You told me i need to ask here for help with my issue.
So i'll do that.
My issue is, that whenever i try to go somewhere with the regular character selection screen, my game freezes. I can play the Adventure Mode with no issues at all, but playing regular brawls or stuff like All-Star doesnt work because it freezes everytime when it trys to load character selection.
thx for help and best regards
Do you have a 4GB SDHC/Virtual SD card? It can't be any higher or any less.
I'm starting a thread here to help people that may have issues with my mod.
These are all currently known bugs:
Disable Panic Handler as it causes several issues.
Make sure your Hooktype is set to AXNextFrame.
Make sure you are running a version of Dolphin that has SDHC support. Always use a 4GB or higher Virtual/SDHC card.
Try to avoid having a player select an original brawl character for one match and then select a clone based on that character for the next match as this can cause instability (backing out of the CSS after every match can avoid this problem but the crash is infrequent enough for me that I don't think it's worth it).
Clear mode will crash the game. [FIXED, but Clear Mode doesn't change anything]
Attempting to have a second player join in any of the solo mode activities will crash the game. [Seems to work fine now with Time Patrol]
If Naruto or Future Truncks activate their Fatal KO then the Fatal KO feature will be disabled until the game is reset. [FIXED]
Team Battles in All-Star VS mode will result in characters being stuck to a color specific costume.
After a character loses their first stock in Stamina mode they will be instantly killed if the are in their down state and will be affected by the blast zones even if the world wrap is active.
I'd recommend setting a save state at the CSS so if the game freezes you can just load the save state so as to avoid having to reboot Dolphin.
If you run this game on the Wii/Wii U then these issues will occur:
Selecting Haunter, Cloud, Naruto, Geno, Zoroark, Rainbow Dash, Piccolo, Krillin, Dark Sonic, Zamasu, Rouge the Bat, Lloyd, Gohan(Adult), Darkrai, Sephiroth, Klonoa, 2D Marisa, Airalin, Tuff Puff, Decidueye, Bass, Broly, Aegislash Knight, Megaman, Cream & Cheese, Alastor, Sub-Zero, Scorpion, Emerl, Ridley, or 2D Alice may cause a crash at the result screen for some consoles. [FIXED]
The game may freeze mid-battle if Tails and Blaze are in the same battle.
Home Run Contest will freeze immediately after selecting your character. [FIXED]
Noah the Fox will always crash the game. (Fixed? I reduced the file-size of Noah's cosmetics a while ago, so it may not crash on Wii/Wii U anymore. I haven't tested this so I'm unsure of this right now.)
The FPS will drop below 60 very frequently if more then 3 high-poly characters are on screen.
There have been many reports of freezing at the CSS, I haven't ever encountered this issue and I can't recreate it. (This may be caused by using an outdated version of Dolphin.)
Has anyone made any stage hacks, character mods, or music imports from Sonic Forces? I'd like to see Infinite or some of the awesome stages in that game get their own mods.
When you get around finish Vectorman can you make a BrawlEx version included like you did with Sub-Zero? It can be obnoxious configuring GFX and SFX for BrawlEx sometimes.
Yes, but Gecko is pretty much all that can properly run my mod. Riivolution breaks many things and BrawlBuilder misses several codes and is rather funky with BrawlEx.
Well I figured I'd make yet another post for this. I think this is like the 48th time or some [censored]. Anyways I've made a BrawlEx mod pack called "Sonic & Pokemon M Super+ Advanced", and ever since it's inception there have been bugs. I've practically fixed every bug that surfaced, some even solved themselves when I shifted to Dolphin. But there's always been this nasty bug that seems to happen very randomly and for no reason I can pinpoint. The bug causes the game to crash during the character entries at random. I've tried replicating almost every scenario only to come out empty handed.
I know it's NOT the entry files in any way, shape, or form. It's not a file space issue. And it's not a missing file or anything. I'm fairly certain it has something to do with my codelist. I've looked thoroughly through the codes countless times, but I'm just not that familiar with coding.
This is great. The increased file space allowed me to add the necessary files to my BrawlEx pack so Subspace Emissary could work. I even added a whole bunch of SSE stage mods too.
When you open a codelist in Code Manager and want to create a .GCT file make sure that the codes you want active have a checkmark on it. I'd also recommend keeping a .txt file backup of your codelist so you can edit it at anytime. Another thing I sometimes forget is when I add a new code to click the "save modifications" button before creating the .GCT file or the awesome new code you added won't be there.