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61  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project KAI.: Rebirth on: March 14, 2015, 11:51:33 AM
I didnt see it that way, so you say I could probably get an ike model to work with the baphomet PSA?
I am still interested because I would probably update the baphomet model to make it kinda more "realistic-creepy" I used pyramid head as the base and since I made a new Pyramid Head, I can make up a new Baphomet out of it

Yes, but that may have some issues. I added some bones to the staff and head, while used some of his cape and bandana bones for the ears, horns and wings. To make a Ike model work, you would have to add a few bones. You don't have to rig them, just add to not mess with the ids in the psa file.
Problem is, you have to keep the same amount of bones AND in the right place, or the game may not crash, but maybe collisions that were on his arm may end up on his chest or something like that. For example, I think I used 3 bones for each wing. If Ike has more than that for his cape, you will have to remove them to keep the same bone structure, meaning you will have to lose that rigged part of the cape, and rig it somewhere else. That may be a tough work, depending on what you gonna do.
62  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project KAI.: Rebirth on: March 13, 2015, 01:42:12 PM
I know you wrote you wouldn't make alts for Baphomet, but I think I should say anyway.

I have a pcs with Baphomet with the extra rigs I added but without the three guys with it. After I added them, opening Baphomet in 3ds is a mission to be concluded, and still, it switches Luigi and Yoshi's textures and screws up several materials.
It should be possible for you to make alts and then add the three characters afterwards. But unfortunately I lost the versions I added, so all bones will have to be renamed properly. And there's a good chance that anything else you add will make the game crash by reaching the filesize limit.

I encourage you to not change your mind, but I had to say it.
63  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 12, 2015, 08:40:20 PM
I agree about the younger people being a large base. I've been in that situation myself. I got banned from my first community because I created a fake e-mail address to try steal information about a project the site administrator was doing.  Lips Sealed
The younger you are, the more impulsive and more reckless you are too. It's actually surprising that many young people sticking with brawl. The normal behavior would be forget about it and move to wii-u smash bros. But that's also a point that helps the community be the way it is now. Like you said, making textures was quite hard before, but now it's much easier. Means that they can do without trouble what people suffered to make before, and probably better. That, however, is not enough anymore, because hacking brawl evolved, and now you must work a lot harder as well to make a work acceptable by the community. So what happens is, though things that were hard are easier to do now, you had to know less things to make good hacks. Less tools, less possibilites and such. Nowadays, just a list of what you gotta know may be enough to scare a newbie.

Then, veterans have a lot more stuff to explain to newbies as well. And most give up or disappear or try depending exclusively on others. That's expected. But after some time, you also realize that it's useless explaining everything because those who had to learn won't put to use what you teach, and you eventually get tired of explaining the same things over and over. Also, the veterans had like 5 years to learn all they know. Newbies will get here feeling they have to learn this until next week. That easily crushes them.

With this, I agree also that there's no one blame. It's why I believe this is just a natural process that's happening. And with mentality, I didn't mean people are stupid or whatever. Just that we are what we are, and what's happening is just a proof of that.

Still, I liked checking this thread. It was good to see what people think about this place.
64  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 11, 2015, 12:26:25 PM
@StupidMarioFan1
I know what you mean about being rude.  Smiley  I was just trying to point a possible cause of why some people do that. I also don't agree with being too harsh towards newbies, because you will just make them feel unconfortable.
I was here when importing started, and I got a headache of just thinking of what I would have to learn (considering 3ds knowledge) to do that. Surely people were less harsh. After living with only vertex edits, model importing was a dream. Personally, I like more vertex edits than models, because I hate having an imported model over Mario with Mario's voice and attacks. Not to mention the rigging issues you have by not using the properly skeleton. The few times I downloaded them, I used 1 or two times and never again. With vertex edits, they look like the original character with a very different alt recolor.
It may be dumb, but I don't mind people uploading things that have been uploaded before. Mostly because, like you said, there are too many pages, many with several hacks with broken links. Besides, I think you gotta do here what you like doing, and not do things people would like to get. As long as new things keep comming, the community will live, even with its usual troubles.


Remember... you can't have opinions on the internet. Just some helpful advice.
:v
Of course. Smiley I didn't get it.



The reason for the change of colors would be to change the overall visual feel of the forum, not so much the people on it. That change would have to come from people themselves, but changing the look and feel of it can help.

Colors affect people psychologically. As it stands the forum has an overwhelming amount of black and grey in it with a very small spattering of color in places. Changing the overall palette can do good things for the forum in the long run.

I hope you're right, really. If somehow colors manage to make people more comprehensive, it's an improvement. But I don't believe it will happen. I like the way it is now, and I don't feel like it affects my mood or judgement in anyway. Well, arguing about preferences is pointless. Some will like, some won't. End of story.



When i learned how to make textures in 2011, i wasnt a little bug that existed here, i was at smash elite hackers or something like that, my hacks were hosted by megaupload, 1 year and guess what? Kicked off cuz of broken download link. Now, i went to a different hacking site for 2 years, kicked off and came here. Was a noob here, then started asking if somebody could rig KTH tails over tails over MK psa then i got disrespectful replies so i deleted the topic, made some texture hacks (which take me about 3 whole days) tried doing a request, disrespectful replies, delete, made even MORE time cosuming hacks, requested a shadow psa, got some really stupid suggestions like "SHEDOW SHULD BE FASTR THEN EVRY1" said no, started calling me a ass, said its not a debate thread, they say theyre not debating, left my topic.

Here is a fact. People who know how to do those things are people who tried until they learned because they wanted to do something. So they are usually busy with their own projects and don't want to use their time working for others. Very few people take requests. It's one more reason of why i think people gotta learn everything they want to do. Like, if you want to do a ninja psa, should you wait for someone upload a ninja model, so you can start? No. You should find a model and learn how to import it yourself. You won't just solve the problem, but will learn how to import models, and believe me, that opens a lot of possibilities in brawl hacking.


Another thing I forgot to mention in my last post. I think people here are too impulsive. Before starting working on something, they really should know if they really want to do that. I see people with dozens of unfinished projects, and they keep switching between them every week and never finish anything. After a year, half of those projects are either cancelled or given to someone else to finish. It's not a surprise of why we have so few psas released nowadays. No problem if it will take a year, two or more, to finish it. But FINISH it.
For example, Mr. Misfortune had asked me to use my psa in his brawl pack. He worked on his project for two months, and as soon as he got the new smash bros, he gave up everything and never even logged again on the vault. Those kind of things just create disappointments and hype people for nothing.
And I'm not saying you should work in 1 single thing until you finish it. We always get tired and need to change things sometimes, but be sure that the dozens of projects you're doing is what you really want.


 
65  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 10, 2015, 07:26:26 PM
You worked so much on your post I had to say something.  Tongue
When I was learning how to hack psas, I've asked for help a few times and like half of my questions were never answered. You can see that by my first posts on those forums. The same still happening today with many newcomers. After those years here, I understood that BJ is right when he says that, in most cases, is not worth helping others, firstly because people tend to ask before they even try doing it themselves, you can see that by the kind of questions asked, and it's already a sign they hardly will put effort in learning things. In my case, that's enough to not want to try helping that person. Sometimes, you write a bunch of explanations, and the person never come back again to relate if it worked or not, or just end up asking you to do it for him/her, but then the person don't learn, and sooner or later will come back with more questions, maybe even with the same doubt.
That may be selfish but it's how I feel. It's the reason I usually don't reply people that knows nothing. Because... c'mon. Some people ask how to change a jab's damage. That's just a single number to change. The fact they never used psa or brawlbox before is no excuse for that, because with a minimal effort, it will take you 5 mins to find out how to do it, but instead of losing 5 mins, they would rather ask on the boards and wait from hours to days for some reply. And still, most of my posts have been on the A/A help section helping others, because I know some people are trying hard to improve their work, and there are nasty tricks in psa that would take ages to them to figure out by themselves. Most people don't have the patience I had to figure out things without help, but if they show a little they want to learn, I help.

My point with this is that the community has always been like this towards newbies. People don't trust newbies' work. When I posted my final smashes, which is the first thing I tried to share, my thread died without replies because "who is mortimer? who cares. more sephiroth plx". That keeps happening all the time around here. I've worked on them for 2 years before I mentioned, and that's how I learned 80% of what I know now. Now sometimes, people come and ask for the final smashes. I honestly don't know if I feel happy, disappointed or angry with that. A bit of all, maybe. But things evolved now, and there are more possibilities, so people that join now want to do all of this right away, but the amount of things they must learn is too overwhelming and they give up. Fact is, you can't try depending on others. You gotta do things like you're the only person in the world that can do it, and do your best. If you start asking too much for help, people tend to stay away from you, as you show you're not trying. We're not on the times when you could get 2000+ downloads with a texture recolor anymore.

I agree that experienced hackers tend to be harsh with newbies. But you have to say the truth. I see dozens of people praising animations, saying they are excellent and awesome, when they clearly are not. If you keep praising a bad work, the person will never try to improve. So far, since 2010, I only downloaded 4 psas that I use, 3 of them I wouldn't download if they were released today because the standards are higher. You don't need to be rude, but you gotta criticize. If the person feels offended because you're saying the truth, well, the person gotta deal with it somehow. Just because that work is the best thing you ever did doesn't mean it's good afterall.

Conclusion of all of this? My opinion: there's NOTHING you can do to make the community be what it was, because it never changed. A bunch of bright colors on the board won't change what people already is. In rude words, this is natural selection. Those who are not strong enough to stay here will be forgotten. If the community is not strong enough to survive this world, it will be extinguished. Only the strong survive the path of knowledge.
It's the reason of why I don't post much outside my thread. I've learned to not let myself get hyped with anything, because I never know if the person will overcome the challenge, or the challenge will overcome the person.

And, huh... don't get offended by my reply. It's just my opinion, afterall.  Smiley
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 10, 2015, 03:48:26 PM
Making psas requires a ridiculously massive knowledge for something that should be a hobby. I advice you that you'll lose months working on it before it's finished, if you want it to be decent. So only do it if you have a lot of patience for trial and error stuff.

Thanks for telling me about the bug. I actually noticed it yesterday while playing but didn't notice it was caused by the taunt. It's not related to mash the buttons, but that's not important. Unless it's something else Tongue
Well, at least I corrected this one. You can download it again in next 10 mins and it should be fine.  Smiley I hope.

67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 08, 2015, 06:42:01 PM
I don't see how that changes anything about how to use it. Yes, I didn't make a recolor for the green slot because I didn't want to restrict a recolor for a single slot, though I totally forgot hat would prevent team battles with the green team and may also crash the game if the CPU chooses that one.
Thinking now, it was a bad idea. Guess I gotta fix it.

But the other recolors should work fine, as long as you don't rename any of them to occupy the green slot.
68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: March 07, 2015, 09:35:26 AM
Well, apparently it's not crashing, so it's a relief already. And I just realized I didn't say here I released it.  Tongue
I'm saying now then. I released Koopa yesterday.

I once said here I had made some changes to the psa I noticed could be useful. This is what I made:
-During the Neutral B charge, you can move Koopa around a little.
-You can choose how you want to move with the Neutral B, if grounded or with a small jump, depending of which button you press. If you jump, you may fall off ledges and the distance you travel is shorter.
-You have a minor degree of control during the Mortar Bill thing. It makes a bit easier to aim.



Also, some things that I should mention here for the sake of balancing.
Aerros mentioned two things that are true:
-Mortar Bill has a very long range. I didn't change it because it's a pretty powerful attack, but also hard to hit, and easy to self-destruct.
-Air Up-b may take too long to finish. But Koopa's jumps are not very good, what can force you to use this often. By using it, you will either be hit you end up into special fall, what will let you helpless for a good time.

Besides that, one more thing I find important:
-Koopa has even lower traction than Luigi. I made that on purpose to make something different, so that's a thing I'm not adjusting. I want it to be balanced with this feature included.

That's what I remember right now and are the things I'd like people to think about when playing with it. I'll post more if I find anything else more serious.
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: March 06, 2015, 07:23:42 PM
That again... I always forget of warning about in the descriptions, sorry.
They just happen. I named them in the first page so you know what can happen when you perform that attack. Neither taunts or health have anything to do with it.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: March 01, 2015, 12:17:13 PM
Hey all. Once again I didn't want to take this long to release this turtle. I've played with this for like 3 hours trying to find bugs, but I didn't find any. Though I don't consider that enough time of testing, I don't want to take much longer here. My testing process is being really slow, and I'm learning how to use SFM to make my intros/endings, what is consuming a good chunk of my free time.

I've got three main concerns here:
1) Some transitions between aerial stuff and the aerial fall are not good, because I thought the InTransition time could fix that, but for some reason if makes Koopa get into the t-pose during the fall animation if I do that. So it will take some time for me to fix it.
-
2) When I applied the metal materials, the wings, for some reason, turn red. I still didn't figure out why that happens.
-
3) Aerros tested the psa for me, and according to him, he managed to start the final smash once when near a ledge by pressing random buttons. He couldn't reproduce the bug again, and neither did I.


Aside from that, I still need to make the entry animation and I'm done with this. If I get too long to solve those things, I'll release it anyway. The bugs don't really mess with the gameplay, except for the fs thing, but it's a thing that seems so hard to happen that makes also hard for a single person to find it out.

71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: February 25, 2015, 06:43:21 PM
The fact the model is already here doesn't really help to decide for it.  It make things worse, actually. Models rigged over a skeleton of an original character never have the same rig quality of one with a custom skeleton. You surely save a lot of work, but it's not a good idea. Not when you have a choice, at least.

I've also developed this one too much now to change it. The main point of taking this one was because it really looks like a demon from Silent Hill, what can allow me to do some more demonic stuff that won't fit if made by Nemesis. I still like Nemesis, however. Maybe I can do him in the future, just won't promise that because I really want to do that and not force me to do.

72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: February 22, 2015, 02:28:38 PM
mustache physics?

No physics, just animation. I wish I could say I will animate it in all animations, but that's not gonna happen. It's annoying. And boring. And take way too long.


What is that? Looks like something that could fit in Resident Evil or Silent Hill.

it looks like something you would see in silent hill Shocked

 Police Yea, it's from RE, though it looks like a mix between monsters of both games. It's called Guardian of Insanity and/or Blob, you can find it by both names. Don't know why because I didn't play the game it appears.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: February 22, 2015, 12:18:37 PM
Just to avoid letting my thread dead for too long.





I finished animating all attacks, with the FS the only thing left. Once I code those things, I'll post the screenshots and more gifs.
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: January 31, 2015, 09:15:33 AM
You didn't know my thread existed? You're not looking enough at me.
I've been away for a month because I had no news. And recently I dropped coffee in my computer's memory boards and couldn't turn it on. Taking the chance, I'll release the psa. The tests are the only thing that are holding me for now. And the third winning animation. I totally forgot about that.
For those who voted the first two options, thanks. Hopefully, I'll release it without any bugs. Had no game crashes so far.
For the person who voted the third option, I said here that anyone could suggest me anything to be done. If the psa doesn't match your expectances, it's partially your fault too. Not being rude, just realistic.

I don't know when I'll release it. Won't give dates because I missed nicely when I did that with dry bones.

75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Previews on: January 06, 2015, 12:28:13 PM
It's not my aim to make demonic movesets exclusively. I just do what I want, usually. Since I wanted to do a few more things conerning demons, I picked this thing. If I find another interesting character that happens to be a demon or a monster, I'll do it again.

For Baphomet, I would have added some more decent graphics for his final smash. That spark when he is not visible sucks, I admit that. Not to mention that seriously screwed my alternate final smash ideas.
I also wanted to add Pyramid Head's helmet to him and make some more alternate moves with the sword. It was the reason why I added the sword he uses on the dowb-B. At that time, I didn't know how few space I had to work with.
Another move I cancelled was some kind of dash where he would run to the enemies and hit them with his head, like a real goat do. And some kind of fly attacks, more or less like Ridley does.
Had to also cancel some attacks where I intended to make different skulls/heads appeared on the top of his staff, causing different types of damage and changing the moves.

It's not that I'll do all those things on this creature because it may not be fitting, but I want to use those base ideas somehow.
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