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31  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 13, 2015, 07:22:03 PM
My personal current to-do list, and help is welcomed:

BRSTM to NUS3Bank script
Finish offline NUS3Bank inserter/appender
Add extra SFX clips to voice/SFX NUS3Banks, then load through animcmd/sound.bin files
Add and display song titles, source game, and descriptions for additional song slots (involves sound/config/bgm_property.mpb, ui/message/sound.msbt, and param/ui/ui_sound_db.bin)
Finish patch resource modifier to load any custom file with proper flags
GUI for managing music files, My Music settings, and song titles, etc.
Update Smash Custom Music website to generate sound.msbt file based off template lists

To be done by someone:

Convert models to editable format, modify, then reinsert (use RTB's maxscript as a reference)
Finish subroutine hash table for PSA related stuff (use dantarion's site and Sammi Husky's tool as current reference)
Figure out stage collision data
Animations (.omo files)
GUI for texture editing (for now needs texconv2.exe, but hoping to move to non-SDK tools)

Documentation at OpenSA Wiki

I have a lot of clarifying to do on stuff, since I've mainly been writing scripts with no looking back, just to make sure I can get things working. If anyone has any specific questions, let me know and I'll answer as well as I can.

Added to OP.
32  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 12, 2015, 02:10:55 PM
They're the same program, but I think Sm4shCommand is the latest name for it.
33  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 12, 2015, 12:57:54 PM
Fixed. :v

To add to this, I compared a Smash 4 character with their Brawl counterpart for a move I know has IASA, but found jack squat in the Smash 4 character.

Have you guys only looked at the animcmd files? There may be something in the param files for each fighter. I'm not sure though.
34  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 12, 2015, 09:32:03 AM
I used dantarion's site as a reference for the hitbox command IDs, then wrote a script to find all of them and change the downwards angled ones to have a flame effect, and everything without any effects to have a coin effect.

Also, 8-Player Smash can be enabled on all stages. Start at 2:53.

<a href="http://www.youtube.com/watch?v=DfMgThz4WYU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=DfMgThz4WYU</a>
35  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 11, 2015, 05:06:12 PM
The music expansion should work with the 3DS version as well, as the files I'm modifying are the same format between both versions.
36  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 11, 2015, 04:53:21 PM
Amazing news. I figured out how to add new music to the game. Specifically, these are in addition to the songs already in the game. I made the game load snd_bgm_CUSTOM01.nus3bank, and also added back 3 songs from Brawl that were cut. I have to try to add song titles and adding them to My Music and the Sound Test, but the fact that the music is expandable makes me extremely excited.

40 songs per stage will be even more customizable. I really will just need help making a GUI for all of this.
37  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 10, 2015, 05:04:26 PM
Answer's probably no, but I wonder if it's possible to give Omega stages their own soundtracks. Would be effing neat.

At this point it's not doable. Once the game engine is figured out even more, I'd hope it can be done.
38  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 10, 2015, 03:42:10 PM
Same, with reverse endianness. So it's easy to change moveset params at least to match both versions.

I figured out how to make custom My Music tables. I'm gonna attempt to max out at 40 songs per stage.
39  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 09, 2015, 07:52:53 AM
Thanks, and I'll try! I'm finished with exams after next week, so I'll have more time to work on everything. I'm doing a stream tonight with edited attack effects, and hopefully some other neat things. 8 PM EST at the BrawlBRSTMs Twitch page.

If anyone has firmware 5.3.2 and an SD card available, I can help get the testing environment set up for custom patches. It's not fully tested with all files, but I at least know my method breaks right now with extracted param files. I can help you migrate your Brawl BRSTMs to the Sm4sh format.
40  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 07, 2015, 09:33:57 PM
Sources for fighter subaction information are at Dantarion's site. By eyeballing it, the 3DS and Wii U subactions looked identical, aside from reverse endianess. I need to verify this though.

I'm adding more documentation to the main OpenSA wiki, specifically for audio related stuff now. I haven't had a chance to test anything since yesterday, but I'll see if I can do the meteor smash video.

New video with different model swap attempts - https://youtu.be/RP23SDy6yWg
41  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 07, 2015, 02:06:01 AM
It started out manually hex editing, but I wrote a script to modify stuff for me. Right now I've just made every meteor smash in the game have a flame effect, to look like actual falling meteors. I'm actually reducing the hitlag time everywhere. Any move that don't have any effects tied to them are getting some neat effect who's origins I'm unaware of. I'll do a vid if my SD card behaves tonight.
42  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 06, 2015, 10:11:33 PM
You're just now getting your Wii U that you bought on Ebay shipped from somewhere in Asia!? Damn.

Very interesting. Love reading progress like that, and would love to see it live on Youtube even more,

The one I ordered back then actually was on too high of a firmware, so I'm giving it to a friend lol. I just got this latest one on Friday.
43  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 06, 2015, 07:12:45 PM
I had issues using Animcmd on the latest files, so I'm doing manual edits for now. So far I got Falcon saying YES every time he tries the Fair, coins popping up when Mario does up tilt, Attack13, grab hit, flame effect when hitting properly with Fair, and reduced the hit lag from 1 to 0.5. Marth's 3rd side special down hits downwards.

I can mainly help with trying and documenting stuff for now
44  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 06, 2015, 06:02:53 PM
I can do testing on the Wii U version again finally.
45  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: August 25, 2015, 02:10:54 PM
got caffine running and working is there a way to use caffine to get my smash tupdated from mewtwo dlc to the latest one by file replacing?

Not currently. Have you been able to load custom music from BCM? Also, I'd like your assistance testing other suff if possible. I'd need to help you create a custom patchlist that the game will load.
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