This is my first time vertex editing, and I'm having a blast. I'm going off for university, and once that happens, i'll never finish my Prince of Persia 2008 on Ike. So I got started.
BTW, I'm a first-time user for 3DS MAX 8. The guides here are fantastic, and I caught fast enough.
What I want is: Can I save my work? Kinda sounds dumb, but I don't want to save my work in the wrong format and come back to only to find out it's become incompatible with BrawlBox. Plus, 3DS Max 8 keeps crashing, so I can't do it in one go.
Alright, just answer this question. I can follow the videos for the most part, but its the part at the end that gets me. You import the model, its messed up, so you export the bress and make a new DAE and import it, and then morph the set into the messed up one (over the other morphs) and it fixes, but I have a problem. When I moprh, it "gets up" to align itself with the imported DAE, and if I try to put the DAE on its back like you did in the video, nothing happens, it just goes back up.
Hey Mariokart I was just wondering if you could write a written tutorial or make a video with audio about the new way (without patching) as I can't figure out some of the last steps on your two videos without audio.....