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61  Help & Tutorials / A/A Tutorials / Re: Damage and Taunt Activated Multi-Moveset Making guide XD(Updated) on: April 03, 2012, 11:36:31 AM
Well lemme give an EX:
you goto the move you want and put this at the start of your second moveset code:

If Compare:IC-Basic[2]>= (XXX)

Then at the end of it(Not the end of the whole attack but and the end of you SECOND moveset code.)You put an "Else"

If Compare:IC-Basic[2]>= (XXX) <-------------------------(Secondary movset code)
            Asyncronus Timer: frames=12
            Body collison:Intangible
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
Else
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
            Asyncronus Timer: frames=12
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Offensive Collision:
            Syncronus Timer:Frames= frames=4
            Terminate Collisions
            Allow Interruppt
End If:
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(This is NOT an OP PSA) on: March 29, 2012, 07:47:01 PM
Minor set back on the psa ill have the DL ready before sunday ends
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Weapon X: v1 Release ETA: Wednesday See Page 9 on: March 29, 2012, 10:43:54 AM
Happy birthday dude Cheesy
I will try to have the Down special finished by tonight
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(This is NOT an OP PSA) on: March 28, 2012, 03:45:29 PM
The thing is, because it requires the pokemon switcher code it isn't overpowered.
You could simply not use the code if you don't want the fire pillar spawn but that is a great idea
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back! on: March 27, 2012, 05:33:01 PM
I gota add somthing before I upload it.
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Weapon X: Looking for Beta Testers on: March 27, 2012, 04:14:49 PM
Another thing is you have to edit the knock back in conjunction with the damage. Unless you want a specified knock back no matter the damage.
Say if you wanted an attack to do 12% damage. You would want to give moderate amount of knock back.
Id say:
Knock back = " 2F(47) or maybe a bit lower like 1C"
Base knockback = 10(16)

But if you wanted to give a strong attack, a Smash attack for an example You would do something like this:
Damage = 22
Knockback = 55(84)
Baseknockback:19(25)


67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Weapon X: Looking for Beta Testers on: March 27, 2012, 03:30:32 PM
That is something you have to get a feel for. It comes with experience.
68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Divine Pheonix Falco PSA is comin back(DL fixed. please re-download) on: March 27, 2012, 10:28:07 AM

I decided to start this PSA again. I had lost my SD with that last one I had, so I had to cancel it.
Im currently working V1. I may release a beta I don't know yet.


What's Done
Wait poses(Wait1,Wait2)
Attack100 Edited
Side-Tilt(May change)
Down-Tilt
Up-Tilt
Side-Smash(Pic Above)
Forward Air[Fair, for short)
Back Air(Bair)
GrabWait/CatchWait
ThrowB/Back Throw

The Down taunt
What I did with This is have Ho-oh's Fire pillar become an item you can use.
When it spawns in you hand, it appears invisible you HAVE to use  Z and the analog stick if you want to throw it. Shield Then pressing "A"  Works as well.

You also want to add this code to your RSBE01
Pokemon Switches  [Heinermann]
4A000000 90180F08
14000050 00000400
E0000000 80008000

This way it spawns every-time you down taunt.


Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26085



Ideas for the "Special's" Would be greatly Appreciated
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Weapon X: Looking for Beta Testers on: March 26, 2012, 07:52:22 PM
Oh snap neji hyuga XD
Sounds cool.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project: Weapon X: Looking for Beta Testers on: March 26, 2012, 07:27:12 PM
I will be working on the requested Edits.
I have fixed the Attack100, it works properly now.
And made a few extra edits to some of the hit-boxes to make them connect more properly.
I will post my progress over the course of this week.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Stuffz: New Style-Silver V2 in Progress! on: March 15, 2012, 06:31:00 AM
Aight a PSA school Cheesy good idea dude XD
Id like to be in it to. I know im decent with PSA but it wont hurt to learn more


BTW, how have you been? we havent talked in a looooooong while.
If i can remember....Back when you helped me With Shadow Pikachu.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"Team siggy is finished! on: January 22, 2012, 03:54:01 PM
awesomeness. i believe it was the new model that is over olimar
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"Team siggy is finished! on: January 22, 2012, 12:05:22 PM
I have a request! Please could you make a SMBZ sonic over olimar for PAL! I really like shadow over sonic so yeah and i don't want to get rid of fox/donkey kong etc (they are shadow ports and there not even good for me) So here is my request and sorry to people who ported shadow over donkey kong because I know i can't do better.
it will be on our to do list. but we havent started anything yet because pichu port hasnt been done and not all of us can be on kcmm at the same time
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"Team siggy is finished! on: January 22, 2012, 10:51:45 AM
Is coding a Pal PSA different from regular?
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KCMM Hacking Team: "Legacy Rising"Team siggy is finished! on: January 20, 2012, 06:23:17 AM
allright  ill find away to make up for it
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