Someone over on GBAtemp has made a (slightly-half-assed) Melee Sheik, I've got layouts for a few characters already, and I'm currently working on Shulk with framedata\autocancels that aren't complete [censored] for aerials. Making the romfs for it rn, actually.
I know it's mostly just hex editing atm, but I look through, say, Falco's params for the point where his IASA for a given move would be and cant find anything relating to it.
Y'all mentioned editing moveset params earlier - how, exactly? The main thing used to edit movesets atm (Sm4shcommand over on gbatemp) doesn't have any compatibility with parameters at all, and I'm not sure what to change involving literally staring at the hex values for [censored].
By sharing slots they share music, but yes, stage designs including platforms etc could easily be changed - just look at how different each omega stage is, comparing FD to boxing ring to pac land etc.
ever seen Kapedani's PM build? we can basically do that. but 9 times easier.
It's worth noting that a lot of similar moveset-related stuff has already been done with 3DS ACMDs, including everything Mario can do in the air spiking except for forward air, a glitched DK-to-Pikachu swap, Mii Gunner with an utterly hilarious projectile output, glitchy Foxco (with a fox base), nerfed Greninja (all hitboxes are now weak windboxes), and more utterly stupid things.
there's a melee fox already in progress, as well as halved framedata shulk and melee falco, all by different people. praise sm4shcommand