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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What attracts you to a hack? (MOVED) on: May 01, 2011, 06:12:03 PM
Really, though, you only need hanging ledges on the edges against the water and the sides of the tree. The rest really affect battling.
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: What attracts you to a hack? (MOVED) on: May 01, 2011, 05:09:37 PM
With characters, I'm actually pretty picky. I wouldn't even bother looking at it if the hack were based on a character that I deem too "over hyped." Even if I loved the series, I wouldn't bother because I'm already sick of the character at that point. I think this only really applies to Dimentio, though, but I like TTYD more anyway. I've never even played a FF other than 8, so Sephiroth and Cloud don't even faze me. Still wish to stop seeing them so often, though. I'm on the fence about Shadow, I haven't touched anything of his yet, because I don't want to replace any characters with him. I also ignore any from a series I don't recognize at all. (Believe me, I'm trying to get a copy of Viewtiful Joe D: )

I prefer vertexes over basic textures, but I still check them out, as some can still be interesting. I love it when the vertexes are of a different character without affecting the character's moveset too much. Toon Link vertexes are awesome because of this. Besides the odd head tilt, the moveset still works perfectly with each one. I don't like PSAs, as they are either too overpowered or they're just minor edits.

I only check stages if I'm bored of the ones I already have. But, when I do, I prefer Dos Equis I love size. The bigger the better. I'm one of the few who actually love New Pork City, but not in serious battle. When I'm playing with hacks, I'm not online, so large battles are more entertaining, because the CPUs aren't gonna be smug when they win. If there is a problem I want to avoid, though, it's unnecessary hanging edges (looking at whoever made the Minecraft stage). It's typical to delete a stage or two from a new batch because of this problem because I'm too lazy to fix it myself.

Music is annoying for me, as I play so few game series it gets hard to find something for every stage. Half of the ones I do play aren't really known for their music. Earthbound, Crash Bandicoot, and Mario Remixes are about all I can find and relate to. Well, I think that about covers it.
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Snoopy's Stuff - Nostalgia Attack! it's Super Effective! Dexter and Snoopy out on: April 29, 2011, 05:19:42 PM
For my love of Woodstock, I would gladly offer my services using the MarioKart64n method, if you'd like.
19  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Vertex Box ~ *Import Vertex Hacks In 1 Go* on: April 28, 2011, 02:34:32 PM
Looks like a 'no' on easier wind-affected parts (20 patches later and Jiggs' curl still isn't right), but I'll take a full-model import/export over that anyday. It makes multiple patching much easier and faster, so it's an improvement.
20  Help & Tutorials / Help / Re: MotionEtc.pac doesn't work on: April 16, 2011, 01:14:59 PM
I use the File Patch Code.

You may already know this, but it'll bug me to let it go without at least making sure. You don't need the file patch code while using the XML. Both methods patch the file in a different way. Riivolution uses common_en.pac, while the patch code uses the one in zss' folder. It may be conflicting.
21  Help & Tutorials / Help / Re: MotionEtc.pac doesn't work on: April 12, 2011, 03:54:39 PM
Common_en.pac has a copy of ZSS' motionetc, you can try replacing that.
22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Professor Fufflykins's hacks of joy! And Fufflyies! on: April 03, 2011, 01:16:18 PM
Cool. Audino is one of the few BW Pokes I actually like, shame that it's movepool doesn't really appeal to me, so I haven't tried to use it yet in game. Can't wait to check it out.
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 31, 2011, 09:18:05 PM
Whoops. Fixed.

_Data_Drain_ improved on the texture, so for those who already downloaded, be sure to get the new one.
24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 31, 2011, 06:01:57 PM
Casts spells and is supposed to be smaller than Wario, so it makes perfect sense.
25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 31, 2011, 04:29:50 PM
Updated with Ashley.
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 27, 2011, 06:42:55 AM
The link is hopefully fixed now. It was giving me trouble last night, but I assumed when it started working that was the end of it.
27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 25, 2011, 09:15:11 PM
Yay Peppy! When you release him don't forget to put "DO A BARREL ROLL!" somewhere in the description.


I can't make any promises.

It's so awesome.


Thanks.

so your the epic new vertexer? nice Jeff dude i was gonna make him but you already made him good enough that i dont need to so good job. Cheesy


I wouldn't say epic. I'm no Pik. But thanks. I think I might be browsing the request forum for ideas that have been long overdue from now on.

All your hacks are full of WIN! Cant wait for more!!!! Smiley


Thanks. But I wouldn't get too impatient. I'm not going to set release dates or plans. I'd much rather do these at my own pace. Keeps the pressure from building up and making me just want to rush and/or just abandon the project.

See man, glad you made your own thread. Now you have your respective fan boys, including myself, lol.

Now I'd like to see some previews for Peppy when possible. Looking forward to that like crazy.


I'm just about at the pre-debugging stage. I've got most of his shape (read: gut) done, so i may have some tomorrow. Maybe.

EDIT: Just because I spent the past two hours on the coat alone. Stupid 3ds max and its need to select vertexes all the way across the model, rather than the one that's actually on screen. There's still a list of things to do, though.

I LOVE your Jimmy T. and Jeff hacks. Awesome Face


Thanks.
28  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 25, 2011, 08:44:34 AM
I've finished the rabbit-like base, I just need to make him individually Peppy. But, I noticed that since following the pattern of Starfox 64, Peppy won't look that different from Fox. I may also make him in assault form.
29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Salt's Spilled Grains on: March 23, 2011, 08:43:34 PM
I love the vertexs man Cheesy
one thing I'd like to point out though is that someone is already making manfred Von karma on ganon (I think it's almost done)

Cool. Good thing I didn't start it yet, then.
30  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: - ShadowSnake's Brawl Mods - *Leon Kennedy & Toad v2 Previews!* on: March 23, 2011, 06:33:44 PM
Awesome Leon, guys. I know how hard Snake is to work with, so kudos.
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