Well, I might as well go back to patching. MK is dead and unless he anotates/explains his latest 2 videos, we won't get an answer, and patching isn't that much of a hassle anyway.
wow alot of questions ^_^ I didn't really read them all, but it seems people are having alot of troubles again
anyway, just want you guys to know I bought a new computer, with a intel i7-930 along with a nvidia GX 470 graphics card. I'm running Windows7 now instead of my old winXP. I also have the new 3dsmax, max2011. when I get some other side projects done, I'll return to this. Then I can get a first hand idea of how to do this using the latest OS and hardware.. most should have my simular specs, so hopfully more can relate.
NOOOO DON'T LEAVE ME HANGIN I'VE BEEN WAITING FOREVER ._.
I got 3ds Max 8 from MegaUpload and did everything, but when I run the program it tries to verify a license then makes me have to input an activation code and a serial number like I bought a copy of it. Someone that I know also downloaded it, but he didn't have to do any of that! The only difference we have is that his computer is an XP and mine is a Vista. Does anyone know what the problem might be?
I am indeed using Vish's method. And about your problem, could you clarify a bit more or add pictures? I'm sure I could help you as I've had a similar problem, but it was when I still used the patching method.....
I have the same problem as you. Although that method is easier I don't believe there is a fix for this. I explained the situation to both MarioKart and Vish but neither of them had a solution.
But I am probably and hopefully wrong. I have not tried patching afterward mainly because I want to be able to use the no patch method without it screwing up, but I haven't found a way around it.
For now I'm just using MarioKarts method. (But as I've explained in my last post, I'm having trouble with that as well)
Mariokart DOES have a solution, he does it in the videos where he DOESN'T TALK. However, it's hard to understand what he's doing because he's not explaining it as he goes.
I am indeed using Vish's method. And about your problem, could you clarify a bit more or add pictures? I'm sure I could help you as I've had a similar problem, but it was when I still used the patching meathod.....
Ok Mariokart, you said a while back you were gonna make a new tutorial and you never did. I really need help with this. Since you didn't understand last time I explained, I'll say it more in detail, and if you STILL don't understand, I'll make a video.
Ok, so I finish my edits. I copy the model, bring it back to the original, morph the original into the vert set and then into the edited model. Great. Now I export the verts to the model, look at it, and something's wrong like usual, just like in the 2 new videos you made. Now I export the messed-up brres file and make a new DAE and import it, its messed up. Now, in the video, you simply morphed the model you exported the verts from ( The one that looks like it was patched) into the messed up one on top of the other 2 morphs, and a slight change was made, and you exported the verts again and it was fine. However, when I do this, the model being morphed "stands up" and morphs at the same time, breaking it. I tried a few other things, if I morph the original, unedted verison of the polygon into the messed up one, it stands up aswell, and if I try to edit the messed up one in any way, it just reverts itself.
Please tell me what to do here, if you still don't understand my problem I'll make a video.
Thanks. I appreciate it. Hopefully I can get it to work this time.
EDIT: I tried to watch the video but its really hard to tell what's going on because the entire screen is covered in text and its going really fast so could you please explain what to do.
Ok, watch part 9 of Mariokart's tutorial. You can find it in the pinned topic in tutorials and guides. He explains it best.