Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 268 269 270 [271] 272 273 274 ... 276
4051  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 07:09:04 PM
Yep.
4052  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 07:02:15 PM
All i'm getting is that you guys are pretty close to a converter right?

Two seperate converters. One is in python and the other in C# and C++. We just need to get the code down and make it work.
4053  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 06:46:12 PM
Yep.
4054  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 05:58:18 PM
Welcome to da club.

 Awesome Face
4055  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 02:13:42 PM
Mmmmk good luck!

I've been making some progress myself Grin
4056  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 01:54:57 PM
No problem, and you could just delete it by selecting it and deleting it lol
but you can delete it using C# if you want too
4057  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 19, 2010, 01:01:02 PM
I believe I can make it output an txt "information file" which could list every part of the file imported. That way you can take that file and convert it to any other easily. What the converter does is it finds each part (definitions, bones, materials, polys, etc) and reads them, finding each small part. It interprets each part and then takes those parts and rearranges them into the format specified. What the txt file would show is each small part.

btw you have 666 posts I don't wanna die plz
4058  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 18, 2010, 06:33:03 PM
Hey, I'm making a GUI and all the dlls *technically* from scratch, plus Tcll is coding in a completely different language...
He's also helping me understand the mdl0 format.
I'm putting him as a major contributor in the about window Angry

I think we both deserve some credit, since I'm telling him what I know and he's telling me what he knows
4059  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 18, 2010, 10:32:54 AM
We need to think of a catchy converter name Grin

"Ok, now use Dae2Smash to convert the file..."
4060  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 17, 2010, 07:28:50 PM
mmmk lol it was worth a shot
4061  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 17, 2010, 06:48:54 PM
Hey check this out, it's supposedly a pmd to collada converter for python:
http://trac.wildfiregames.com/ticket/461

It comes with a tutorial but... idk how to follow it 0_o
4062  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 17, 2010, 05:47:00 PM
Got the whole source
I'm prepared Cheesy

Except neither AiS nor Will's converter will build... too many errors
idk why the released source would have errors but I'll have to fix them
4063  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 17, 2010, 05:09:50 PM
Let me look at the code for a bit, I'll see what I can get from it
4064  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 16, 2010, 07:14:46 PM
Sound worth it if living counts as twice as long.

Loophole ftw
4065  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 16, 2010, 06:31:39 PM
You mean the Resident Evil PMD importer? Yeah I saw that >.>
http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=1494

Too bad he didn't put mirrors -_-
Pages:  1 ... 268 269 270 [271] 272 273 274 ... 276