Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 560
76  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kaze's Projects on: July 05, 2014, 10:31:12 AM
any chance for you can give the 3ds max file of That Naruto + Textures when you are Done
Since i making Naruto moveset(SSBF2 based) and wanted a good brawl styled texture for it(also for kid naruto but i think i can just edit the Textures to be kid naruto)
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: July 04, 2014, 07:04:07 PM
I'm excited for Geno too but not as much as Naruto. It was recently your 1st time playing Mario RPG? I'm surprised that games amazing. You should definitely play Chrono Trigger is you missed that as well. Most amazing RPG I've ever played.

Anyway, that is a brilliant idea to place the clones over the Pikmin. I hope it works w/ the AI.
For your DBZ projects with a team I'd recommend teaming up with Calikingz. He's one of the best in the business among yourself MarioDK.
its not the pikmins AI i needing

just the way the article works
with they have they own Animation and they can stay at 1 place and do they own stuff while the real Naruto move around the stage

and that can pikmins do unlike using a naruto model over Ike´s sword in his FitIkeXX.pac/pcs there the sword´s(aka clone) animation ends then the player model´s animation send and the sword is Stuck to the charater´s bones too so if the charater move the sword moves too

basely the moveset is super close to Super Smash Flash 2´s Naruto Moveset
maybe afew changes but not so many
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: July 04, 2014, 10:39:58 AM
Even though Brawl hacking has slowed down a lot over the past year, it's because of the excitement for Smash 4. Give it a few years and this might start growing again if Smash 4 doesn't become hackable (or atleast not for a while) people will probably hear about "Hey you can play as Goku, Shadow and Waluigi with these Smash Bros Brawl mods!" or something. I mean even if this game becomes very old, Brawl hacking won't die off forever, look at SMWCentral, you see hacks for SM64, SMW and YI being posted all the time even though those games are over 2 decades old (SM64 is getting close to it's 20th birthday). Plus because of how much freedom we have with this game less than 10 years after the official release, people will want to try to create new things, idk how much we can edit Subspace at the moment but im sure people would love to try and create new adventures for that.
Now I'm not trying to convince you from retiring or anything, but if you're doing it solely because not that many people seem to be interested in Brawl hacking at the moment, then I guess check back in a few years after the hype of Smash 4 has died down. Either way, we'll be extremely happy to see you return if you ever considering coming back, plus then again look at SouthCraft, how many times has he "quit" brawl hacking? xD
i dont think i will quite 100%
but after most of my WIPs i qill Quite Solo Projects
(Luffy kinda dont count as a WIP but kinda does since i still have some beta files before epic pervy was thinking to redo alot of stuff )
so my Team Projects i really want to do is:
-Kid Goku(only Entry and Kamehameha Wave from Adult Goku and maybe the nimbus cloud win)
so he will not even be a Semi-Clone of ADult Goku he will use alot of Powerpole attacks
-Geno V2(a Remastered version of my Geno) since we have not even heard any news from that starwaffle´s Geno thats the main reason for i self not have updated Geno yet
-Pac-Man(Smash 4 based if the moveset is possible in brawl or close to possible )
-Kid Sasuke before he Left Team seven not the overrated Super Emo from shippuden since i dont see how Genjutsu will work in Brawl since in Brawl if use a genjutsus  like attack as a special(or even FS) it will just look like a ninjutsu anyway

and maybe some more but thats them i have plans for

but updates of my older movesets(but Geno) will be my only solo(or semi solo) projects


its basely only Glitches that stops me from finish my WIPs right now and basely have been that most of the time but there is alot less Glitches on Goku v2 and also got Finally SMBZ mario v3.5 done(v3.6 will possible be release with Goku xD)

naruto i can be honest i dont have worked so much on since lastest Preview so he will possible be the last of my WIPs to be finished since im unsure he can be finished over Olimar still (maybe over Ike or a other but most wanted over Olimar cuz of clones over pikmins)
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 03, 2014, 06:10:44 PM
Try it, if you get problems, try looking at Mewtwo's Rim Characters that have fur, like Bowser (His hair), DK (fur)and so on.

Post Merge: July 03, 2014, 05:45:46 PM
So yah making bone edits to Mario and adding things to make have better expressions in my video. (Sadly this one won't be playable because it jacks up the bone indexes, I mean I could make a simpler version that can be playable (like have the X eyes and upset mouth, happier normal face)


I mean this is going to be a part of a stage (that is how I make animations, animating multiple copies of a stage Im srs here) so I included the wings, and deleted the completely useless bones like XRotN & YRotN.
I'm posting this here because it is a WIP and is technically part of a stage hack, yet a sort of behind the scenes for a video. Maybe build some hype, idk. Any thoughts or opinion, guys?
XRotN & YRotN. are not useless
they are used for the charater can gets graped as i remember
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: July 03, 2014, 03:45:15 PM
Oh it's your birthday? Happy Birthday!

Just curious. I'm not sure what your plans are for your Mario & Sonic VS D.O.N. project. Smash 4 is almost here.

Will you finish Luffy, Naruto, Goku v2, Sonic (Shadow w/e) and retire? The smash hacking scene has seemed to slow down a lot. Just curious.

Anyway, enjoy your birthday.
thanks

Luffy is up to epicpervy
Goku v2 is a sure to be finished
Shadow too

Sonic is a Maybe but SMBZ sonic v2 i think will be alittle mix of P:M/SSBF2 sonic and if i can get it to work Fire transfrom with afew fire attacks

and Naruto is a Sure too but is a Maybe if over Olimar if i dont get it to work over Olimar with clones over pikmins Sad

but is sure if im moving Naruto to Ike but then the Clones will not work as i wanted like as SSBF2

and my modpack plans
i dont think i will 100% give up on the idea on making a "good" modpack
but i dont think it will be full only with Mario & Sonic VS D.O.N.
since as you said The smash hacking scene has seemed to slow down a lot.
and i can only agree with that

and retire from smash modding
i think i will Retire from doing Solo projects after my Wips
i think i will make a Team to do Project after my WIPs(where i will be the PSAer mainly)

and for now i thinking Kid goku Team or if Epic pervy leaves a Luffy Team after my WIps

Hey MarioDK, Yadhtrib Yppah!  Wink
  Grin thanks
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: July 03, 2014, 03:24:07 PM
Happy birthday bro, congrats on your upcoming brawl mods
thanks

Hi mate how do you do a PSA homing attack  on wario?
you do some animations and then some Coding
and hope it will works and if it does you are done

beside homing attacks over anyone else then sonic is only possible if it is a Teleport homing attack (as Goku´s Air Down-B will kinda be)

Post Merge: July 03, 2014, 03:25:28 PM
Aside from the fact that this isn't a help thread, it's impossible (currently) to PSA a homing attack without heavy improvising.
if moving like Sonic´s homing attack then yes it is impossible

but if a Homing attack where the charater teleports to the nearest charater
it is infact possible

already done it on Goku v2´s Air Down-B(fully working almost)
and the up to date Shadow Moveset side-B (not a clone move from Goku´s but it is alittle of a homing attack)

i can say now Goku is like 80% done
only Glitches that needed to be fix and then a Amazing Brawl styled texture Model with a good rig im needing (with rigged face too so SSJ1,3,4(or god) faces can be animated too with same animation as Normel Goku)

and then i mean Glitches its only the gliches that keeps me from make a video preview right now
but i know they can be fixed somehow

Dalek moveset is Kinda Done and then i mean Kinda done
i mean alittle ran out of idea for afew attacks since my other ideas was not so much possible but i think of something (that is based alittle of the Dalek from the series )
hard to make a Full moveset to a bad voiced Trash can that yells EXTERMINATE!
but it is atleast not as worst as make a Full Moveset to a useless Fish pokemon(until lvl20)

also i have been playing portal for alittle and i can say the Dalek Moveset Might have a GlaDOS like Dalek
and maybe i will make a model import of 2 of my fav. cores from Portal over kirby
82  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: July 01, 2014, 02:47:02 AM
I hope this question isn't redundant but does smbz mario work with project m 3.02? I'm really hoping so because I def wanna try it out.
you can try to put the files and see what happens
if it works it works
if not then it dont works
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: June 17, 2014, 02:30:55 PM
okay, you can add the Gensou-den Goku to the plans, once the boneset is done I will do it and I can make brawl textures, I just need inspiration lol
sure i will add that if brawl textured

mainly the body cuz the head(s) is already brawl styled and is rigged and stuff so kinda dont needing the head to be textured

also forgot about to say Vegito & Gogeta will be alts aswell(normal,SSJ1,3,4 for them both maybe SSJgod for vegito)(making a over vegeta version too cuz it is vegeta too )

Post Merge: June 18, 2014, 04:46:31 AM
kinda just finished The Dalek Moveset just 4 things left:
-Final Smash
-afew more models/textures
-SFX pack (they will mostly just yell EXTERMINATE!!! anyway)
-and ofc Bug fixes since there is still some gliches left

and for Goku moveset v2 still alot of gliches but getting closer

Naruto moveset is next after these two so i see if my idea can get done with clones over pikmins if not it will be over ike and afew things changed from SSBF2 moveset to mine

and changed the poll
will still make pacman but i think we have to wait to next nintendo direct or the release for 3ds version cuz of its kinda unclear what move is on what attack

so instead: The Doctor & Tardis moveset

will possible work something like the Doctor use his tardis for attacking
since the doctor dont kick/punch
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: June 13, 2014, 07:33:46 PM
Any chance you'll make a Battle Damaged Namek costume like this?

http://thedaoofdragonball.com/wp-content/uploads/2012/05/goku_endures_namek_explosion_dbz.jpg
if i get brawl styled texture for it then for sure

any goku model that get brawl styled texture i will make for the moveset
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault on: June 13, 2014, 12:10:06 PM
just wondering what are going to be the goku alts youre planning
Also could you send me a scene file of that goku to make a new  Ryuukyuu Gensou-den Goku from it?
I wouldnt like to make it from another Goku model because that would affect the perfect posed CSPs, I guess
Goku´s boneset is not done
i might redo alot of things but here will be goku´s alt be(most of them with Normal/SSJ1,SSJ3,SSJ4 and some with SSJgod over 4 but remember only model changer still 1x SSJ moveset):

-Cell/Buu saga
-Saiyan/Namek
-Saiyan armor(the armor goku had at training in time chamber olaning to just take from the Cell Saga vegeta and edit the model from there to fit goku´s body)
-adult GT/End of Z (basely recolours of each other but adult GT will be added a Tail to even if not SSJ4)
-some Recolours of Cell/Buu saga mainly
-Goku´s outfit the days before Cell games and after trained in time champer
-GT kid Goku(but since model changer only change model and not boneset size no SSJ4 form here or it will be a too big kid Goku ot too small SSJ4)
-possible the outfit goku had when returned from namek to earth
-1 or 2 crossover outfits: Since Naruto/Sonic having goku outfit
and vegeta/buu also have so why not goku too
possible i will do a Sonic goku like i did the Shadow vegeta alt
but have not planed that yet


but i will only do Brawl styled texture stuff so if non help with like brawl styled XXXX goku outfit then it wont be for the moveset
i dont want Bt3 texture in brawl
even with cel shader it looks so awful
and even with cel shader+blackoutline (as there is not filesize for cuz that will be like adding 2x so many transforms as there already is) it will look awful

and we modding Brawl not DBZ Bt3 so the brawl mods should stay brawl styled
good i have some good Brawl styled like textures for now to Goku but if i did not have and if the moveset was complete
i will possible not have released the moveset until i getting brawl styled texture
and i kinda know that will happen for afew of my WIP coming soon (mainly the secret WIP i have )

Post Merge: June 13, 2014, 12:09:37 PM
changed the poll
and brawl styled won for my modpack´s texture style

possible making a thread about the roster and so on after one of my next hacks is done
86  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault on: June 10, 2014, 08:40:02 PM
Oh they're in that shader/material group, as in they don't like being exported and re-imported. Other examples are Olimar's Helmet and Captain Falcon's eyes/visor. Those are a real pain in the ass getting to work correctly. when they should simply work by exporting them and reimporting them into the desired model. Cry
i even tried just to merge models but that just froze brawlbox alot of times and ruined the model
but if i can get my own custom kamehameha wave model to work it will look way better then this one (atleast in the animations)
87  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault on: June 10, 2014, 06:26:06 PM
Ah, that's a shame.


Couldn't you rig it to multiple bones that are rigged in a line and then make the bones scale up horizontally?

The only problem I see is the hitboxes.
how is the hitboxes problems
the hitboxes is not on the kamehameha model its on the goku model

and no i can´t rig it the way i wanted or i have to reimport the model to 3ds max
and then i lose the shaders/materials
but if i can import the shaders/materials it wont be a problem at all but sadly i can´t i tried that but did not work
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault on: June 10, 2014, 04:02:25 PM
I noticed you used the assist trophy gfx at the source of the beam.

But is the beam itself a custom model?
used this model here: '

but removed Lucario
and tried to animate that beam
cuz first i tried to make a custom model with about the same UV map and so on so it can use same textures/shaders and so on
but did not worked at all so i was force to use the beam from there
but will try to make that beam model better to be animated like the kamehameha wave
89  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: SMBZ mario v3.6 Released on Vault on: June 10, 2014, 06:06:09 AM

the beam it self maybe needs to be alittle bigger
and ofc relocate where its shooting from (but thats a easy fix on PSA)
90  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: June 10, 2014, 06:05:35 AM

the beam it self maybe needs to be alittle bigger
and ofc relocate where its shooting from (but thats a easy fix on PSA)
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 560