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91  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 12, 2017, 10:03:08 AM
Fixed it. I had an outdated bx_fighter.rel
92  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 12, 2017, 12:42:30 AM
I was only using the config utility.
93  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Final Conflict (model help needed) on: April 11, 2017, 09:42:16 PM
Hey Tyshy, how did you get the BrawlEx slots 64-7F working? I can't seem to get them to work. I got lots of great movesets to add to my roster but I'm stuck in a rut.
94  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 11, 2017, 09:05:49 PM
Does anyone know why I can't use slots 64-7F?
95  Help & Tutorials / Help / Re: 3 years later, still not fixed on: April 11, 2017, 03:00:03 PM
Hmm... I should test and see if this happens with the other large BrawlEx packs. (Super Smash Sister., Heroes and Villians, SSB Legacy, SSB: Khaos, etc.)
96  Help & Tutorials / Help / Re: 3 years later, still not fixed on: April 11, 2017, 01:12:41 PM
Found out some more information. When Gotenks appears, his entry (Goten and Trunks fusing) plays perfectly fine, but the moment Gotenks tries to become visible the random freeze may occur.
97  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: April 04, 2017, 09:30:44 AM
Awesome. This is just as good as your Goku moveset.
98  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: April 02, 2017, 11:01:54 AM
lolz it's April and still no Frieza.
99  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: March 22, 2017, 12:54:25 PM
Noah is very BrawlEx friendly as his/her weapons are part of his/her model as opposed to external GFX. I assume v2.0 will fix the bug where all the weapons appear during shieldbreak state.

(Sorry the posts here have got me wondering what the gender of this character is.)
100  Help & Tutorials / Help / Re: Project M Dolphin Refuses to load anymore on: March 21, 2017, 10:10:17 PM
I'd recommend updating to Dolphin v5.0
101  Help & Tutorials / Help / Re: Brstm and Sfx volume levels on: March 21, 2017, 10:06:47 PM
I use Audacity's leveller function with amplify to increase the volume of BRSTMs and sawnd. It's normalize command can also stop BRSTMs from causing loud clicking noises.
102  Help & Tutorials / Help / BrawlEx CSS icons flickering on: March 21, 2017, 10:04:15 PM
I reached the limit of 50 characters with the Custom CSS code. So I shifted to using the CSSRoster.dat and was able to add the 51st character and every character works flawlessly. But some of the CSS icons are flickering, what does the CSSRoster.dat do that causes this nasty bug? Is there any potential fix? I'm fairly certain as I've seen mods that incorporate over 80 characters into the mod (Super Smash Sisters, SSB Infinite) that don't have this issue.

 
103  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: March 20, 2017, 10:35:16 PM
OK thanks, I couldn't find any CSP for Noah so I made my own:






104  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: March 20, 2017, 08:57:35 PM
Do you mind if I use Noah in a BrawlEx pack?
105  Help & Tutorials / Help / Glitch with Calikingz01's Goku revamp PSA on: March 16, 2017, 06:21:17 AM
So I've add this code to my code list:
Respawn from the air like an Alloy
4A000000 8077F908
D2000000 00000003
2C1e00BE 40820008
3BC0000E 60000000
93DD0038 00000000

And for some reason whenever Goku dies with Kaioken or SSJ2 he respawns with it. Furthermore if Goku dies when he's at 70% or higher, when he respawns his down-b triggers SSJ2 instead of Kaioken. Can anyone offer a solution here?
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