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91  Super Smash Bros. Brawl Hacking / Programming / Re: Ikarus Development... Returns on: March 30, 2015, 11:15:50 PM
Still going: https://github.com/libertyernie/brawltools/commit/e764f423f1825b2b7093b36cf6a0a9fe92d5c281

I have been using the most efficient design possible for my code to cut every corner possible and get this done asap. For example, here's the only character-specific code for parsing sheik's extra data offsets (usually articles and parameter lists).

Code:
        public class Sheik : OffsetHolder
        {
            protected override Type OffsetsType { get { return typeof(Offsets); } }

            [StructLayout(LayoutKind.Sequential, Pack = 1)]
            public struct Offsets
            {
                buint _params0;
                buint _params1;
                buint _params2;
                buint _params3;
                buint _params4;
                buint _article0;
                buint _article1;
                buint _article2;
                buint _article3;
            }
        }

If you thought BrawlBox/BrawlLib's code was confusing, try reading Ikarus'. Im srs here
92  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 21, 2015, 06:59:38 PM
Try this, I tried fixing both reported issues: https://www.dropbox.com/s/0durcwp0e0crj8p/BrawlBox%20v0.75b%20Test.zip
93  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 21, 2015, 12:59:27 AM
Oh my bad, I don't think v0.72 was ever posted on the vault and I don't know where you can find it either Tongue
Did you try out v0.73 though?

I'll upload a test build of v0.75b with a possible fix tomorrow.
94  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 20, 2015, 07:13:33 PM
If any of you guys can't open the model viewer anymore, can you do me a favor and test out each version of BrawlBox and find out specifically which version it stops working in?

I can eliminate the use of Brawl Wall with the new features in the model viewer right? Because Brawl Wall is a pain.

Right click a collision node and choose Preview.

Found an error with the latest version. I made my Lord Fredrik rig and while rotating a bone to test it, as soon as I let go the program throws an index out of range error. When I dismiss the error the bone keeps rotating when I let go of the left mouse button and when I try to click and let go, it keeps throwing the error till I quit. Wondering if my import was at fault, I tried it again on a clean Ike model. Same result. Sad

About this, I tried rewriting the code and I think I accidentally fixed undo/redo altogether. I couldn't get it to throw any errors anymore, so there's that.
95  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 13, 2015, 04:56:58 PM
Brawlbox still gives an error when trying to save animations after editing. It'll give an error once, then you can save like normal. However, if you check back to (reopen) the animations, it's unchanged from how it was before.

I can't get this to happen. What animation type? Are you making it from scratch or editing an existing one?

Found an error with the latest version. I made my Lord Fredrik rig and while rotating a bone to test it, as soon as I let go the program throws an index out of range error. When I dismiss the error the bone keeps rotating when I let go of the left mouse button and when I try to click and let go, it keeps throwing the error till I quit. Wondering if my import was at fault, I tried it again on a clean Ike model. Same result. Sad

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on()
   at System.Collections.Generic.List`1.RemoveAt(Int32 index)
   at System.Windows.Forms.ModelEditorBase.AddUndo(SaveState save)
   at System.Windows.Forms.ModelEditorBase.BoneChange(IBoneNode bone)
   at System.Windows.Forms.ModelEditorBase.MouseDownTar getBone(MouseEventArgs e, ModelPanel panel)
   at System.Windows.Forms.ModelEditorBase.modelPanel1_ MouseDown(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.ModelPanel.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib

Can't get this one to happen either. It has to do with undo and redo though which is buggy AF, so I'll just put a ton of error checks in there so no errors are thrown.
96  Super Smash Bros. Brawl Hacking / Programming / MOVED: How do I Replace Special Brawl Modes with Custom Ones? on: March 13, 2015, 11:19:21 AM
This topic has been moved to Programming Help.

http://forums.kc-mm.com/index.php?topic=72956.0
97  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 08, 2015, 03:29:40 PM
It's because those display settings are stored per viewport now, not per model. If they were still stored per model, then for example, the model would be hidden in all viewports.

I can see how this would be an issue trying to view vertices or wireframe or something for only one model at a time, but for hiding or showing all objects for only one model you can just click the "All" checkbox under the objects list for that model.
98  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: March 01, 2015, 02:42:54 PM
Still no .brsar save fix? I reported that one quite a while back.

I don't even get an error message, the program just closes. That's not easy to debug and fix. :L
You should just use an older version in the meantime, I think v0.68d to v0.69b would be your best bet. Nothing new has been added to RSAR editing since then.
99  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: March 01, 2015, 12:26:36 PM
Sorry if this has been previously mentioned but the newest update doesn't allow me to copy a pose over frame 0/T-pose (I mainly do this so I can create renders haha by exporting the posed model) great work by the way!


Fixed and updated Thank you

wish I could get my hands on IDA D:

but great work on that Module stuff :'D


ye IDA with the DOL and REL plugins is pretty dang helpful

thank ye, the updates are coming along nicely
100  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: February 28, 2015, 11:49:18 PM
I spy... with my little eye.... easier REL editing. :O

There anything you can't do, dude?


Haha well I don't know if I would call it much easier yet, but it's getting there. Most of the big changes for module editing in Brawlbox so far have been speed optimizations. I had to completely redo the code that stores information for every 4 bytes in a section because the previous method was using a class for EVERY SINGLE 4 BYTES in a section, even for every separate method node, which in turn took up a [censored] ton of memory. That kind of code was easier to program with, but extremely inefficient. Now it only stores data as necessary.

There anything you can't do, dude?

If I want to do something... I will.

OI! Great work BJ. Stop stealing all my good ideas and implementing them faster than i can ;__; nah im just kidding, implemented faster and better than i anyways LOL


lmao weeeeelp

I'm still in awe of BJ's three monitors.

Maybe he can send me one. jk

But no really this is great.

I WISH I HAD 3 MONITORS. i have the gfx cards for it but no spare monitors ;~; 2broke4me

lol I just got a converter cable yesterday so I can use my third monitor now, it's awesome. They're all old monitors from my dad's business though, so they're not very big but I didn't pay any munnies so it's all good. FOR NOW

yaaay.. sadly no update yet ;-;


You spoke too soon there.
101  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: February 28, 2015, 02:30:46 PM
bruh



doin wERK

bug: copy and paste have flipped y and z axises.
Example: I copy a transition of 3,4,12 and when I paste, it's 3,12,4 instead.

Fixed, thanks

i'd like to point out that u cant change colision points since 74b.. and thought it wouldve been fixed in 75

edit:
also, i get this when changing a texture name inside a material and then save after the edit

Fixed and fixed

Thanks

thought it wouldve been fixed in 75

Not if you don't report it.
102  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: February 22, 2015, 01:40:09 AM
Take it easy, man. It was my fault if he derailed, I started it.

So should I be warning you instead? lmao

I haven't been on the Brawl hacking scene in quite some time, but after seeing all of this progress you've done BJ, I'm very impressed. I hope you continue with BrawlBox.

Thanks Segtenders. It's great to hear nice feedback.

I really wish I could continue working on Brawlbox longer, but I want to develop my game full-time so bad ;-;
It's really hard to pull away from the modding scene, there's so many things I'd like to program.

Working on a bug reporting system to go along with the updater changes. By the end of them, we should have XP support back. As well as an issue submision function on github when the app crashes (and a bug of the same title does not already exist). That way people don't have to report bugs here, or make an account on git to report them either. Simple, easy peasy Smiley

aw ye that's gonna be so bomb
103  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: February 21, 2015, 10:45:37 AM
Thanks a bunch for the reports, I've published Hotfix 2 with it fixed.
104  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75 on: February 20, 2015, 10:03:14 PM
and don't worry about learning stuff on your own, I'll be a first hand person to hijack BJ's thread and teach everyone 3D if that's what they want. :3

Now get the back on topic, you derailers

Go off topic again and I'll have to warn you.

Also this isn't my thread, surprise
105  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 20, 2015, 07:18:19 PM
I did not get a chance to look at BRSAR, no. Sorry about that. All the changes are listed in the changelog.

I'll post when I manage to fix it. A fix will probably be in the next update, if it's not too major (which it shouldn't be).
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