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421  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 09, 2015, 11:33:19 PM
Sweetie-Bot, though I don't personally use the clone tool I have heard it is not compatible with the newest Brawlex.
422  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: November 01, 2015, 12:28:33 PM
The Goku PSA would be even more awesome if we could change the .sawnd file to one of the subspace enemies.
423  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 29, 2015, 03:17:00 PM
I took a look into BX CSS Expansion v2.0.0.x's sora_menu_sel_char.rel (MiscData[13] in older versions of Brawlbox) in common3.pac. I placed some code chunks that were changed into a vbrawl sora_menu_sel_char.rel individually (confirmed identical via hex editor). None of the chunks caused the final smash music issue.

Unless the music issue is caused my multiple chunks of code interacting, it resides between 0x16 and 0x2314F :-(

I'll update this number as I test more chunks.
NOTE: This range is only valid for BX CSS Expansion v2.0.0.x
Note 2: Use Brawlbox 0.71 to replace MiscData[13] since I can't figure out how to replace .rels in the newest one.

Bad news, I tried replacing a chunk around 0x23189 and the game crashes. I suspect bytecount violations. More :-(

If attacking the back of the file didn't work, let's try the front!
^That didn't work either. Momentarily giving up.
424  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 28, 2015, 11:48:38 PM
But changing the path to the iso would (hopefully) be easier until riivo works with backups. Does anyone know what path would denote loading from the iso? Other than the path itself and possible bytecounts, I don't think it would be too hard to do.

And secretchaos1, I just isolated the .rel as the source. It also has the path for BX CSS Expansion v2.0.0.x. There's some ugly stuff in there!
425  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 28, 2015, 08:58:37 PM
Regardless of how people feel about loading backups, optimizing BX CSS Expansion v2.0.0.x seems like the best way to have room for a lot of high quality CSPs. ISO integration is a feasible solution for BX CSS Expansion v2.0.0.x's biggest problem.

Also, another limitation of BX CSS Expansion v2.0.0.x:
cs_tex###.brres's size limit is 250 KB. Since we now can use up to 14 characters for each moveset, we can exceed this size limit.
To prevent this, at 128*160 pixel CSP's, you can have one of the following:
12 CI8 encoded images @248-250KB
11 CI8 and two CMPR encoded images @248-250KB
10 CI8 and four CMPR encoded images @248-250KB

Do note that CMPR often produces a lower quality image than CI8. The biggest appeal of BX CSS Expansion v2.0.0.x is that there is seemingly no limit on the NUMBER of cs_tex###.brres's. That's how I have ~14 alts for a lot of my characters using high quality CSPs.

Post Merge: October 28, 2015, 09:13:15 PM
Would changing the file path that BX CSS Expansion v2.0.0.x loads from be enough to load it from the .iso?

Post Merge: October 28, 2015, 10:53:43 PM
And a random piece of information, I've narrowed down the source of "Using the BX CSS Roster Expansion will prevent Final Smash music for Luigi, Peach, and Dedede from playing." to sora_menu_sel_char.rel (MiscData[13] in older versions of Brawlbox) in common3.pac.
426  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 28, 2015, 11:52:53 AM
I'm using the BX CSS Expansion v2.0.0.x and the lag isn't so bad on Dolphin Emulator with two players. It is annoying on console, but I still find it to be worth using. Reading from a virtual SD.raw is much faster than an actual SD card, so I think making BX CSS Expansion v2.0.0.x load from the .iso would improve the lag issue significantly. Using WIT, I've already expanded Brawl's image file to 7.6 GB so .iso sizelimits shouldn't be a problem.
427  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 18, 2015, 04:32:27 PM
I like the new moveset (and the new kamehameha) graphics.
428  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: October 10, 2015, 07:49:56 PM
Ta da! CSP and BP included

Broken download "Sora (Kingdom Hearts 2)": http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29322
New Link: http://www.mediafire.com/download/b3tlzfl51csasau/Sora+%28Kingdom+Hearts+2%29.rar
429  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 02, 2015, 10:08:04 PM
So I'm assuming the characters that use the FitSpy## files can access more than one FitSpy costume? I know that Wario on default has FitSpy00 and FitSpy01 (I assume for his warioware and overalls respectively).
For Sonic:
EE will load FitSonicSpy00 successfully
EF will also try to load FitSonicSpy00 but crash
Not quite what I was expecting.
430  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 02, 2015, 04:45:55 AM
Sorry I edited my previous post.
I tested these in vBrawl because like I said BrawlEx messes with it.
But I got the Spy.pacs to load.

CONFIRMED, 14 COSTUMES!
EE will load Fit*Spy. (Tested with a Zelda and Ness based PSA).
EF caused freezing for me. If one fails to load Spy, it may be worth trying some others.
You rock ASF1nk!

Now, welcome to CSP file size hell!  Evil

Spy update: Jiggs, Pikachu, Sonic and Wario have Fit*Spy## as opposed to the normal Fit*Spy
Captain Falcon, Fox, Ganon, Poke Trainer, Sonic and Wolf have Fit*FinalSpy in addition to Fit*Final
431  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 02, 2015, 03:15:24 AM
Thanks for the info ASF1nk!
432  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I take Moveset Requests on: October 01, 2015, 11:33:39 PM
First of all, I was not 'whining', yes I was given ideas, so what if I don't have a mod? I just started an account recently. I did start the PSA's in fact, and I am helping Nebulon on Brawl 4 All. I am still doing them, I will probably add them into Brawl 4 All, I am just doing [Top Secret] first. Just leave if you don't care you feel the need to try and put others down because you have nothing better to do.

...Or you could go with the requester who doesn't care about your previous works as long as you can satisfy my request.
Mixamo Skeleton PSA
Shameless plug^
433  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 01, 2015, 11:19:34 PM
I believe the Clone Tool has been on hold or something to that effect, either way it isn't fully compatible with the newest BrawlEx from what I recall.
I've always found it easier just to control everything manually myself anyway, less convenient but I prefer doing things the direct way.

Edit: Turns out I'm the last poster so I'll throw my comment in this way.

I finally got all of my base roster's cosmetics spaced out and positioned nicely to allow for extra costumes on all of them. I'm doing some trial and error to try and find the file ID number used for the fake costume.
I'm using Diddy to test with since I know he uses a fake costume on default. Starting with 0D I've already encountered a silent crash (game doesn't freeze, can still use the home menu etc). So I'm assuming this means that 0D does point to a file, I just need to figure out what number or name it's trying to load up.

Edit 2: So with the magic of Dolphin I was able to see exactly which file it was trying to access:
File Read  (SD): Open failed (/private/wii/app/RSBE/pf/fighter/diddy/FitDiddyFakekirby/FitKirbyISAAC.pac)

So for some reason it's looking for a "FitDiddyFakekirby/FitKirbyISAAC.pac" file. By the look of it, it's searching for the FitDiddyFake file, but then it seems like it crashes into the kirby data for one of my clones. Perhaps it's a bug with BrawlEx? Especially since PW likely didn't anticipate us to try and access the FitFighterFake.pcs.
Mewtwo2000 didn't want to respond to me  Sad
I got the same thing when I tried using 0D, although Fit*Fakekirby would sometimes redirect the "*" to a completely different brawlex character... Even if I created the folders and placed the fighter files where Dolphin expected, the game will still crash.
I tested 0x0D-0x10 and 0xFF. All failed to load the 14th character.
434  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I take Moveset Requests on: September 27, 2015, 03:02:11 PM
Perhaps this? Mixamo Skeleton PSA
435  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 26, 2015, 09:59:38 PM
Anyone how can i create a custom announcer calls?

1. Create a .wav audio file of the announcer call (You'll want the volume to be high and the sampling rate to be low)
2. Use RSBE and Super Sawndz! to replace a sound with your announcer call (See http://forums.kc-mm.com/index.php?topic=61460.0)
3. Set Cosmetic Config's Announcer SFX ID to the new announcer call (See original post of Brawlex thread)
(Optional) Set Slot Config's Victory Announcer Call to the same ID.
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