Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6 7 8 ... 276
61  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 24, 2015, 11:51:53 AM
Thanks Grin

Fun fact, the pictures I initially posted on April Fool's day were actually legitimate.
I made the BrawlBox stage afterward to perpetuate the trollage Evil
62  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 24, 2015, 11:24:29 AM
So, you think a bug is a development decision, and us trying to help you find a workaround so you can use the program as intended is "forcing you"?

Jesus christmas, this is one of the reasons I quit. The unending entitlement.

I could program the cure to cancer and somebody'd get mad at me when they hear they have to go to a hospital in the US instead of their own country.
63  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 22, 2015, 11:06:02 PM
Considering my locale is English and I haven't had any locale specific problems, probably not. Tongue
64  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 22, 2015, 10:43:53 PM
It's just a problem converting integers to strings because of your locale.
When shaders are activated, alpha test is done in the shader.
When they're not, it's not done in the shader.
Shaders are strings. That's the problem.

Also, I'm talking about GLSL shaders here, not MDL0 shaders.

Here's how you can change your locale to English
65  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 22, 2015, 10:38:01 PM
I'm pretty sure I know why you guys are having rendering problems now, considering you're ALL not using an English locale apparently (which you can fix yourself, btw).

Unfortunately I'm not going to fix it, I quit.
But if somebody else wants to try, I'll guide you through it, haha. You guys need to learn to code anyway.
66  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 22, 2015, 10:06:52 PM
Looks like you might have the same problem that pikazz is having.
67  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 22, 2015, 04:11:55 PM
did you select the SCN0 in the top left corner? by changing CHR0 to SCN0 in the dropdown panel?

Also make sure Target Model -> Edit All is checked, unless you want to load the SCN0 on only one model at a time.
68  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 22, 2015, 11:55:06 AM
Take note:
- laptop GPU (GT ###M, less processing power)
- computer language locale other than english

Is anyone having this problem with Brawlbox v0.76?




Your computer can't find gluniform, a function necessary to pass data to the shader. So since you don't have that, you don't have support for shaders.

BrawlBox should catch an incompatible OpenGL version, but I guess it didn't.

I have been trying to import my Regal Wii model into Brawlbox 0.71 because 0.75b and 0.76 cause the model to look weird. And I keep getting these errors.


What do they mean? Can anyone help please? Thank you


There's a problem with your rigging.

I can't tell because its all in Russian (or at least can't properly translate).
Why should this matter? If you mean where did the PC came from, then i don't know.


It matters because the GPU runs the fragment and vertex shaders that render the model on the screen, and it appears that most of you with odd problems are using a computer locale (not necessarily the display language) other than English.
69  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 20, 2015, 05:51:11 PM


I should just put a picture of the main window with no file loaded. That would be golden.
70  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 20, 2015, 05:39:24 PM
You have to use the files manager to unload external files. It's in the right panel, use the dropdown.

The transform all section is disabled without an animation selected. But if you select an animation and go to any frame INCLUDING frame 0, it isn't disabled. Which makes sense, because there's no point copying a frame state without an animation anyway.

it hangs forever when trying to exit the model viewer.

I'll upload a quick hotfix for that since it seems just a TAD BIT CRIPPLING.
71  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 20, 2015, 04:42:54 PM
my GPU is Intel(R) Graphics Media Accelerator 3600 Series.
I can play Portal on it Tongue

lol I just looked it up, and Intel does specify that it has problems loading and/or rendering quite a few older games.

I believe that you can rotate/transform the TransN bone and that will rotate/translate the entire model. I know it does it with the actual polygons of the character, but I dunno if it also does it with the grabbing bones and such.


are you okay

I'm having an issue as well. BB will occasionally crash when exiting the Model viewer after opening it.

Though I could see if I have the latest NET Frameworkd or not.

But I can't thank you enough for making v0.76 come true.

That's odd. Don't have much of an idea why it would do that.

You're welcome m8

It was not checked.
How? When i try to do it, all options for Transform All can no longer be used. I can rotate each bone on its own, but that takes a while. Its been like this since v0.75. Its just fine in v0.71 and below.
Weird. It gets messed up when i add too many objects or something. Its not always like this.


I really don't know why the same code would work correctly on one computer but not another if you have the correct NET version and all that. What's your computer's specs? Do you have .NET 4.5? What exactly do you do to encounter the problem (list the steps you take to get there).

I get this as well. When I unclick Edit All under Target Model, it doesn't do it anymore.


Are the models in the same file or different files? I can open two character model files and two animation files (4 files total - use the Files manager on the right panel, use the dropdown) and Edit All unchecked works as expected.




Also I just want to point out that I'm completely done with BrawlBox now. I'm not going to fix or add anything or even look at the code anymore. I'll probably release an unstable version later with every feature I haven't finished enabled so you can try them out (a model rig editor, UV map exporter, better interpolation editor, and VERY MINOR Gamecube and Wii U support mainly), but I'm done now. I know I said I was "retired" a year ago or something so this is probably hard to believe but I really mean it now. I'm going to start asserting that declaration. :L

Out with a bang, they say.
72  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 20, 2015, 03:29:34 PM
changelog:
who friggin knows

;-;  i wanted to know what kind of new stuff was added or fixed D:


I'm just too lazy, I guess I'll write a changelog eventually

New additions are great, but i have one thing to complain about - you can no longer view animation for only one model (as far as i know) and you can't copy and paste bone rotations and stuff on the model outside of animations, something that is rather uncomfortable at least for me. But thats it. Oh, and models sometimes have parts missing or just somehow get behind other models even though its not how it is.


Yes you can and yes you can, just tested it myself.
Make sure that Target Model -> Edit All is unchecked for the first one.

The third thing probably means your draw order is wrong. The draw priority of each object, whether the object is XLU or OPA, the order of files loaded, the order of materials, etc all can affect the order in which things are drawn. Everything actually matters for the display now.

I notice I'm having a problem with the shader rendering. Is there something else I need to install first to get it to work, or any hardware requirments? I'm just getting strange splotches of colour on most models: http://screenshooter.net/99992442/bnjgjpb
These spots of colour go away when I disable the shaders.


i'm also having problems, some parts of various models just don't show up or simply look like butchered textures, but the shaders, shines and specs actually show if possible


What GPUs do you guys have?
This *shouldn't* be a problem with your operating system.

Shaders run on the GPU (graphics card), so you might have a GPU that can't handle the generated shader code properly. I used GLSL version 120 (one of the oldest versions of OpenGL's shader language) for the most compatibility and the program does check to make sure you have the necessary drivers, so it's most likely a GPU problem. An older GPU or CPU integrated graphics (when you have no graphics card at all) would be the most likely culprit.

I can't test it right now but did you fix the vertex editor problem I mentioned?


probably

This shader thing is amazing, very well done. Thanks for putting the time into this!


no prob mang!
73  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: May 19, 2015, 11:55:19 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208533

April fools, I'm only a couple months late with my plan's execution
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: May 11, 2015, 12:21:56 AM
The not-quite-as-hyped mod has been released!



Now nobody gets to know if screenshots are taken in Dolphin or BrawlBox!
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Large Leader's PSA's™: Closing! on: May 03, 2015, 09:55:52 PM
The [censored] are you doing here?

Don't question my ass
Pages:  1 2 3 4 [5] 6 7 8 ... 276