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16  Help & Tutorials / Help / Re: How do I delete Vertices? on: December 09, 2016, 06:34:12 PM
On Brawlbox there's a Tool button on the top, press it and go to Vertices Editor. Select your vertices and on the bottom left it should say average and press it. It doesn't delete them, but it makes them very small to see.
Will it also help with getting rid of his cape?
17  Help & Tutorials / Help / Re: How do I add combos to moves [PSA] on: December 07, 2016, 02:39:26 PM
Copy the hitboxes and change the bones.
What?
18  Help & Tutorials / Help / How do I add combos to moves [PSA] on: December 05, 2016, 09:17:37 AM
I was wondering how do I add combos to PSA's? I am trying to give Link's up b (up special) a similar effect to Toon Links. How do I do that, the PSA's I have doesn't allow me to do that.
19  Super Smash Bros. Brawl Hacking / Programming / Re: Need help with custom CSPs [BrawlEx] on: December 05, 2016, 09:14:24 AM
Normally, yes, however in terms of bytes it's 1,024.
Is the issue solved?
20  Help & Tutorials / Help / Re: SD Card Failing? on: December 04, 2016, 09:24:05 PM
Ok; so, even though you need a different common5.pac in your system folder(Since right now, it's just the default, and so if you change it, then you can know when it's working), that isn't the problem. So, hunch B: What are your Config Options set to in Gecko? Would you mind uploading a screenshot?
My Common5 pac is named common5_en.pac. If the CSS screen is the issue and not the characters moves, then check that the sc_selcharacter.pac matches.

My is called sc_selcharacter_en.pac, yours should be sc_selcharacter.pac.
Remove "_en" from sc_selcharacter_en.pac, but not from common5. If you did alter the CSS screen and it doesn't work, try adding _en to the common5 file.
21  Help & Tutorials / Help / Re: SD Card Failing? on: December 04, 2016, 03:17:23 PM
PM me the hacks you are using, I might be able to figure out the issue. It seems pfMenu2 loads fine, but the rest won't.

Could be you named a folder or two incorrectly. Worth a look.
22  Help & Tutorials / Texture and Portrait Tutorials / Re: Recolorizing, Texture Changing, and Alpha(Google Sketchup and Color Quantizer) on: December 04, 2016, 02:55:55 PM
Materials primarily do the following things(I may have missed some, but this is like the general premise):

1) They connect which texture goes to which polygon on the model
2) They affect how the model is culled(Culling is which side of the model is invisible; e.g. If you had a flat plane and made one side culled, the side that you culled would be similar to one of those one-way window-mirror things used in police interrogation rooms)
3) They (somewhat) affect the lighting and colors of the model(The shaders and vertex colors do the rest, though)
4) They set what Alpha settings the model part using that material uses(For example, if you're using an eye texture that has Alpha in it, you'd have to edit the material to be XLU to allow the eye polygon to be able to use Alpha in-game)
5) They can edit things like billboard nodes(Making the texture always face the camera, no matter what camera angle), metallic effects(e.g. If you pick up a metal box, you'll see that when you rotate the camera, the texture will change where it is on the model), and other things like that
And to get rid of a model, say MK's cape? That would be done trough the material?
23  Help & Tutorials / Help / Re: SD Card Failing? on: December 04, 2016, 02:48:39 PM
i'm uploading a vid rn everything is in the right place
Ok, but is named RSBP or RSBE? I had that problem when I first began using codes.

EDIT: Do you have Riivolution installed? It's easier (in my opinion) to use hacks for brawl with Riivolution. If you're just trying to load hacks (etc, Pf/fighter/Link), then Riivolution is easier. Let me know if this is the case, because I can help you if it is.
24  Help & Tutorials / Help / Re: SD Card Failing? on: December 04, 2016, 02:41:20 PM
Nvm its doing it again. it's loading normal brawl. no matter what i use.
Did you put the codes in the codes folder at the root of the SD?

Like so, "SD:/Codes

Is it like that?
25  Super Smash Bros. Brawl Hacking / Programming / Re: Need help with custom CSPs [BrawlEx] on: December 04, 2016, 12:08:40 PM
3,843 KB is most definitely below 3.79 MB, though, so I doubt that is the problem.
sometimes it's not. If your'e he's using BrawlEx then the files must be bigger right?
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Bros Brawl Extend - vAlpha on: December 04, 2016, 12:05:38 PM
not impressed
But how install the sound and sfx

Post Merge: October 29, 2016, 02:33:05 PM
I see what you did there ...
I cant add any song than i want ¬¬, how i do that?, please tell me T__T
BGSM_GUI is an app that can replace the music in SSBB. Search on youtube to learn how to use it. I use it all the time. It works perfectly.
27  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack for Brawl - 8.0s on: December 04, 2016, 12:03:22 PM
Classic Expansion Pack 8.0s - June 26, 2016 - for vBrawl



Downloads:

Classic Expansion Pack 8.0s - no ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 178 MB download / 209 MB when uncompressed)
Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/with-asrl.html
Classic Expansion Pack 8.0s - with ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 274 MB download / 499 MB when uncompressed)
The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.
Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/no-asrl.html

Differences between the two versions:
  • The "with ASRL" version contains alternate stages, which can be loaded by holding L, R, Z, or (on Battlefield) X. (These alternate stages don't work with Riivolution, so the Riivolution menu will give you the option to use just the default stages or just the omega stages.) The "no ASRL" version does not contain any alternate stages.
  • The "with ASRL" version uses versions of Castle Siege and Lylat Cruise ported to STGFINAL that do not include the phase shifts. The "no ASRL" version contains the regular versions.
  • The "with ASRL" version includes Target Smash, and has Venom as an alternate to Corneria. The "no ASRL" version gives Venom its own icon and excludes Target Smash.

Classic Expansion Pack 7.0s - August 30, 2015 - for vBrawl



Classic Expansion Pack 7.0.exe (Gecko + Brawl. From Mediafire; 188 MB download / 265 MB when uncompressed)
The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.

Updates since 6.0s:
  • The pack now uses sc_selmap.pac instead of common5.pac. If you want to use common5.pac, just replace the sc_selmap_en inside of it with this sc_selmap.pac.
  • All of the stages have been rearranged
  • Project M / Brawl- / fangame stages have been removed, to make room for 12 SSB4 stages by DSX8, Taigiry, and others
  • The alternate Stage Loader is now included, so every stage (except Flat Zone 2) can have an alternate by holding L+A. Battlefield and Final Destination have two alternates (R+A is the other.) See the documentation for details.

Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/7.0s/brawl.html

Or, if you want the framework to put your own stages in for PM 3.6 final, you can use this stage expansion template.
It can't be used for normal brawl?
28  Super Smash Bros. 4 Hacking / Help / Re: Adding final touches on an import on: December 04, 2016, 11:47:10 AM
I think a good google search on tutorials and such should help out with that.
29  Help & Tutorials / Help / Re: How to add more Icons in a row on the CSS on: December 04, 2016, 11:45:56 AM
I think that if you use BrawlEx or Project M, you get extra characters with it. BrawlEx has more colors to choose from, 10 per character. I recommend Brawlex however. I can't use it being PAL and all, but if you are in the US you should be fine

BrawlEx.

If you were looking for something else I apologize.
30  Help & Tutorials / Help / Re: SD Card Failing? on: December 04, 2016, 11:31:05 AM
But I didn't help...
You tried to help I think you should take the thank you. Wink
This has gotten me thinking about codes now. I wonder if I have the same issue, or if it's something else for me when I try to load cheat codes.

I heard somewhere that there is a way to use cheat codes on Riivolution. I mean the same kind people normally use with gecko, like I used to.
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