a stream, but I didn't emphasize it too much. Probably tomorrow I'll do something again.

I added extra music to Midgar, but I gotta fix the broken My Music settings.
<a href="http://www.youtube.com/watch?v=jNOohFp9vu8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=jNOohFp9vu8</a>


I'm still working on getting song titles in there. I think I understand how, so writing a script is the main thing I need to do.
27  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 14, 2015, 05:29:07 PM
I'm working with dantarion as well. He's working on some other fighter script related stuff, and also a more convenient method of loading files than my patch editing method.
28  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 14, 2015, 08:44:12 AM
Hold on wait, are we all able to successfully hack music now? I missed that bus.

We'd still all need an exploit, but I'm making a lot more progress with the versatility of music hacks. I think I understand how to get song titles displaying for the extra songs, but I'll have to verify this week. I also gotta update everything to account for tomorrow's potential game update.
29  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 14, 2015, 12:25:09 AM
Whoever wants to research something, just call it and we can see if someone already looked into it.

Tried KJP's edits, but there's an issue using AnimCmd with the Wii U files right now. It doesn't save the data properly.

As part of my music expansion project, I'm compiling a list of what I'm including on Google Sheets. Feel free to look at it, and if you wanna start adding personal suggestions to it, let me know and I'll give edit rights.

Super Smash Bros. for Wii U - Custom Music Expansion List

I'm adding songs from every other version of Smash first, then I'll start appending each series ID with new stuff. I can do the file naming, but anyone else can take care of the other fields.
30  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 13, 2015, 07:37:02 PM
Would love to help out, but I can't code tools worth crap. That and my main priority is figuring out DKCTF TXTR files. Those things are a handful...

What about documentation? Hmm, textures for Tropical Freeze I'm guessing.
Pages:  1 [2] 3 4 5 ... 33