hmm step number 3 should be taken care of using riivo
PW or someone should work on riivo via USB drive if you know what I mean :/
Riivo would require renaming some of my files, the construction of an XML file, and testing my gct codes to see if they work with Riivo. I use the unstable CSS expansion 2.0.0 and the slow loading time of character CSPs is annoying but better than dealing with sc_selcharacter.pac. I'd want to hear that the slow loading time can't be fixed before I make the switch to Riivo. I liked the approach that was taken with the unstable CSS expansion.
My hopes (ranked): 1. More stage expansion (since ASL doesn't like Brawlex) 2. More slots for fighters on the CSS screen 3. Liberation from the oppressive file size limits of sc_selcharacter.pac (although the unstable CSS expansion 2.0.0 is certainly a step in the right direction) 4. Ability to add (not replace) custom sounds and/or reading additional XXX.brstm from the .iso 5. A Captain Falcon .rel that has a working final smash! 6. Bowser's Final Smash supports multiple Giga Bowser models
I'd imagine some of those are pretty daunting tasks though. Thanks for your work PW!
I also have an issue. I created an alt for the 2D Marisa PSA by editing the sprites in the character's TextureData[0] BRES. The finished BRES works properly on Dolphin but shows garbled sprites on real Wiis. I tried saving the character I made with Brawlbox 0.68b, 0.71, and 0.76. Each time the filesize differed. Can someone let me know if my sprites or image compression is incorrect (I tried both LZ77 and Extended LZ77 for the .pcs)? Thanks!
can any test if this works for non-BrawlEX characters
Yes, I've used AFL before Brawlex. You may want to consider the ASL instead of the AFL if you're not using Brawlex. You can have more than 1 alt per stage with the ASL.
I have done some further testing with the button activator code: GameCube button activators work Wiimote alone does not work Wiimote plus nunchuck does not work Wiimote plus classic controller does not work
I have updated the OP. Please let me know if anyone manages to get one of the incompatible button activators working. (For the AFL code, button activator must have 0x80 added to the actual value)
I see. Another possible problem is that my original post had an incorrect bytecount that was fixed a while ago. You may want to recopy my codes. The best way to fix your problem would be to:
Run Brawl with just the file patch code (remove Brawlex core files), alternate file loader, and alternate file loader data. Use the Gamecube controller button activator. Emulation with Dolphin can be used if you don't have a Gamecube controller. If this works, the alternate file loader is properly configured.
Then re-add the rest of your .gct codes and Brawlex core files. If the AFL stops working, one of your codes are incompatible with the AFL.
Then change the button activator to the button activator that you really want. If the AFL stops working, your button activator is either incorrect or incompatible with the AFL.
I'd suggest removing all previous Brawlex core files and downloading the latest stable ones. If you have multiple characters that have issues, the easiest way to fix them is to remake their config files. Post in the help section if you get stuck. Also, it is unlikely that an incorrectly configured Brawlex is the source of the AFL not working.
It worked with every version of Brawlex that I tested. I currently use 2.0.0.0. Wiimote and Wiimote + Nunchuck codes are thought to fail so that may be your problem. I can confirm that Gamecube controller input works and other people say Wiimote + classic controller input works.
Update: I updated the OP to clarify probable issues with Wiimote alone and Wiimote + Nunchuck button activators.
It shouldn't matter. For example, the Gamecube A+Y button activator has a value of 0x0900. In order to work with this code, 0x0080 must be added. 0x0080 + 0x0900 and 0x0900 + 0x0080 are equivalent (both equal 0x0980). The order of the above addition should not matter.
Formatting issue, I fixed the link. I also vaguely remember someone saying that they couldn't get wiimote or wiimote with nunchuck button activators to work, so there is a chance that your button activators will fail. Let me know how it turns out!