Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6
61  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 05, 2016, 11:05:17 PM
Yes, I imported the reft to my character. Do I open FitFigher.pac or ef_fighter.pac?
I used FitFighter.pac

Theres 3 ef_fighter, 1 inside the FitFighter, 1 in the effects folder, and 1 inside ef_figher.pac
Now replaced the 1 in ef_figher.pac, but theres still the random particles.

Update : Just notice there were 2 reft folders, imported the image but now it looks
like a weird blue-red flare
62  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 05, 2016, 06:29:11 PM
I did all those and it seems to work, but the particle just randomly switch to a different
particle constantly (red dots, red rectangels), instead of falcon's straight line :/

Is there really none system particle that looks like a straight line???
63  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 04, 2016, 06:30:14 PM
Hmm your right, is there a way to copy the gfx into the system gfx? or atleast a specific character's gfx. How do we set up the graphic id that'll be used in PSA?

btw where's captain falcon's side b gfx? I can only find his falcon punch in ef_captain.pac and
fitcaptain.pac c:
64  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 04, 2016, 05:10:03 AM
Any news from Luzhin?

Can maya edit the same animation i modified in brawlbox just for the euler filter something
to make my animation smooth?

Is there any particle that looks like a straight line? (any colour)
65  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 02, 2016, 07:24:30 PM
Incase you misunderstood i want to switch the spring state to when it touches ground,
so it'll work the same (doesnt give damage after 1st hit, and dissapears after a few sec)
Not like after it hits, bounces and hits other too.

How do i delete a specific bone's keyframe tho?
66  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 02, 2016, 06:26:40 PM
So is it possible if someone knows about editing module?
I worked out about the down smash and found the sub routine to change model, thx.
67  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 02, 2016, 05:15:13 PM
Huh? i think i replied here but its gone?
Ok thx for the answer, i still tend to have problems tho :/

When i want to make sonic's down smash animation to something without his spinball,
the spinball still appears, i tried deleting gfx event for "AttackLw4" but still no luck.

Wanted to change sonic's spring after it touches enemy to bounce like
when it hits ground rather than disappearing instantly, any how?
68  Help & Tutorials / Help / Re: Noob question about movesets/psa on: February 01, 2016, 04:10:33 PM
How can i keyframe? i can't right click or modify the keyframes.
And once more, is it possible to copy/paste multiple bones at once? if so, how?
69  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 31, 2016, 11:55:31 PM
Ehhh how/what is keyframe? XP

But I accidently did the trick without noticing, and I think what you meant to say is
to PASTE the knee's rotationg/translation/scale on frame 5,6,19,20. I tried pasting instead of this "keyframe"
Still works tho.

Is there a way to copy/paste multiple bones at once currently? (brawlbox)
70  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 31, 2016, 07:21:29 PM
I tested the 1d9, the momentum only applies after you touch the ground then fall.
It didnt apply when he hops, so i guess its impossible.

And is maya friendly enough for beginners? I'd like to try it.

For brawlbox, is it possible to edit a specific bone movement stays for more than 1 frame?
(other than copy paste, its really buggy)
 e.g i wanna edit a leg that's from the left, change it to the right, but when i go to next frame it resets to the left.
71  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 31, 2016, 04:15:30 PM
Yeah i know i can add momentum, but i dont know which sub action is his short hop.
72  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 30, 2016, 08:36:57 PM
In brawlbox the glitch isnt visible, only in game, in 1/4 speed.
It would look like the bone spins everywhere for a sec then it goes back to normal.
Though that's probably because my animation wasnt smooth enough.

If its not possible for the side b then is there anything similiar that work just like it?
73  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 30, 2016, 04:12:28 AM
Maya? I'm using brawlbox V0.76b
And with the floating article, I want to make his short hop falls faster for a sec while keeping his jump height, I'm assuming that's not possible
74  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 29, 2016, 05:13:51 PM
Ohhh thank you so much and sorry for all that trouble!
I thought i had to put the sub routine in the neutral special action. (not sub)
I was using another psa version, now using psa 2.36.

Also where can i get Sonic's short-hop after charging side B's sub routine?

And when i modify an animation, it looks really glitched in 1/4 speed,is there a fix?
75  Help & Tutorials / Help / Re: Noob question about movesets/psa on: January 29, 2016, 12:13:15 AM
Screenshots? (barely understand that)
Also sonic's subroutine when he hops after charging side B?

Plus any animating tips?
Pages:  1 2 3 4 [5] 6