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466  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 14, 2015, 03:38:08 PM
hmm
step number 3 should be taken care of using riivo

PW or someone should work on riivo via USB drive
if you know what I mean :/
Riivo would require renaming some of my files, the construction of an XML file, and testing my gct codes to see if they work with Riivo. I use the unstable CSS expansion 2.0.0 and the slow loading time of character CSPs is annoying but better than dealing with sc_selcharacter.pac. I'd want to hear that the slow loading time can't be fixed before I make the switch to Riivo. I liked the approach that was taken with the unstable CSS expansion.
467  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: July 14, 2015, 02:38:39 PM
My hopes (ranked):
1. More stage expansion (since ASL doesn't like Brawlex)
2. More slots for fighters on the CSS screen
3. Liberation from the oppressive file size limits of sc_selcharacter.pac (although the unstable CSS expansion 2.0.0 is certainly a step in the right direction)
4. Ability to add (not replace) custom sounds and/or reading additional XXX.brstm from the .iso
5. A Captain Falcon .rel that has a working final smash!
6. Bowser's Final Smash supports multiple Giga Bowser models

I'd imagine some of those are pretty daunting tasks though. Thanks for your work PW!
468  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: July 12, 2015, 08:14:02 AM
Two more! CSP and BP included

Broken download "Sylux (Metroid Prime Hunters: Brawl Trophy)": http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203635
New link: http://www.mediafire.com/download/b1h9ktqnnaarbqt/Sylux.rar

Broken download "Space Pirate (Metroid Prime 2)": http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202976
New link: http://www.mediafire.com/download/c63494a877fxrhm/Space+Pirate.rar
469  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 15, 2015, 10:08:56 PM
In a few of the Brawlex builds, I find a 0KB file called "Bit Variable Clear" in the fighter folder. Does this file serve a purpose?
470  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 14, 2015, 04:05:25 AM
I also have an issue. I created an alt for the 2D Marisa PSA by editing the sprites in the character's TextureData[0] BRES. The finished BRES works properly on Dolphin but shows garbled sprites on real Wiis. I tried saving the character I made with Brawlbox 0.68b, 0.71, and 0.76. Each time the filesize differed. Can someone let me know if my sprites or image compression is incorrect (I tried both LZ77 and Extended LZ77 for the .pcs)? Thanks!

2D Marisa PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34047
My 2D Suwako alt: http://www.mediafire.com/download/8gjrn0ewdxdl5z8/2D+Suwako+Dolphin+Only.rar
471  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 25, 2015, 06:07:59 PM
can any test if this works for non-BrawlEX characters
Yes, I've used AFL before Brawlex. You may want to consider the ASL instead of the AFL if you're not using Brawlex. You can have more than 1 alt per stage with the ASL.
472  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 25, 2015, 02:01:41 PM
I have done some further testing with the button activator code:
GameCube button activators work
Wiimote alone does not work
Wiimote plus nunchuck does not work
Wiimote plus classic controller does not work


I have updated the OP. Please let me know if anyone manages to get one of the incompatible button activators working. (For the AFL code, button activator must have 0x80 added to the actual value)
473  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 20, 2015, 06:57:45 PM
I see. Another possible problem is that my original post had an incorrect bytecount that was fixed a while ago. You may want to recopy my codes. The best way to fix your problem would be to:

Run Brawl with just the file patch code (remove Brawlex core files), alternate file loader, and alternate file loader data. Use the Gamecube controller button activator. Emulation with Dolphin can be used if you don't have a Gamecube controller. If this works, the alternate file loader is properly configured.

Then re-add the rest of your .gct codes and Brawlex core files. If the AFL stops working, one of your codes are incompatible with the AFL.

Then change the button activator to the button activator that you really want. If the AFL stops working, your button activator is either incorrect or incompatible with the AFL.
474  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 20, 2015, 06:28:37 PM
I'd suggest removing all previous Brawlex core files and downloading the latest stable ones. If you have multiple characters that have issues, the easiest way to fix them is to remake their config files. Post in the help section if you get stuck. Also, it is unlikely that an incorrectly configured Brawlex is the source of the AFL not working.
475  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 20, 2015, 06:01:39 PM
It worked with every version of Brawlex that I tested. I currently use 2.0.0.0. Wiimote and Wiimote + Nunchuck codes are thought to fail so that may be your problem. I can confirm that Gamecube controller input works and other people say Wiimote + classic controller input works.

Update: I updated the OP to clarify probable issues with Wiimote alone and Wiimote + Nunchuck button activators.
476  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 20, 2015, 05:17:20 PM
It shouldn't matter. For example, the Gamecube A+Y button activator has a value of 0x0900. In order to work with this code, 0x0080 must be added.
0x0080 + 0x0900 and
0x0900 + 0x0080
are equivalent (both equal 0x0980).
The order of the above addition should not matter.
477  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 08, 2015, 05:59:55 AM
The button activator goes in the ZZZZ location. You need to add 80 in hex to your activator though. (see http://smashboards.com/threads/the-alternate-file-loader-aka-the-clone-engine.250370/).
478  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 08, 2015, 05:49:51 AM
No, if you try to load an alternate stage but the file cannot be found, the original file will be loaded.
479  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 08, 2015, 05:30:00 AM
Formatting issue, I fixed the link. I also vaguely remember someone saying that they couldn't get wiimote or wiimote with nunchuck button activators to work, so there is a chance that your button activators will fail. Let me know how it turns out!
480  Help & Tutorials / Programming Tutorials / Re: Alternate File Loader and Brawlex (Double Your Stages!) on: May 07, 2015, 10:13:44 PM
I haven't tested Wiimote / Nunchuck, but the button activator data can be found here: http://www.codemasters-project.net/members/Skiller/CMP/Jokerwii.htm Select the button combo you want and replace it with ZZZZ in the Alternate File data (see http://smashboards.com/threads/the-alternate-file-loader-aka-the-clone-engine.250370/)
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