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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Tails over Sonic & Metal Mario released! on: January 23, 2012, 10:13:58 PM
So excited. Melee Fox. Day one download.
62  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM) on: January 23, 2012, 12:39:52 PM
Here is a video of my most recent version of Melee Battlefield in action:
<a href="http://www.youtube.com/watch?v=ZSdTyj4RaFA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ZSdTyj4RaFA</a>


Thanks, marcos348!

You know, in retrospect, after comparing that video to
this
video, the only way, lighting/texture wise I would, and am going to, change it is to make the rainbow textures under the grates lighter. By no means would I make anything darker, though. After Mewtwo2000 is finished with the floor shining things, a few things I am going to fix are the following:

- Anywhere where there is BRIGHT orange needs to not be effected by light (simple)
- The rainbow texture under the grates needs to use the alternate, brighter texture that the crystal uses. (also simple)
- Change the background (DIFFICULT [will be left for another version])

Other than that, it would be a perfect import, and I would be more than happy with it. Also, I would be more than happy to donate it to Project: M, if they want it, even as a "Press L for Melee Battlefield, or R for Brawl Battlefield" sort of thing. My stage, strangely enough, can fit their collisions perfectly.
63  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM) on: January 19, 2012, 06:49:56 PM
Yeah, I noticed that was missing, too. Better hurry! January 23rd is 4 days from now!
What's January 23rd?

EDIT: Oh. The day the internet shuts down. Silly me.
64  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 4:07 AM) on: January 19, 2012, 01:51:16 PM
I made a SMALL edit. I've animated the crystal ball thing. It's small. Next and final thing is to animate the texture on the crystal ball, and to add this:
<a href="http://www.youtube.com/watch?v=vN7tJSiBB-I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=vN7tJSiBB-I</a>


It'll come when it comes.
65  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (12/21/2011 4:48 AM) on: January 19, 2012, 02:06:25 AM
I've officially updated Melee Battlefield. List of Changes:
 - All texture errors resolved.
 - Completely re-imported to give it a proper shader (this makes a WORLD of difference).
 - Grates have been added to the top level.
 - The crystal has been added.
 - Glowing part of the bottom crystal had been moved to the proper center.

If you are a Melee fan and have yet to download this, or have an outdated version, I seriously suggest downloading this.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Classic Sonic Preview!!! on: January 18, 2012, 11:09:29 PM
Will Classic Sonic be a one-slot over Sonic?
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Tails over Sonic & Metal Mario released! on: January 13, 2012, 01:43:19 PM

...I... I want this. I want this so badly.
68  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (12/21/2011 4:48 AM) on: January 11, 2012, 11:32:53 PM
do you think you could help me rip something from Kirby Air Ride? as far as I know, the filesystem is somewhat similar to Melee's in that it uses dat files, and I already got the dat file for City Trial, so I just need to know what I should do from here to get into that dat file.
I don't go into .DAT files. I take a 3D snapshot of the game running in the Dolphin Emulator. Then I delete what I don't want and BAM. There it is. If you'd like, I can try and rip that stage, but I am not familiar with that game. How to I get that stage, after I first turn it on?I will rip it for you once I am done with the Melee characters.
69  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (12/21/2011 4:48 AM) on: January 11, 2012, 02:19:57 PM
I am currently in the process of ripping all character models from Melee. Don't expect to much from me for a bit. I want to get GameAssassin working before I do anything.

http://forums.kc-mm.com/index.php?topic=39639

My current project. Just advertising.
70  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Low activity due to exams (01/04/12)] on: January 11, 2012, 12:35:26 PM
Do you want the other background pieces? I can get those for you, if you're willing to animate to make the proper background. You'd make the ultimate Final Destination.
71  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Sonic Generations Galore. on: January 09, 2012, 08:44:06 AM
Try aorta. Look up "aorta .Dds converter" in google. It should come up. It is free. I would give you a link myself, but I am on my phone. This program is free And awesome. It also does batch conversions, which makes it great for what you are using it for.
72  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Tails over Sonic & Metal Mario released! on: January 09, 2012, 08:34:51 AM
Finally! Melee over brawl model imports! I am excited. Keep up the good work, you awesome man, you!
73  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (12/21/2011 4:48 AM) on: January 06, 2012, 03:31:01 PM
I am currently in the process of ripping all character models from Melee. Don't expect to much from me for a bit. I want to get GameAssassin working before I do anything.
74  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (12/21/2011 4:48 AM) on: December 22, 2011, 02:28:22 PM
Sure thing. I'll just go find the instructions I wrote somewhere else...

k, found them. GameAssassin can be downloaded from this site ("GameAssassin 共享版 2010-6-19 下载次数:00000155" is the download link for the latest free version of the program as of the date of this post.) However, GameAssassin only works with Windows XP x86 (and possibly through a Virtual Machine running Windows XP x86.)

GameAssassin usage instructions:
  • A more correctly translated version of GameAssassin and its accompanying help file can be downloaded from this post (and the following instructions will relate to this version in terms of naming).
  • Otherwise, you can specify the program's language to be English. To do this, click the third button down from the top of the main window's rightmost button column, and then from the sub-window select "English" from "Option:General>Language". Click OK to exit the sub-window and save the new setting, and then exit and reopen the program to apply the new setting.
  • To specify GameAssassin to capture unposed models, tick "Force mode" and select "expand mode" and "Capture actual model" from "Option:3D>Advaeced setting:Control". Click OK from both sub-windows to exit from both and save the new settings (please note that this will not guarantee captured models to be unposed.)
  • Check that GameAssassin is set to capture from whatever the game renders as in the "Option:3D>Control" menu (D3D/OpenGL.)
  • If pressing the "Capture model" hotkey (ALT+F7 by default) doesn't capture models, try setting it to another key combination, holding down the key combination while causing the game to update, or pressing the "Capture send code" (ALT+F10 by default). Also see if using other hotkeys listed within the "Hotkey" tab influence the game. If not, you can try ticking the "Shield hotkey" option under the same sub-window tab, and/or selecting "Process mode" under "Option:General>General".
  • To integrate GameAssassin into an executable, tick the "Activate function" box from the bottom-right of the main window, then click "Load" from the side of the same window. From the resulting sub-window, enter the location of the executable in the "Program:" category, and the directory the executable is to load from in the "Work Project:" category.
  • After capturing a scene's models, a .lst list file of each ripped model is automatically generated in the output directory. That list and the individual GameAssassin-OBJ models referred from it can be imported into 3D Studio Max using the creator's GameAssassin import plugins ("GameAssassin专用3DSMAX* 导入插件" is the download link for the plugins, with * being the plugin for different versions of 3D Studio Max).
  • Through GameAssassin's "3D View" sub-window, you can also preview models, specify which are to be included in a .lst list file, make new .lst list files and export models to .xml.

For Dolphin in particular, you may have to spam a hotkey in order for it to work, and Direct3D GPU plugins are the only ones compatible with GameAssassin. Once intergrated with GameAssassin and running an ISO, you should see a "GA" logo in the top-left corner of Dolphin's view window, and when capturing a scene there should be a green status bar to the right of that logo. The Chinese version of GameAssassin's captures of Dolphin contain the original positioning, dimensions, textures and UVs.
Do consider using this program. Smiley

Every time I try to load up 3DS max 2011 with the plugin installed, it gives me this error:



The program then loads, but I without that importing ability. What do?
75  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stages - Melee Battlefield UPDATED (12/21/2011 4:48 AM) on: December 21, 2011, 09:39:55 PM
Well see, GameAssassin captures the proper dimensions and original locations of each model captured from Dolphin without UV issues. It may even rip animated models from some Dolphin games unposed, as it does have the feature to force animation to be excluded from a capture.
I've tried to figure out how to use Gameassassin before, and I cannot. Would you be able to tell me how to properly rip Dolphin models in Gameassassin, if you know how?
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