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31  Help & Tutorials / Help / Re: how to make an object vanish with Clr0?? on: September 30, 2014, 04:41:36 PM
Oops, I meant vis0 hence the (?). Anyways, if (or when) your issue is resolved remember to put [solved] in your topic title.
32  Help & Tutorials / Help / Re: how to make an object vanish with Clr0?? on: September 30, 2014, 11:24:55 AM
That's done with plt0(?) editing which affects the textures. If you don't want to do that, just scale it down really small.
33  Help & Tutorials / Help / Re: BrawlBox v0.68 Crashes on: September 29, 2014, 03:19:30 PM
That happens to me if the model viewer is opened to long. Just constantly save and make a few backups. The next release should fix the issue.
hopefully.
34  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 29, 2014, 03:14:09 PM
Errrm, It might be my computer, but the issue with the model viewer freezing if opened to long is still present for me.
35  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 22, 2014, 03:11:48 PM
Any progress with enemy spawning? Because that's an epic thing.
36  Help & Tutorials / Help / Re: Any way to display 3D models at character select? on: September 22, 2014, 03:06:43 PM
Unless you have a USB Gecko then that will not help you. Even so you'd need a combination of brawl box editing and codes. I'm also going with impossible though. You'd need to add a way to view the models on the CSS along with the file size issue. The file size issue aside adding some type of model viewer would be near impossible without major editing. THEORETICALLY it's possible, but not with what we have now.
37  Help & Tutorials / Help / Re: Entire roster is gone. on: September 22, 2014, 02:50:43 PM
You probably didn't use the new file patch code. I ran into the same problem after I accidentally loaded an older .gct file.
38  Help & Tutorials / Help / Re: BrawlEx Issue, Help. on: September 19, 2014, 10:58:45 AM
You can use 3F to FF, so you have an option of using 40 to FF. But 3F should be fine unless you want more slots. Make sure that your clone id matches the slot id.
39  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 19, 2014, 10:47:07 AM
Hmmm... That is puzzling, I would assume one would be enough.
40  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 18, 2014, 11:07:41 AM
Wait, you mean like a spawn point only spawns one particular item?
41  Super Smash Bros. Brawl Hacking / Programming / Re: [8/1/14] The New File Research Thread | New video series on SSE files! on: September 18, 2014, 11:04:34 AM
This is, I mean, it's like, you know..... right!! I might become gay for you!! most likely not
MUST...UPDATE...OP...WITH THIS INFO
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Yeah, what they said!!
42  Super Smash Bros. Brawl Hacking / Programming / Re: [8/1/14] The New File Research Thread | New video series on SSE files! on: September 17, 2014, 09:09:12 AM
You never cease to amaze me. Well, you and all other developers. I would love to offer my help, but alas I'm only capable of supporting you guys with words.
Was that to much flattery, I think it was. So I'll end with what do you mean by "later on"?
43  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 16, 2014, 10:28:01 AM
Damn, I really got check the programming section more often. My info is somewhat out dated. Tongue a little off topic, but are you going to interplant your clone tool like how code manager was?
44  Help & Tutorials / Help / Re: how to put codes ? on: September 15, 2014, 04:00:34 PM
No prob! If your issue is fixed remember to add [Solved] to the topics name.
45  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73b on: September 15, 2014, 03:58:38 PM
Dunno, but it sounds cool. But not to be a kill joy, there's no way to edit item effects and properties to make a "new" item.
Someone please say there's a method that I've overlooked or missed, I would love to be wrong about this.
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