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1486  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10 on: June 20, 2010, 02:51:02 PM
Woo, I see you added my video =D

I might even make more vids of your future Zelda psa's, we'll see. If I do upload another vid, I'll let you know in advance! Keep up the great work!

Thanks MochaMew, I gave you credit on my post for the video Smiley
Cool, hope your okay with me adding your video to this post lol.
1487  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10 on: June 20, 2010, 03:19:06 AM
How about:

VB: ground pound (similar to DK down B move)

hmm im close to getting it XD

oh yeah, i can have him generate a bomb using taughts but then he will be hard to beat lol
1488  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10 on: June 20, 2010, 03:01:10 AM
^ the explosion dodge could be done kinda like how you did Goddess Zelda's Lightning effect when she dodges.

it would be cool if you added these things to this hopeful PSA too:

1)  Jumping: decreased (^B would already act as a 3rd jump unlike his original hovering shell move)

2)  Running Speed: decreased (makes him seem more like a boss character)

3)  Attack Speed: slightly increase (his slow movements before were always too easy to dodge, he attacked in slow motion)

4)  Attack Power: slightly increase  (not by much though, he already has enough power as it is, but he needs to feel "Final Boss" worthy)

5)  At 100% damage he gains a flame animation and all smash attacks would deal Fire Damage.

6)  Weight: increase (it wouldn't feel like a real "Final Boss" if he was easy to KO)

7) Attack Range: Increase

Cool Specials should include:

^B:  Leaps up and ground pounds when he lands

B:     Fire Breath

>B:   Dark Paunch (deals dark damage)

vB:    Pulls out links bomb (throws the bomb forward if he already holds one)


Again, thanks for taking on my request for this character, I hope most of my ideas helped and are possible! Strongly look forward to the completion of this PSA!!! XD


hey there, I can do all of these except links bomb part because that article does not exist in bowsers props library. lol
1489  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10 on: June 17, 2010, 12:54:30 PM
DivineOverlord:
Okay I've done what you suggested. Its available in my post.

Cool can't wait to try it, should I redownload version 5.0 for this?


DivineOverlord:
Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol

Really?! (gets excited) Here are a few things I can think of off the top of my head.
(keep in mind, I don't know the first thing about creating a PSA, so I don't know what's possible and what's not)
Here's a list of things I can think of that would be cool for this type of PSA:

Character Size: 1.5 times regular size (don't know if this is possible)
If the size can't be done, then Weight: 1.5 times regular weight.
Attack Power: Slightly Decreased
Running Speed: decreased
Attack Speed: Increased
Apply Fire Animation to his movements

Attacks

^B:  Leaps up and ground pounds when he lands

B:     Fire Breath (it charges when it's not being used) if it's fully charged it becomes a giant explosion when used.

>B:   Dark Paunch

vB:    Stomp (Similar to DK's Down B)

That's all I got so far. I'll post more ideas later if it helps. Thanks for all this, I can't wait to see more of your fantastic work!
My dream with Bowser was to create the perfect boss like character using Ocarina Code manager to change player 4 and using the best PSA I could find. It worked, but I'd rather not change player 4 and you did a great job on the Zelda and you seem to enjoy making over-the-top boss like characters. All I have is a rough idea in my head, and you have the know-how so again Thank you for taking on this Bowser project

-Yeah there are 3 versions so far of Goddess Zelda Version 5.0. You can candy pick your download based on your preference lol

-wait so you want Bowsers attack power decreased?
-Attack range and fire animations would be easy lol
-Only way I can make him bigger is by editing his bones I think.
-The charging firebreath I can try, or I can just make it last longer. lol
-The rest I'll try it out XD.
-Do you think I should add any mode change to it? such as fire devil Bowser?
1490  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~update 6-17-10 on: June 17, 2010, 08:43:09 AM
The one thing not said here that really needs to be toned down is her down special. Although I like your idea, it just has too much power, it's like walking around with a Final Smash ready at all times. If you could half the knock-back of that one move, this character in my opinion would be close to a perfect boss like character to fight against.

This makes me want someone to do a Bowser PSA kinda like this, and I think you could do a killer job on that type of project!

Okay I've done what you suggested. Its available in my post.

Oh yeah, I can make a Bowser PSA: I just don't have any ideas for him. What Ideas do you have? WIth your ideas in mind, I can have this complete soon lol
1491  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~ on: June 16, 2010, 11:22:50 PM
is good but, but zelda is light shell die before she hits 150% ..(- - can u make that l;ower pelase like 75 maybe...

but i see where u r going with this, but 150% is risky!

-hmm alright, I'll have it up soon. She will enter into Dark mode at 100% of damages.
-and I will continue to have 150% damages on version 5.0
-I will also include a short range version of both
-Hopefully, this will satisfy everyone haha
1492  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~ on: June 16, 2010, 10:10:15 PM
Dude I freakin' love 5.0 XD

You toned her down and made her more challenging at the same time, but in a fun way. I'm having a blast fighting against her. I keep managing to kill her two times, but I'm never able to get rid of that last stock life. D<

But I love every single second that I'm fighting her, she knows how to chase me down and fight me, and...knows how to run away like a coward too. O_o

Great job. I'll let you know whenever i beat her. :3 I'm curious as to what you have planned next though. o.o

Edit: On second though...Her attacks are still too big. That's the one complaint I have. >_>;

haha Thanks Hyper Wave
Glad you like it XD.
is it her Dark/Evil mode that's too strong?
haha I can upload a short range version, where all  her moves sizes are halved.
should I do it? lol

haha you deleted your most resent post right when I read it lol
1493  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~ on: June 16, 2010, 10:32:53 AM
are you gonna make a video for it Divine because this might look interesting.

hmmm Cheesy possibly haha.
1494  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~ on: June 16, 2010, 10:31:54 AM
Great job, one of the best PSA characters ever!

Great work on version 5
(I like this one so much that I'm afraid of your version 6. This one came out so well that any changes could ruin this character idea, so I'll need to keep my 5.0 copy as back-up when you release it to be on the safe side)

You should post all the versions for this character, It'd be super special awesome!

haha Thanks, I did put a lot of thought into version 5.0. with credit to kingjigglypuff ofcourse XD...Version 6.0 will be exactly like 5.0 but with new moves added that greatly reflect her holy and evil modes. haha. I'm working on a character texture from Valkyrie profile named Freya. and a motion for this hack too lol
1495  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 5.0 New Dark and Holy Mode ~For Zelda Fans~ on: June 16, 2010, 12:40:43 AM
Goddess Zelda Version 5.0 is Now Available. I Tried making her weaker but if you think she is still too strong and want her weaker, then she might as well loose her title as GODDESS LMAO! Evil
1496  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~ on: June 15, 2010, 08:36:49 PM
 AWESOME 2.0!
Goddess Zelda Version 5.0 is now complete. I will release it soon! XD
- new features, evil and holy mode
1497  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~ on: June 14, 2010, 06:18:59 PM
Due to having an incredibly [censored]ty day, I'll keep this short. x_x

I'm glad we both can calm down and apologize to each other. Again, sorry if I offended you in any way at all. No hard feelings, okay? I'll say it again, I DO like this. I just would like it to be toned down a bit so I can have an awesomely though, but beatable fight against her. :3

Thank you very much for understanding Divine. I'll try myself to be a bit less harsh next time, and be more helpful. :3

 haha thanks, your a cool guy. I hope your day gets better buddy  Grin
1498  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~ on: June 14, 2010, 03:24:07 PM
It's pretty cool that someone used my PSA as a base for their character, but what did you use from my PSA?

The ideas I got from other members are the following:
1. Wave kusanagi
    -The  idea I got from him was the teleporting when evading.
2. KingJigglyPuff
    -Yours was most significant because I didn't realize you can redirect attack direction.
3. Gadswell
    - I got the down B special from his Idea.

That is all haha.
1499  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~ on: June 14, 2010, 02:13:31 AM
Darn it, I wanted to try 2.0...Oh well.

*fights against 4.0 and loses at least 20 matches*

...What the...This feels like a cheap "Onslaught" wannabe that's being too broken and doing it wrong...And is annoying as hell. Plus, too many effects. >_>

*beats her in with one life remaining using his unreleased Sonic moveset*

Sorry to be harsh pal, but


Sheik does NOT approve.

Seriously, this wasn't even FUN to fight against. I was hoping for an intense boss fight, not a chain of unescapable rape. And did you make her heavier? Cause it's sure harder to kill her now. I had to keep either bringing her damage up to 150% through 200%, or spike her constantly, if she didn't just jump or teleport back up.

It's a nice moveset at all, but seriously, tone it down a bit. It doesn't have to be balanced, just not so "WTF" broken like it is now. Even Angelglory's new Barbadorf has problems against her. >.>'

Oh, and shrink those effects and hitboxes. Seriously. Very distracting and annoying.

Hyper Wave Kusanagi

First of all, your a ghetto jerk, there's better ways to communicate without insulting. Also, I'm assuming you haven't read my post entirely. I did say that if anyone wanted a weaker version to request it, not to bash me on here about how broken she is. I purposely made her strong because my set of hacks that I've created  "not released" are powerful as well.
It was not intended to be an "onslaught" character, if it was it would be obvious since they're easy to create. its all based on preference and obviously its not your preference. Come to think of it, I think your the first to request a "weaker" version {Assuming that this whining is a request}


I never insulted you yourself, I'm simply calling things how I see them. So whether you realize it or not, you're the one shooting off the first insult. Good job buddy. :3

Anyways, fact remains that she's too broken. That's all there is too it. She needs to be toned down just a little bit so that she's actually beatable.

And about that little "Onslaughts are easy to make remark". You would think they're easy to make, since all most people do is just copy and paste everything in MAX Onslaught into whatever character they want to use, but it doesn't quite work out that way. There's a difference between making something and making it RIGHT.

But that's off-topic, as I did not call her an Onslaught. I just said she felt like an Onslaught wannabe. And considering she does a lot of the same things, and you yourself said you got some of the ideas from me in the first place, it's not that hard to imagine. There's nothing wrong with it or anything, just making a statement.

Now then, I'm not requesting anything. [b[I'm suggesting[/b] that you weaken her attacks a little bit so she doesn't kill in only a few hits, doesn't attack at such wide a range, isn't so hard to knock off the edge, and still puts up the challenge of being more powerful than the normal characters. Do you know exactly WHY people loved the first Onslaught Falcon, as well as Hyper Sonic? They were frustrating to fight against, but they were fun to fight too, plus they could easily be beaten if the person had a good strategy or enough skill. And I'll admit, the moveset I was using was inbetween balanced and slightly overpowered, but I got LUCKY when I beat Goddess Zelda. Even when I used normal Onslaught to fight her, I got lucky. Since she could attack me when I was a good few feet away. XD

Now if I hurt you feelings at all, I apologize, as I said earlier (When I said sorry for being harsh, if you didn't notice that), that wasn't my intention. However, that's just how i am. It's not something I plan on changing for anyone. I'm blunt and to the point. Though I think you're looking over one thing.

I DID say that it was a GOOD PSA ya know. ¦D

Now goodnight. Whether or not you choose to follow my suggestions is up to you.

...Oh yeah, one more thing.

After taking a peek inside...This PSA is ten times easier to make than Onslaught, that's for sure. It's pretty simple. ¦3


Oh I see...Well, now that you put it that way, I think  I just experienced a communication error: since I interpreted your previous post in the wrong way. I guess that's what comes with online messaging, especially if its with someone you don't know lol...Yeah, I agree, its best to be yourself. My friend hates 4.0 as it is right now due to the reasons you've mentioned lol

Also, this hack was pretty easy since its broad and had little code work involved but I do plan to continue to work on it (if I don't get bored of it lol). XD

Oh yeah, the only reason why I said onslaught was simple is because this code work relates to my computer science classes.

On the Final note: Sorry man for the insult ~~"
1500  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: GODDESS ZELDA VERSION 4.0 !! 6-13-2010 update!~For Zelda Fans~ on: June 14, 2010, 12:17:53 AM
This looks like a very promising PSA, but
could I make a request?

Not sure how hard it is to make a PSA, but could you increase her defense and greatly decrease her attack power and leave her range alone?

If this is hard to do or if you don't want to it's cool, but I'd rather enjoy an interesting boss like character.

Thanks in advance!
(I like overpowered PSAs but I don't want it to kill off every character on the battlefield in one or two hits)

Hi there,
 I'll work on your request as soon as I can.
lol I would do it right now but I have final exams in 1 day lol.

-Anyways, do you want her attack range to be decreased?

- How about the graphics? I can decrease the size of those as well.

-I'm thinking about perfecting her moves yet decrease the amount of damage it does because I know some of her attacks need correction.

-I think I can pretty much create any type of attack that I want I just don't have any good ideas right now haha.  
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