Yes, I imported the reft to my character. Do I open FitFigher.pac or ef_fighter.pac? I used FitFighter.pac
Theres 3 ef_fighter, 1 inside the FitFighter, 1 in the effects folder, and 1 inside ef_figher.pac Now replaced the 1 in ef_figher.pac, but theres still the random particles.
Update : Just notice there were 2 reft folders, imported the image but now it looks like a weird blue-red flare
I did all those and it seems to work, but the particle just randomly switch to a different particle constantly (red dots, red rectangels), instead of falcon's straight line :/
Is there really none system particle that looks like a straight line???
Hmm your right, is there a way to copy the gfx into the system gfx? or atleast a specific character's gfx. How do we set up the graphic id that'll be used in PSA?
btw where's captain falcon's side b gfx? I can only find his falcon punch in ef_captain.pac and fitcaptain.pac c:
Incase you misunderstood i want to switch the spring state to when it touches ground, so it'll work the same (doesnt give damage after 1st hit, and dissapears after a few sec) Not like after it hits, bounces and hits other too.
Huh? i think i replied here but its gone? Ok thx for the answer, i still tend to have problems tho :/
When i want to make sonic's down smash animation to something without his spinball, the spinball still appears, i tried deleting gfx event for "AttackLw4" but still no luck.
Wanted to change sonic's spring after it touches enemy to bounce like when it hits ground rather than disappearing instantly, any how?
But I accidently did the trick without noticing, and I think what you meant to say is to PASTE the knee's rotationg/translation/scale on frame 5,6,19,20. I tried pasting instead of this "keyframe" Still works tho.
Is there a way to copy/paste multiple bones at once currently? (brawlbox)
I tested the 1d9, the momentum only applies after you touch the ground then fall. It didnt apply when he hops, so i guess its impossible.
And is maya friendly enough for beginners? I'd like to try it.
For brawlbox, is it possible to edit a specific bone movement stays for more than 1 frame? (other than copy paste, its really buggy) e.g i wanna edit a leg that's from the left, change it to the right, but when i go to next frame it resets to the left.
In brawlbox the glitch isnt visible, only in game, in 1/4 speed. It would look like the bone spins everywhere for a sec then it goes back to normal. Though that's probably because my animation wasnt smooth enough.
If its not possible for the side b then is there anything similiar that work just like it?
Maya? I'm using brawlbox V0.76b And with the floating article, I want to make his short hop falls faster for a sec while keeping his jump height, I'm assuming that's not possible
Ohhh thank you so much and sorry for all that trouble! I thought i had to put the sub routine in the neutral special action. (not sub) I was using another psa version, now using psa 2.36.
Also where can i get Sonic's short-hop after charging side B's sub routine?
And when i modify an animation, it looks really glitched in 1/4 speed,is there a fix?