I went into Mario's MotionEtc file and edited the HeadN bone to a scale factor of (3,3,3) and changed bones LShoulderN, RShoulderN, LLegJ, and RLegJ to a scale factor of (0,0,0) for the idle animation(wait1, wait2, wait3).
I also went into Mario's individual costume slots and changed the HeadN bone in those files to be translated down. This was the only way I managed to get the translation part to work.
Resizing Mario's body parts results in a graphical glitch as shown below No matter how I change the camera that "part" of Mario always covers that part of the screen like that. It doesn't seem to happen on every stage, but it does on a lot of them. It goes away when Mario's other animations play.
