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106  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Imported, see post 982. Can't export yet. on: May 11, 2011, 11:49:11 PM
Great Job BJ Cheesy
I know who's gonna be happy when he see this Awesome Face

is that a pmd import to brbx??
or just PMD -> DAE to brbx??

EDIT:
btw, do you know enough about actually building a working MDL0 yet??
^think you can help me with the relocation groups??

I wanna try to get a basic model working...
and I think I know how to now >_>

but there's a few minor things that need to be settled before I can -.-
If you're working on a v9 MDL0 I can help you with the relocation groups.
107  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Post here if you wanna be involved in Sexy Mountain. on: May 10, 2011, 03:44:23 AM
1. We could make one giant rap song, and each of us could say our name and what we did for the stage XD but I don't think everyone would be willing to do that, so...
I'm down.

We could also use the ultimate KC:MM rap song (yes, that thread I made).
108  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Get Featured on the KC:MM Blog on: May 08, 2011, 06:04:41 AM
so this is where hacks go to be posted on the blog...
I thought it was whoever approved them and thought they were goodthat put them up :/

in that case here's mine:
Pikachu's FS recolor has arrived:




yes I know I'm a bit late...

I'm currently the only one able to do this,
but I will work on a tutorial soon Wink
__________________________________

the wording and title can be chaged to something better,
that's just off the top of my head right now... Tongue

wish I'd've known about this sooner -_-

I know how to, too >.<
109  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *NEW GOODIES COMING, READ OP* on: May 08, 2011, 03:11:50 AM
I'm working on some things and just polishing the program overall. Check OP.
110  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 07, 2011, 06:50:35 PM
Is there a problem with deleting the polygons I don't want to edit, together with the repeated ones?

Yes, just hide them.
111  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 07, 2011, 04:54:32 PM
This is very buggy and doesn't work on every character (characters with more vertex groups than objects will not work at the moment, but I will implement it soon).
112  Help & Tutorials / Help / Re: Need a guide on Charizard's texture mapping on: May 06, 2011, 07:26:07 PM
Open the 3d model and render his UV map.
113  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 03, 2011, 05:45:15 PM
Personally, I don't see what's so hard to understand. Must be something I'm missing, but for the most part:

- Take the model you want to edit. Export the MDL0 and ModelData of it to the same directoy as Vile's Vertexbox. Name the MDL0 "original.mdl0".

- Convert the ModelData to a DAE with either version of AiS and import it into 3ds Max, then do the import fix with MarioKart64n's script as usual.

- Before you do anything else, check the MDL0 in Brawlbox for any polygons that share a vertex set. If any do, delete the ones that come after the first in 3ds. Say, if Polygons A, B, and C of a model all use Vertex set X, delete Polygons B and C but keep Polygon A.

- Immediately after that, export the model in 3ds to a .obj format in the same folder as Vile's Vertexbox and name it "original.obj". The default options seem to work fine for me when I tried it out.

- Now you can make your vertex hack. When you're done, export the finished model to .obj and name it "new.obj".

- Run Vile's Vertexbox. It'll compare the .obj files and produce a "new.mdl0" with the changes between the two objs applied to "original.mdl0". It basically just took out all of the work of exporting each polygon individually.

I'm adding this to the OP Tongue
114  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 03, 2011, 04:54:12 PM
Everyone, I intend on updating this to fix things and add normals and UV support.
115  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 03, 2011, 07:34:32 AM
Could be something on my end, but when I try to convert a Peach ModelData[0] from a vertex hack I exported from 3ds with the Vertexbox to a DAE for double-patching, the resulting DAE doesn't import properly. No actual verticies show up, even after using the MarioKart64n import fix.

Not sure, I haven't worked with peach before but I know that characters that have more vertex groups than face groups will not import (It's a fairly easy fix, but I plan to update this with more than just that feature).
116  Help & Tutorials / Help / Re: Distorted Texture Help on: May 03, 2011, 06:12:02 AM
When you move a model around and the UV coordinated are already set, there is nothing you can do about texture distortion (bar redoing the UV map) when you edit the geometry of the model.
117  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Preview of Vegeta, May 1st on: May 01, 2011, 10:26:23 PM
I ask, can I make the texture Beyond? I have a nice little program I wanna test on this hack... also, I always suggested we should collab Wink
118  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 01, 2011, 09:14:11 PM
IT WORKS!! HUZZAAHH!! XD
I made a quick vertex hack on bowser, and it came out pretty much perfect. It does have an issue involving a few things I edited, which I believe will be fixed if I bring it back into 3DS, and morph it back to it's original shape and export it again and run it through your program again.

A double patch if you will. Would that work?

Yeh, just make a dae of out.mdl0, make an obj out of that new dae and name it original.obj, rename out.mdl0 to original.mdl0 and run the program again.
119  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: May 01, 2011, 10:17:36 AM
Okay so here's a question. What if I'm editing an already existing hack?

To be more specific, I'm editing a hack of Peach. Do I use Peach's original model or the edited one?

The edited one, original.mdl0 and original.obj should be the existing vertex hack.
120  Welcome / Rules / Feedback / Brawl Vault / Re: Moderation [Appreciations, suggestions, reports] on: April 30, 2011, 11:44:23 PM
The difference between petty theft and murder.
The difference is that one is much more serious and has a punishment much more severe.

That statement leaves us as uncaught murderers.
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