Would it be possible to move more than one vertex point at a time? It would probably help if you could view the model at four different angles as well.
The thing to keep note about is that when you install ISOs onto your USB device, they will be saved as .wbfs files, and compressed.
For the Brawl ISO, however, the ISO uses 6.93 GB when compressed, so it'll be split into two files for the purpose of being usable on the FAT and FAT32 storage devices. In that scenario, you'll need both of those files in order to convert the Brawl ISO into a .iso file.
You can actually use the File Patch Code with the Dolphin Emulator, without altering the Brawl ISO. You just need to implement your codes into the proper file, which is RSBE01.ini for the NTSC-U version.
However, the next step involves creating an SD card file with WinImage, which is not a free product.
If you have a legal copy of Brawl, you can use a USB Loader application, such as WiiFlow, to install the ISO onto a USB hard drive. You can then use the Wii Backup Manager to convert the installed ISO into a .iso file, which WIIScrubber and Dolphin can read.
I hope that you don't mind tyshy, but I've recently been working on a Peach texture hack, with her wearing Melee Zelda's dress. It also involves my vertex edits.
I've been having a problem lately. I'm trying to change my avatar, but I'm always getting an error, which is shown in the following quote. To add insult to injury, the avatar that I'm trying to use actually uses less memory than the one that I'm currently using.
Quote
Your attachment couldn't be saved. This might happen because it took too long to upload or the file is bigger than the server will allow.
Please consult your server administrator for more information.
Has this place made any changes with the avatar rules or something?
@tyshy: At the moment, I'm pretty much on hiatus with the Brawl hacks, now that I have a Wii U in my possession. Of course, the last thing that I've been working on for Brawl isn't even related to Peach anyway; the work has been on hold though.