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46  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: June 06, 2016, 05:43:45 AM
I remember when SSBB was in development, and Nintendo Power still existed, they had a preview article for Brawl, and said something like, "Link in Brawl is based on his Twilight Princess design, where he can turn into a wolf. It is currently unknown if a lupine transformation is part of his new moveset." It wasn't, now it might be! Cheesy
yea its cool
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: June 01, 2016, 07:28:40 AM
ok, mind if i ask what it is?
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: May 27, 2016, 06:07:34 AM
ive tried to replace the shadows but i couldnt get actual shadow textors to load
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: May 26, 2016, 06:16:08 AM
ok so you have Vio, A Link to the Past, and Triforce Heros Green, cool, now sorry for all the questions but are you going to do Triforce Heros Red and Blue? are you going to use custom Shadows? can you tell us how to make custom Shadows? (i want to fix PMs Outset Links shadows so the hat isnt there) again sorry for all the questions.
50  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: May 20, 2016, 06:02:29 AM
If that's the case, then we can actually modify the code and the files to see how much more stages we can fit. That shouldn't be too much of a problem on itself, however, I fear we might run into filesize issues pretty soon due to the fact that every stage has it's own preview, icon, stage name and series icon.

If I remember correctly, what we have now runs around 70 stages, right?

I'm pretty sure I still remember how to reorganize the stages within the SSS. But we would probably need a modified SSS with added bones for the extra stages we might need.

I'm pretty sure I still remember how to reorganize the stages within the SSS. But we would probably need a modified SSS with added bones for the extra stages we might need.
Super Smash Legacy fits a lot of custom stages into the project Ms alternate stage loader. and it seems that you can use SD cards bigger than 2GB, i have one thats 4GB and i can run Brawl Mods that run on the Project M engine, including Project M EX. so space might not be the biggest issue. and there is a stage expansion for Project M as well so yea there is a lot of space that can be used
51  Help & Tutorials / Texture and Portrait Tutorials / Re: AlGeorgeRomo: Tutorial on making custom CSPs on: May 16, 2016, 10:39:23 AM
is there any chance that you can show us how to make Stock icons?
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: April 28, 2016, 05:54:20 AM
Will it have cBliss support?
im sure that it can be used with cbliss
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: April 26, 2016, 08:36:25 AM
quick question, are there gonna be 3 different versions of toon one for each weapon class, or are sertent costumes gonna have sertent weapon classes? ether way is fine i'm just ceiruos
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: April 07, 2016, 05:41:32 AM
ah ok, if anyone can do it you can, you do great work
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Samus Aran Revamp Released: Next Stop Hyrule on: April 05, 2016, 12:38:41 PM
thanks
should be lagless, he has 11k of poly. i sent him to a few people for lag testing but i haven't gotten any news back. whenever they tell me something i'll let u guys know.
11k? wow thats impressive, how did you manage that on the wii u model textures?
56  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: April 05, 2016, 12:34:49 PM
dont worry about being inactive for so long i never though you stopped work, just get the important stuff out of the way and keep up the good work when you have time. i support this project all the way Wink
57  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 27, 2016, 06:22:16 AM
Actually isn't there a way to change character mid match? I saw someone do it with Marth and Jigglypuff. You can try something like that, but that would change the whole character.

cool
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: DLC Sonic Revamped: (Metroid Other M: Young Samus Progress) on: February 08, 2016, 12:06:49 PM
Can people not quote large posts in their entirety and learn how to snip posts?
sorry about that, i didn't think to do that
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: DLC Sonic Revamped: (Metroid Other M: Young Samus Progress) on: February 07, 2016, 08:43:17 AM
I forgot to post this here:





HW toon link, thanks to DSX8. he's just until I finish HW young link. just needs rig and in game stuff, he also comes with a stage:



it's the WW castle revamp, now has vertex colors, the WWHD textures, and an alt version with broken statue. just need to remake the main platform with vertex colors, and do lighting/materials. (model, vertex colors, and textures thanks to DSX8) here is the old ver for comparison:



and here is the original stage


will continue both after I release and wait on any feedback that people may have for the zss pack, before moving to the samus pack
woa man slow down a bit, you have so many projects going on at once how do you even split up your time for all of these projects?
60  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: February 07, 2016, 08:38:29 AM
Althouth there are mods that have changed them, in my experience there can only be 3. Sorry dude.

[/quote] ah ok i was just wroundering thanks
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