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46  Help & Tutorials / Help / MOVED: Help on: March 12, 2019, 04:07:07 PM
This topic has been moved to Model Help.

http://forums.kc-mm.com/index.php?topic=46714.0
47  Help & Tutorials / Help / MOVED: Peach PSA on: February 27, 2019, 05:05:25 PM
This topic has been moved to A/A Help.

http://forums.kc-mm.com/index.php?topic=53977.0
48  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: February 25, 2019, 05:59:51 PM
I have been keeping an eye on all new reports made. When it comes to bots, I'm glad people report them because I can manage to clean their posts and ban them ASAP (I always have time to check the forums at least once a day on week days).

When it comes to necroposting, I agree that we can be little less strict given the low activity. I had intended to discuss that with the admins for a while because the majority of reports nowadays are either bots/necroposts (of course, given the lower activity of the forums, that is obvious). However, be aware that the mods analyse every report on its context, so not every necropost report necessarily leads to a sanction. Given that, there might not need to be a change in the rules on that regard. We'll see.

I'm not sure on the full staff stance on what is shown to the unregistered public, but I'll try to bring that to their attention soon (unless they see it themselves here first, of course).

When it comes to the forum/vault coding, I hope we can still be updating whatever is necessary to keep up with the times. We actually have a long list of changes we'd like implemented, including the addition of more games to be covered up (mainly Ultimate). So, with a long list of due changes and only one coder avaliable, we're really crippled on that aspect. But if it's an easy enough of a fix, and there's enough time avaliable, who knows. I'll let you know.



TL;DR: The staff will surely discuss your suggestions, they are all quite valid given the current state of our forums. Thanks for the inputs and I'll be glad to give you a return as briefly as we can.
49  Help & Tutorials / Help / MOVED: Looking for a particular stage on: February 25, 2019, 02:36:21 PM
This topic has been moved to Stage Requests.

http://forums.kc-mm.com/index.php?topic=55767.0
50  Super Smash Bros. Brawl Hacking / Music & SFX / MOVED: Low Voice Clips and Knockout sounds on: February 25, 2019, 02:32:41 PM
This topic has been moved to Music/SFX Help.

http://forums.kc-mm.com/index.php?topic=79263.0
51  Super Smash Bros. Brawl Hacking / Music & SFX / MOVED: I want to start a soundtrack for kitty corps, but I need some help. on: February 25, 2019, 02:32:09 PM
This topic has been moved to Music/SFX Help.

http://forums.kc-mm.com/index.php?topic=56023.0
52  Help & Tutorials / Help / MOVED: gecko os code request on: February 24, 2019, 01:30:57 PM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=57244.0
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Currently Rigging Smash Ultimate Dark Samus on: February 22, 2019, 02:11:25 PM
Yeah, something is definitely wrong on your end. I've been running BrawlEX just fine since day one on USB Loader.

As for your reasons for the way you rig, they're valid. No need to be on the defensive. I just think it's kind of a waste to use your time to rig a character (it definitely takes a while if you're doing a quality rig) for it to only work with one moveset.

EDIT: Project M also works with USB Loader (but you need to know how to adapt it since the creators meant for it to be played with the disc always). Anyway, you CAN use stuff from it even if you can't play it...
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Currently Rigging Smash Ultimate Dark Samus on: February 21, 2019, 02:46:12 PM
Well, YOU can do. But people who download your model won't be able to use with whichever moveset they want.

I'm quite sure that you can change translations on the animation file itself, so there's hardly need to alter the basic skeleton rig, unless of course the model is going to be ONLY specific for that PSA (like Mewtwo has a modified Lucario skeleton to suit the moveset better), in which case if anyone ever wants that model over the basic Lucario skeleton they have, well... to basically re-do the rigging.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Currently Rigging Smash Ultimate Dark Samus on: February 20, 2019, 08:40:50 PM
Why would you do that? Editing the boneset, I mean. Well, sure, whatever floats your boat, but having a modified bone rig only makes it so your model won't work properly for any other PSA, and even the default movesets at vBrawl/PM.
56  Super Smash Bros. Brawl Hacking / Stages / MOVED: Stage modding using Dolphin emulator on: February 19, 2019, 01:53:46 PM
This topic has been moved to Stage Help.

http://forums.kc-mm.com/index.php?topic=65690.0
57  Help & Tutorials / Music/SFX Tutorials / MOVED: downloaded vegeta sfx file, where on my sd card do i put it? on: February 18, 2019, 03:22:59 PM
This topic has been moved to Music/SFX Help.

http://forums.kc-mm.com/index.php?topic=65739.0
58  Super Smash Bros. Brawl Hacking / Stages / MOVED: Melee pack on: February 17, 2019, 07:12:10 AM
This topic has been moved to Stage Help.

http://forums.kc-mm.com/index.php?topic=66384.0
59  Help & Tutorials / Help / MOVED: Editing existing models on: February 17, 2019, 06:41:01 AM
This topic has been moved to Model Help.

http://forums.kc-mm.com/index.php?topic=67011.0
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: Zelda Equivalent to Greninja Over Sheik? on: February 13, 2019, 03:56:04 PM
This topic has been moved to Model Requests.

http://forums.kc-mm.com/index.php?topic=67823.0
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