I wrote this guide to help someone on MeowMix forums and I thought I should post it here. You never know, it might help someone.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You Will Need:
Revolution SDK ~ I can't give a direct link, but it might be useful to look around THIS page ASH ~ Can be obtained HERE Fit***0*.pac (Character costume file) ~ Can be obtained HERE How to use either GIMP or Photoshop (duh! lol) ~ GIMP can be obtained HERE, I can't give a direct link to Photoshop, but you might be able to find something around
On your desktop, create a folder named 'ASH' (this goes without saying from now on, never add in the ' unless i say so)
Inside that folder, put these things in there: The contents of the ASH .rar file, ntcompress and TexConv (ntcompress and TexConv are located inside the revolution SDK folder: X86 > bin ).
Guide:
1. Drag your Fit***0*.pac file into your earlier made ASH folder.
2. Double click on step1_extract.bat . When it asks you "Type the PAC file you want to modify", type your .pac file name (It gives you a list of what .pac files are in your ASH folder, just type one of those names, MAKE SURE YOU HAVE .pac ON THE END OF THE NAME!). Wait for it to finish extracting, it will close automatically.
3. There should now be multiple folders in your ASH folder now (all starting with 2 numbers at the start of the name), BACKUP THESE FOLDERS SOMEWHERE.
4. Edit the backed up folders.
5. Copy ALL of the backed up folders and paste them into your ASH folder (it will ask you if you want to replace/merge things, just click yes to all of it).
6. Double click "step2_create.bat"
7. If it asks to include indexed textures, refer to the end of this guide for that (the titles will be: INDEXING and ADVANCED INDEXING).
8. Wait for it to complete (when it is finished it will automatically close). You should have 2 new files now: _new.pac and _new.pcs . Rename those to whatever you want.
Open the tga inside the 'folder name' and go: image > mode > index . When it asks to limit colors, limit it with the amount said (<maximum colors allowed: **>, the **). Now save it. In the DOS box, press 'y' then hit enter. Do this for every texture it asks for.
ADVANCED INDEXING:
Files that require indexing ALWAYS have +* on the end of them. Any tga file that ends in +1 WONT have transparency and tgas that end in +2 WILL (usually) have transparency.
In +2 textures, to use this transparency you have to color what you want to be transparent in the color magenta (FF 00 FF or 255 0 255).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If anything is confusing, just post here and I will try my best to answer your questions.
If your texture is going all weirded out or black when the camera is far away from your character, you have a mipmap problem. You will have to learn to do these tga's manually.
Nope. If there's mipmapping, you need to do it yourself. If the file isn't indexed, you can save yourself some trouble by entering ", 0, 3, 0" after the TYPE indicator when making the tcs file.
You can ask me, I will most likely do it right away, but don't expect things (by this i mean, don't be a [censored] about it). Also, i would like you to at least attempt to do it yourself first, only ask me if you are truly stumped with mipmapping.
Mipmaps. Use search button. If you dont want to mipmap, upload the texture here and i will do it for you. It may not get done right away though, as i will b e playing survival on MGO.
You know, in theory you could just extract the effect .pac file out of FitLink (NTSC) and replace it in the FitLink (PAL) while still leaving all the sound info. Could you upload the effect .pac you are using and a fresh pal .pac?
EDIT: Also upload the FitMotionEtc file of the other effect you want and a fresh pal FitMotionEtc (of the same character).
I don't see any difficulty in making Yoshi egg texture >.> I have done it before and had no problems with it. IIRC the pallet had 14 or 16 or something like that. Just draw your colors, index it, ASH. Its just like any other texture.
I never look at KC's texture section. About 60% -70% of everything there is bad recolors, 10 - 20% is unshaded solid color crap and the rest is a shaded texture that varies in quality from ok - awesome (awesome being an average of 1 - 3%).
You will be able to change the stars to be balls of paint, but as for the star rod itself, it wont be bale to be transparent. So you will have to settle for a star shaped tip. If you have no takers on this request, i wouldn't mind doing it (im not working on much right now, but soon i will be, so reply to this as soon as you see it please).