Show Posts
|
Pages: [1]
|
5
|
Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
|
on: August 12, 2020, 10:49:37 PM
|
That's offset 0D (You have it set to F2 there) which controls character count. You'd be able to use a calculator or something find out what number you need (Mostly just to convert from Decimal to Hex) As for cosmetics, inconsistent how?
Despite setting the IDs correctly in the sc_selcharacter.pac and info.pac, the marks and names don't match with most of the characters I added. Also, the character portraits (loaded from char_bust_tex in the BrawlEx folder) for the EX fighters don't show up either...
|
|
|
6
|
Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
|
on: August 12, 2020, 10:17:20 PM
|
Looks as if it should work.
Needing to use a CSS code likely means some files are missing. I think it was one of the 'common' files for how the CSS works.
Ah, that did the trick. Thank you for the help thus far. However, I ran into some more issues; there are Mario slots occupying the rest of the CSS (past slot 80) and the cosmetics are inconsistent with the EX fighters. The goal here is to have the CSS display character slots 00-80 only.
|
|
|
7
|
Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
|
on: August 12, 2020, 05:48:24 PM
|
It's a bit redundant to have a CSS code thing if you're using the CSSRoster.dat and it seems like three bytes are missing from it? Unfortunately changing the filesize of it at all will break things so you'd need to either restart or just add bytes back (Copy three sets of zeroes then pasting after should do that.) Uh.... you shouldn't backspace at all for hex editing, just replace any mistakes.
...But without the Custom CSS code, the EX fighters don't show up on the CSS at all. Updated CSSRoster.dat: https://imgur.com/a/s958edS
|
|
|
9
|
Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
|
on: August 11, 2020, 09:09:58 PM
|
This is mostly due to weird placements of things-- that's why I'd mentioned it shouldn't really be used unless you've already got 100+ slots used so uh... If you fill them out it should work.
Okay, I'm back with an update. I now added 67 characters (102 total including the first 35) and the CSS still didn't work. Do I actually need to add 100 characters total and if so, is it possible to just fill the extra slots with Mario?
|
|
|
10
|
Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
|
on: August 05, 2020, 07:09:56 AM
|
The 51st character I added isn't showing up. How do I animate more slots for BrawlEx CSS? Post Merge: August 05, 2020, 11:29:30 AM
Oh dear, I forgot to mention or fix that. Yikes. Uh.... If you got that, you're actually doing it right, I think right now you 'need' to have 100/242 slots ready or funky things happen, though I've just horrible memory.
Uh... You need to use a hex editor to fix things up, sorry for this forgetfulness
Highlighted red is CSS size, F2 is the max amount for all 242 slots (pretend this is blue, actual blue on this background sucks) Highlighted blue is Random amount, F2 is also the max amount here, although this also assumes you forego the 'random' slot Highlighted green is useable CSS slots Likewise, highlighted purple is useable random slots
Uhm... Hopefully this helped at all, I dunno.
I get this issue with BrawlEx Extended: https://imgur.com/a/g8NFo1g
|
|
|
|