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16  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 03, 2018, 09:42:45 AM
I've actually been experimenting with some different mech sizes, and I believe I may have found a good one:



I squashed the mech's body a little and made some modifications to the size/length of the legs -- of course, Porky himself is still the same size, though. Thoughts?

I see. Well, like I proposed in my PM, it might be a good idea to move things over to Dedede so we can use his Side Special as a base for the Mecha-Porkies. That's the only solution I can really think of, lest we scrap the move(s) completely

It kinda bugs me how the SSE Porky is bigger than Ness while this Porky is smaller, the only problem I could see with him being resized to Ness'/Lucas' size is that he will probably hurt his head when reposing it over the part that's right over the glass, but I guess that's just me. Porky's animations are pretty good, but the run animation doesn't quite fit, looks more like a fast walk rather than a run, I still think PigMaskColonel's old run animation was pretty good as a run. Talking about animations, I've been trying to get to learn to do simple animations, I just made Porky make his head bounce a little in the run animation while looking to his right. About the turning animation too: I saw that PigMaskColonel's didn't make Porky and his mech be mirrored, while the one in the files actually makes him turn around, maybe trying to make the animation not flip the model in a way like that? I didn't try it, but I think it could work somehow. If we get to do some "custom coding" I could think of using Porky throwing bob-ombs from the upper part of his mech of course, and maybe we could find a way to replace that bob-omb's model with a Mecha-Porky? For the attacks that already have animations I think that the dash attack could use basically (almost) any other character's coding, being Mario the main one of course. If we get the project somewhere, I wish we can get people to do custom models and make a more high-poly Porky model, not being able to really move his arms or legs is a shame to be honest, even though Porky almost can't move I thought we could still make him do the spankety taunt. I'm thinking about tweaking the textures too, I can take care of that, since Porky's textures apparently were designed to fit with the glowing lights of his mech.
Before this post ends: the textures on the mech are kinda buggy, the upper and lower part of it are black, but when approached with the camera on training mode actually makes it red. I'm still trying to get CaliburTek and King Bob Videos to see the PMs. Apart from that I got someone from Smashboards to post it on reddit, don't know if he did it yet, but at least it could get even more people's attention!
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Porky Minch PSA WIP!! on: October 01, 2018, 11:05:56 AM
I'm glad I'm able to help in this project, Porky is my favorite Earthbound character, being the one with the most interesting personality and a great backstory after Giegue. Porky has the potential to be a new fighter in Smash, and he represents Earthbound's and Mother 3's dark side while also connecting both Ness and Lucas in a way, since they both had a conflict with Porky. Hope this Project reaches completion some day!
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Brawl DX Mod Thread (UPDATE)V.1.0.7 RELEASEED!! on: October 02, 2017, 03:55:35 PM
Could I ask if there could be a Dolphin version of this mod? I'm really interested in this mod but I can't get it working in any way.
19  Help & Tutorials / Help / Re: Wario Skin Crash Problem on: August 04, 2017, 07:43:00 PM
I actually checked and everything is actually like the original, I tried doing everything again, and I saw that it dropped from 449 to 401kb for some reason, I still don't understand too how the existing Wario mods, or at least, most, have their pcs files empty, but when putting them without the pac the texture actually loads.
20  Help & Tutorials / Help / Re: Wario Skin Crash Problem on: August 04, 2017, 04:56:17 PM
What's the filesize of the original, unedited pcs file, and what's the filesize of the edited one?(AKA the Recolor)

The unedited one is 449kb, the edited one is 623kb, and as I searched in existing Wario skins files, the pcs seem to don't have anything at all, I thought it might be for an option of making them hidden, but there isn't an option, so what's the problem with the size?


Sorry for being late, I didn't got the notification.
21  Help & Tutorials / Help / Wario Skin Crash Problem on: August 03, 2017, 07:05:29 PM
So I decided to do two Wario recolors, one based on his Wario Land 3 appereance mixed with Mario Golf black 'n' white and Mario Golf's backwards Mario outfit(the blue and red one), but every time I try to load them, the game gets locked. The only thing I can think about it is that I used textures from already existing recolors, and I wonder if that's the problem. Anyone can confirm if that's the problem?
22  Super Smash Bros. Brawl Hacking / Music & SFX / Re: SSBB Sfx hacking problems on: August 12, 2016, 03:28:47 AM
Many thanks!This worked, but either you're a bit late, not a long time ago I figured out how to even put a SD Card, but anyway thanks(maybe for other hacks I could do that). Cheesy
23  Super Smash Bros. Brawl Hacking / Music & SFX / SSBB Sfx hacking problems on: May 03, 2016, 11:50:16 AM
Well,so i downloaded MarioKing64DS Waluigi moveset 1.0.
It didn't work doing anything,so i decided for replace Pit with Waluig,but i have problem with the SFX:the file is named sawnd.How do i install it?



I was going to ask this in other site but,also,i have problems with the battle portraits,what are the ones from Pit?

Im new here,i only know how to hack models with WiiScrubber. Oh shi~
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