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4066  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 16, 2010, 05:44:06 PM
:O

Kewl.
4067  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 16, 2010, 05:22:27 PM
Wanna try to mess around with rigging/unrigging and adding bones/rigging them.
Is rigging simple or really complex? Can you explain
4068  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 16, 2010, 05:00:07 PM
Do you happen to know how each bone is rigged?
4069  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 16, 2010, 04:29:09 PM
Well idk about you but I'm gonna go screw around with some hex in an mdl0 in HxD and see what happens... you know. Trial and error
4070  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 08:43:55 PM
Awesome, this template will help a LOT seriously Im srs here
If WHEN the converter is done, you'll definitely get credit!

V what he said, ttyl V
 Not saying "Hi".
4071  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 08:34:45 PM
Yes it did work on win7 and yes we do haz progress.
4072  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 08:24:38 PM
I created a shortcut there and I have no idea why this would help mac users because I have a pc but it was

C:/users/yourusername/appdata/roaming/ecsoftware/hexedit

Also, when I open the template I have to close like, 100 popups saying "unrecognized member name for struct" by holding enter
4073  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 08:16:57 PM
hmm...
this didn't work for me...
but it's worth a shot...
try the program directory :/
there's a copy of all the templates in there...

I got it to work. The directory I needed to put it in was in a hidden folder crammed into the depths of my computer. I wouldn't have found it without searching

Holy -blam!- this template is awesome, keep up the good work!
4074  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 08:02:33 PM
lol this is the post where I swear my head off because all the other built-in templates are in the same directory as the one i'm adding and macs are just stupid.

WHAT THE **** HOLY **** WHY THE **** DOES THIS ****ING HAPPEN TO ****ING PCs! WHAT THE ****!

replace **** with the word of your choice

Edit 1: HEY WAIT... why don't I just modify a built in template? wow  Mario Facepalm

Edit 2: It still reads the original template! What the heck I think it's in a different directory, starting whole computer search
4075  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 07:44:08 PM
Go find people who know C++. If they don't want to help, lay 5H17 down and hold up a gun and it should work.
And find topics, any topics, that have info on mdl0s. Any info at all.

@Tcll: Ok I'll try that, I'm running Win7 Home 32 bit. Work on that template like crazy, the more that's done the better

Edit: Hexedit won't read any templates I add
4076  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 07:19:49 PM
I'll give you an obj example of how poly's work
first off, poly's are a certain number of points that make up a face...
one point will have 3 indexes ( vert/normal/UV )
now onto the types of poly's (going by number of points)
1 = point
2 = line
3 = triangle
4 = square (quad)
5> = multi-point polygon

Knew that

note: obj files don't use advanced polygon techniques such as strips or fans

so here's how an obj file with would look like:

# 8 verts
v 0.0 0.0 0.0
v 1.0 0.0 0.0
v 0.0 1.0 0.0
v 0.0 0.0 1.0
v 1.0 1.0 0.0
v 0.0 1.0 1.0
v 1.0 0.0 1.0
v 1.0 1.0 1.0

#8 normals
vn 0.0 0.0 0.0
vn 1.0 0.0 0.0
vn 0.0 1.0 0.0
vn 0.0 0.0 1.0
vn 1.0 1.0 0.0
vn 0.0 1.0 1.0
vn 1.0 0.0 1.0
vn 1.0 1.0 1.0

#4 uv's
vt 0.0 0.0
vt 1.0 0.0
vt 0.0 1.0
vt 1.0 1.0

#5 faces
o zero
f 1/1/1 #point
f 1/1/1 2/2/2 #line
f 1/1/1 2/2/2 4/4/3 #tri
f 1/1/1 2/2/2 4/4/3 8/8/4 #quad

o one #these are objects btw
f 1 3 5 6 7 8 #poly

that obj should work btw Wink
I just made it up and typed it out Tongue

Didn't know that.

Here's a load of questions, see how many you can answer lol:

So you're adding polys to your template?

What about vertices?

Does your template include the header for the mdl0? (All the hex from MDL0 to the load of ÿÿÿÿ)

What parts are you missing from your template?

I really need to get that template to work O_O

Teach me anything and everything you know Cheesy
4077  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 05:22:31 PM
haha kk figured

too many topics in one topic >.>

Edit: I wonder if it would be possible to inject a model into a polygon and vertset and then move the polygon around the model to make it fit in place... just an idea. You'd probably need to rebuild the mdl0 for that
4078  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 04:55:32 PM
about your prob...
you did include the underscore correct??
and it is an xml file right?? (not a txt '_mdl0.xml.txt')

also, I'm UD-ing Poly's btw
so there'll be a UD soon Wink

Yep, still doesn't work

UD=upload right? and what polys...?
If I interpreted that right then you said that I'm awesome Awesome Face
4079  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 15, 2010, 01:42:52 PM
1. as long as it's not on a skool day ^_0


2. you may want will's converter as well...
^perfect polygons

3. can you at least MAJORLY comment on the code,
that way I know what's what :/

4. I do use chatango... (only semi-popular)
it's on my website http://tcll5850.webfreehosting.net Smiley


1. I have 2 weeks off from skool starting next week lol but I'll get on chatango as well on the weekends

2. Already have it for reference

3. I'll comment the 5h!t out of it for ya  Wink

4. Mmmmmk, I'll try to keep you updated on there

I got nothin on 140, sorry.
And about your mdl0 template; I made the file and named it correctly and stuff and put it in the right directory, but it doesn't appear in the list of templates in hex edit...?


4080  Super Smash Bros. Brawl Hacking / Programming / Re: About DAE to MDL0 Conversion on: December 14, 2010, 08:34:27 PM
FIANALLY

Fianally indeed Grin

You guys got msn? Some random night, me, the guy who knows C++ and another guy I know are gonna pull an all nighter in a chat on teamviewer and work on reversing ais >: )
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