I've actually been experimenting with some different mech sizes, and I believe I may have found a good one:
I squashed the mech's body a little and made some modifications to the size/length of the legs -- of course, Porky himself is still the same size, though. Thoughts?
I see. Well, like I proposed in my PM, it might be a good idea to move things over to Dedede so we can use his Side Special as a base for the Mecha-Porkies. That's the only solution I can really think of, lest we scrap the move(s) completely
I squashed the mech's body a little and made some modifications to the size/length of the legs -- of course, Porky himself is still the same size, though. Thoughts?
I see. Well, like I proposed in my PM, it might be a good idea to move things over to Dedede so we can use his Side Special as a base for the Mecha-Porkies. That's the only solution I can really think of, lest we scrap the move(s) completely
It kinda bugs me how the SSE Porky is bigger than Ness while this Porky is smaller, the only problem I could see with him being resized to Ness'/Lucas' size is that he will probably hurt his head when reposing it over the part that's right over the glass, but I guess that's just me. Porky's animations are pretty good, but the run animation doesn't quite fit, looks more like a fast walk rather than a run, I still think PigMaskColonel's old run animation was pretty good as a run. Talking about animations, I've been trying to get to learn to do simple animations, I just made Porky make his head bounce a little in the run animation while looking to his right. About the turning animation too: I saw that PigMaskColonel's didn't make Porky and his mech be mirrored, while the one in the files actually makes him turn around, maybe trying to make the animation not flip the model in a way like that? I didn't try it, but I think it could work somehow. If we get to do some "custom coding" I could think of using Porky throwing bob-ombs from the upper part of his mech of course, and maybe we could find a way to replace that bob-omb's model with a Mecha-Porky? For the attacks that already have animations I think that the dash attack could use basically (almost) any other character's coding, being Mario the main one of course. If we get the project somewhere, I wish we can get people to do custom models and make a more high-poly Porky model, not being able to really move his arms or legs is a shame to be honest, even though Porky almost can't move I thought we could still make him do the spankety taunt. I'm thinking about tweaking the textures too, I can take care of that, since Porky's textures apparently were designed to fit with the glowing lights of his mech.
Before this post ends: the textures on the mech are kinda buggy, the upper and lower part of it are black, but when approached with the camera on training mode actually makes it red. I'm still trying to get CaliburTek and King Bob Videos to see the PMs. Apart from that I got someone from Smashboards to post it on reddit, don't know if he did it yet, but at least it could get even more people's attention!