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196  Help & Tutorials / Help / Re: Posing Character Models for CSS Portraits? on: March 24, 2015, 06:39:48 PM
That's what I do, then I use Photoshop to make it look all spick and span! I also use Photoshop to make portraits for recolors.
Photoshop? I heard of it, but I never use it. That's one way to make some epic CSPs!
197  Help & Tutorials / Help / Re: Posing Character Models for CSS Portraits? on: March 24, 2015, 04:15:41 PM
BrawlBox can make screenshots, but they don't make the best renders... lol...

True, but unlike everyone else, I'm more into the simple renders made by BrawlBox. Easy to make, all you need to do is to take a screenshot and reduce the size, like the regular portrait size: 128 x 160 pixels.

I pose my models in 3ds max, then save the pose as an animation file and put the camera view in a certain position, after that I make the render, then delete it and without moving the view, I load another model, then select the bones and load the animation with the pose and repeat the process

Whoa, that is so much work. That's how you make your CSPs for KAI.
198  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 04:22:05 AM
KJP stole my post, but I want to break yours down into parts and give my own examples/thoughts

I look at where you are at currently, and I see myself when I first started out. I had ambitions (pretty much my whole thread lol). But as time went on, I knew that there were some things I couldn't achieve. Whether it was limitations at the time, it being impossible or even if I just didn't have the time. Something stopped me. And you know what? I'm happy that they did. Looking back at my Roy and Hector PSAs, I'm appalled that people (including myself) actually liked them.

I've downloaded your Cloud and your HW Link PSA just to give them a shot, to give you the benefit of the doubt. I can't say I'm disappointed in the quality of your work, but I'm disappointed that you didn't ask for critique or help.

Critique from others is the only way you'll get better.

Help will widen your understanding of what you're doing and will help you learn even faster (who'd have thought?)

Back when I started out, I was a complete noob. Yeah, I knew how to PSA (I got a lot of help from Tormod and occasionally from ABC) but I couldn't animate to save my life. So I started making a few things and when I started to gather more steam (started making more animations), I started to put them up on my thread. At first, I thrived on praise and people saying "Wow, it's X character! So cool!" , but as time went on I saw that I wasn't improving. I wasn't getting to what Tormod or DivineOverlord or SilentDoom were doing (it should come as no surprise at this point that I have a man-crush on Tormod).

So after "tricking" KJP to post on my thread (not really tricking, but he had one idea which was incorrect and I took it lol), I became quick friends with him and abused that fact to get critique on my animations. And what do you know? My animations improved. A lot. Hell, I'll even put up comparison pictures:

BEFORE (There's 4)








AFTER (There's 5)











And after everything I've seen, done, and worked on, I am damn proud of the stuff I make now when I compare it to what I did in the past.

Completely disregarding critique won't lead you anywhere. At all.
Yes, receiving harsh critique all of the time sucks. But it should help motivate you to do better.
Not asking for help will not get you anywhere either. Reaching out for help is the best way to get better.

To top it off, you're publishing your work on a public website for the world (well, some of it) to download and try out. You'll never be free from critique, so you might as well use it to your advantage.

I reached out to you in a PM because I know what it feels like to have a bunch of ideas and want to pump them out. But the way you're going about it won't help you improve. Putting out (excuse my language) half-assed or incomplete stuff won't help you improve.


Alright, you convinced me, at least give some critique to the Palutena PSA I made:

forums.kc-mm.com/Gallery/BrawlView.php?Number=207880
199  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 23, 2015, 05:56:37 PM
Pretty sure most of the people in this thread know about this.

And if you cant take critique, then how will you improve?

Even IF they're just bashing your work. So what? You won't be less of a human if it happens to you.

To be honest, I don't need critique to be better. I can get better at making PSAs my own way. I don't care what others think of my PSA making, I'm proud of it, and if any of the others can't take it, they can stay away from talking [censored] about it. No offense, but people who critique should always know that people try their VERY BEST to finish a hack, even me, incomplete, or not.

That's how human others are, being supportive. Im srs here

Well, so what?

Everywhere you get critique for your art, be it youtube, paint, photography, everywhere. My stuff is in there, you think that stopped me 11 months ago?

Honestly, it doesn't.

This is an example of harsh criticism. People tend to not be able to take harsh criticism.

Even though it's mean, it's not hating. And that blog is run by one person.
I suppose.
200  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 23, 2015, 05:18:45 PM
Plus, I found this site that insults other people's hard work (you would probably recognize this):

fnbv.tumblr.com

I couldn't post the first one because the first word gets censored and pressing it leads to nowhere. It's a website where it judges other people's textures that they have worked so hard on.
201  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project KAI.: Rebirth on: March 23, 2015, 04:18:29 AM
actually, I want to focus more in original characters like Ryusei because I think they are what makes this project more original, for example, Ryusei is not in the vault as a single entry
Oh. I always wondered why Ryusei wasn't posted on the vault.
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: March 22, 2015, 05:33:39 PM
Hmm, that's cool. I come up with random ideas as well.
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: March 22, 2015, 04:39:56 PM
Keep up with the laziness.
Lazy is the way of the future! *Shot*
I never knew you were working on a Palutena PSA too.
204  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project KAI.: Rebirth on: March 22, 2015, 04:09:01 PM
Pretty interested in Ryusei if I do say so myself.
205  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros Kerfuffle [Pokemon Trainer!] on: March 18, 2015, 02:42:27 PM
I'd like to be one of the PSA makers, If you want. I made a Palutena PSA.
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tabuu's PSAs. I'm comin' back, baby! on: March 11, 2015, 01:59:14 PM
I never knew you were working on Miku over Ike.
207  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Anomaly *HELP WANTED* on: March 08, 2015, 01:12:58 PM
I can provide the model without the sheik rig. Is it possible to delete the bones and start over with the import over ZSS?
Well, I never had much experience with these bone trees, but that might work. I just don't know how. You're saying that you can rig it over ZSS? I started on the animations for the PSA over her.
208  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Anomaly *HELP WANTED* on: March 08, 2015, 09:28:08 AM
oh, I thought you were using zero samus model, I normally dont say no to an OC thing, but this time I will have to say no due to my school stuff and plus the tons of brawl-related work to do.
but anyway, I can suggest you some options or if you dont understand anything, you can ask me
This was the kind of thing I was trying to help him with. So, this is why you cannot be able to rig the model.
209  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taking Requests. on: March 04, 2015, 05:08:57 PM
Sveet.
Now I just gotta get rid of the lazy factor.
May make a Twilight Star Flandre.

And I am not mad that you didn't do it, dear.
I am mad that when I asked, you didn't answer.
Or say no. You aknowledged the fact I had asked.
I would of payed you, too.
20 bucks, just to bring it to Zelda.

Post Merge: March 04, 2015, 04:47:32 PM
And
I make CSS portaits, too.
And BP's.
and BP Names
And CSP names.
What I can't do. Is CSS names.
I can do that. If I made one, I would import the letters from the character. You don't have too pay me though. Everything is free. Japanese text like this: リンク (Rinku, Japanese for Link), I can generate, with this program called GameMaker 8.1.
210  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Taking Requests. on: March 04, 2015, 04:24:52 PM
I'll see what I can do.~

Post Merge: March 04, 2015, 06:19:29 AM
How's this?

Twilght Princess Link.
Awesome. Thanks man, even Link himself is impressed. You sir are truly an artist. I'll let you know when I have recolors for this. If I use it, I will not forget to collab you. I even made a base CSS for people to make a custom CSS for any character.  



This took about a minute. I'll soon put a download link for the base. Smiley
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